Note up front: pictures to be added!
With the new dwarf army book out, I was dying to play a game with the new rules. Recently I acquired some extra dwarfs as well and it was time to give them some action after playing lots of games with the Ogres. Also playing a lot of Mordheim and even Flames of War lately so WHFB was a while ago (I’m still trying to convince everyone to play a game of triumph and treachery, but no success to date).
We fielded 2000 pts against each other and my armylist was mostly shooting with an anvil of longbeards. War machine wise I fielde a cannon, grudgethrower and an organ gun. For the rest 3 blocks of 10 thunderers (because I love the models and the fluff over quarelers) and a block of 40 longbeards. This was topped of with a lord on shieldbearers, a thane BSB (strollaz rune) and a master engineer to help shooting with the war machines.
The scenario rolled was Dawn attack and with a lot of rolling it was defined where our units would land on the battlefield. Of course this was not a preferred scenario, but it was how the dice rolled. My block of longbeards ended all the way to my right side and the rest ended left or in the middle. Very nice, since my opponents daemons ended on his right side (my left) setting our main forces as far apart as possible. Very nice when you can vanguard with your big block of dwarfs en nothing is there to vanguard towards! Argl! Bad start deployment wise.
Start of the game, I shuffled here and there, mostly positioning my shooters and war machines (pivot here and there). Now my main phase: shooting! First shot with my cannon, direct to the great unclean one in order to knock off some wounds. A nice hit, a nice wound and now d6 for the amount of wounds: 6! BLAM! Not saved, great unclean one: DEAD! WOOHOO! What a start of the game for the dwarfs. The canon is known to be the ultimate sniper and I proved this to be very right indeed.
The rest of the game for my dwarfs was mostly trying to shoot off the oncoming plaguebearer squads. Thunderers doing some of the work but not that fast and a tower got in the way. The grudgethrower managed to do mostly nothing and the organ gun was somewhat useful (at least lots of shots were fired each turn). I also had a gyrocopter flying around but the brimstone gun I found not that good an investment and I didn’t get (forgot) to drop some bombs, better luck next time here. The warmachines got swarmed over and killed by loads of fury’s. That was one of the weak parts of my army, I didn’t get to protect the warmachines that good. Part of the scenario and setting up, but also some bad tactics on my side.
During the game my huge block of longbeards and characters managed to shuffle their way to the centre but when turn 6 arrived managed to NOT get into a single combat! How nice. By loosing all the warmachines to fury’s and not being able to shoot of enough plaguebearers the end of the game was a draw, VP wise. Still it was a good game, a fun game and it was nice to see the new dwarf rules in effect.
Overall I’d say the new dwarf army book gives a new feel for playing dwarfs. A tendancy with new armybooks is that new = overpowered compared to “old” other armybooks, this is not the case for us. Only played one game, sure, but I’d say the feel for the dwarfs is balanced and inkeeping with 8th ed WHFB. Furthermore I have 10 irondrakes waiting to be finished with paint and they must get some action soon. Very curious to see how these new guns play out.