6.25.2013

Like I had nothing left to paint ....

Sometimes you don't see a single miniature for over a month, and then all of a sudden they start to appear out of nowhere. I had that same experience today.

This morning I bought a standard ogre box to create the maneater mordheim warband. Some greenstuff required but that will be all fine. I already assembled parts of them today, removing a little of the points where the ogre's where attached on the sprue. Also they all have their slippers on and are ready for combat.

So what happened when I emailed Arjan to check if the Open Fire box was already in? Indeed, "it's on my desk a.t.m.".

That's even MORE to paint :D . I made a deal with arjan where I could have the rulebook and the US troops (though they are mostly Brits in the box), along with some counters and dice, where Arjan would have the rest. We split the cost and all was well.

I am a bit dissapointed with the build quality of the tanks though. The entire left side, top and bottom are great, but the right side is completely out of shape, for all the tanks (did not assemble the FireFly yet). Have to do a lot of shaving there. Also a lot of greenstuff required, but ah well.

All in all.... painting and assembly time!

6.11.2013

plan to paint everything

it has been a while is a sentence I have been busying a lot the last couple of posts here. Luckily my fellow gamers are entering posts here and there. With me using my social media mostly in the form of twitter (and facebook coupled to it), this blog is lagging behind. I had plans to post numerous battle reports (there have been enough actually), and multiple posts on the progress off a lot of painting projects. Actually I finished a lot of ogres that already went to battle as well. They all did not appear on this blog.
At this point I was painting a set of parallel projects and got into the mood that nothing finishes. A good point to reflect. Is painting Ogres becoming dull? Ia painting not a challenge any more? Is playing becoming more interesting than painting? Might be some truth in all of those but probably it is lack of focus. With that in mind I am now making a plan in what order to paint all this stuff cramming my paint station. With planning came a thought to put all this reflecting into a blog post. All restored!

What has been entering the realm of painting then you might ask. Actually not so much. I got a bit greedy to play mournfang so bought a set of those. Also when coming across a stonehorn I wanted that as well. I have a nice airbrush set so painting the big beasts shouldn't take that much time right? As a matter of fact this is true, only the details take up a lot of time. With the big beasts come big bases, so they need time as well, since the big mini's need to make an appearance on the battlefield of course.

Aside from the ogres I seem to be collecting all kinds of scenery on my painting table. I have stuff already painted, but with the airbrush comes the possibility of painting it nicer! :) Get everything up to the same standard. All in all an unduly task.

THe painting table is thusly collecting a lot of half painted stuff and nothing gets finshed since I start with everything at once. Or maybe in the end everything is finished at once (but this might be a while!). Therefore I cleared the desk, put to the task only the mournfangs for now and take it one at the time. Actually taking 2 mournfangs is slow going, but a lot faster than painting a stonehorn, a wood elf hero, an imperial marksman, 4 ogres, 90 gnoblars and a set of trees at the same time :)

Hopefully my painted models output will rise with this and you will find more posts on the blog about them. Now how many tanks for flames of war should I order and start painting.... :)

5.22.2013

"To enter a world of poetry and violence"

(Warning: This is a book review... The book in question is a novel, not a rulebook, nor a history book, it's even literature....)


Some time ago I read a small review in my favorite Dutch newspaper of a recently translated book by Roberto Bolaño. Having read and thoroughly enjoyed '2666', I was even more pleasantly surprised when I found out that a theme in the book was wargaming. In a word: A must read!

In the book the main character plays (rather fanaticly) the game "Rise and decline of the Third Reich", a classic Avalon Hill game. Apparantly mister Bolaño was a gamer himself and the way playing the game is depicted shows this; the game and the thoughts of the gamer are "true to nature" and feel realistic, even for a gamer like me :-)
Googling around I found this article on the book and other books referring to wargaming, so there's another shortlist of books in need or reading..)


Once more mister Bolaño managed to entertain, confuse and hook me and lead me into a bizarre and disturbing world, not unlike ours. The best way to describe it I found in this review: "To read Roberto Bolaño is to enter a world of poetry and violence.."


And last but not least, a service for (nearly all of) our readers, a link to the book in the local library...

5.04.2013

Plans are nothing, planning is everything

This is not a battle report, instead it's gonna be a brief reconstruction of the 'strategic' planning that my fellow general Ludo and I carried out.. Which ultimately led to our cunning plan... that off course failed as soon as the battle started...

Context
Ludo and I were facing Tom's Ogres, in a 1000 + 1000 vs 2000 points battle. We used PBE Games dice roller to determine the scenario and scenery for the battle, that gave us the 'Battle for the pass scenario'. A suitable scenario, since the battle was to be played at my home, and a smaller battlefield fits so much better at our table... Taking into account the size of the table, both sides rolled twice for scenery, ending up with a 'Mist wreathed swamp' and 'Tower of Blood' to be placed by Tom and a 'Raging Torrent' and 'Altar of Khaine' for the forces of evil (that's us!).

So we knew the scenario and conditions for the battle, the lay out of the battle field and its terrain features (but not the exact location of these features) and the type of army we were facing. Furthermore we found out on the interwebs that Tom would field a 'shooty' Ogre army...

Planning
So Ludo and I started planning our armies... First decision to be made was what combination of armies to use. Ludo could field a Vampire army or a Slaanesh daemon army, I had the choice between Daemons or Warriors of Nurgle (Having played mono-Nurgle-armies the last 10 years I feel a bit awkward since the release of the new Army books.. All of a sudden I changed from fluff gamer into power gamer...).
And here our adventure in planning started, resulting in a long hectic mailthread..

Plan 1
Our initial choice was the Vampire/CW combination. At that moment we did not know that Tom was heading for a 'shooty' variant; our main fears were that we would be 'out magic-ed' and the big monsters that were spotted on his painting table.. We were also considering that big blocks of skeletons, zombies and chaos warriors would lead to congestion on the battlefield. So we would need to arrange just a few big 'anvil' blocks and some hard hitting (coping with the high toughness of the Ogres) units with a small frontage to sneak through the lines..
Plan 2
To cope with the big nasties that were supposed to be painted and battle ready by now (Stoned Horns, Mourning Fangs..?) we would field a secret weapon: A deamon prince of Slaanesh! This guy/girl could just fit in a 1000pts, but no upgrades would be allowed.. So a naked prince (fully in theme with Slaanesh). A bsb herald with a small body guard of Daemonettes and two units of Seekers all fitted nicely without breaking the point limits. The daemon prince looked like the only option available for Slaanesh daemons to 'hurt' Ogres and with its speed should be able to pick its fights, supported by the Seekers. Nurgle daemons would support this attack sending in Drones and infiltrating Nurglings. The anvil of the combined army would be formed by a block of Plaguebeares with two heralds inside.
Plan 2b
Then we found out that we were lacking magic defense (and offense, but that was a lesser concern) and that the new rules stated that generals and bsb only supported units devoted to the same God.. So, out went the Nurgle daemons, in came the Warriors. The WoN part would have to take care of magic defense (one level 2 wizard), the main anvil (unit of warriors), some distractions (hounds, marauder horsemen, spawn) and some extra hitting power (knights). All in all not too bad (and in hindsight, perhaps the most potential combination?). But then our spies found out that Tom's army was all about shooting (and probably some magic too...) So time for:
Plan 3
Since the nude non flying prince would be shot to pieces before getting into combat AND there was no way we could organize some sufficient (sufficient for our kind of dice rolling...) magic defense, we would go for an ALL OUT attack variant!! Fully chaotic to the max!!
So into the Slaanesh part came the Fiends and an extra herald to replace the daemon prince. Two heralds would join the daemonettes creating some sort of flanking anvil-in-emergencies block and a speedy threatening group combining the Fiends and Seekers. The Nurgle half of the army would also go for top speed, taking Hounds, Marauders on Horse and Forsaken(!) as core and adding Knights with a Lord(!!!) on steed and a exalted hero in a chariot as extra hammers (who needs anvils anyway?)!
The plan was simple (for once.. does this mean we're in fact learning?): Charge in as soon as possible, safety is to be found in close combat...

Plans are nothing
So, how did we fare? Eventueally we managed to fight off a bloody draw (and dare I say, we were a bit better positioned than the Ogres at the moment when we ended the game). So not too bad, considering the firepower of the Ogres. Six leadbelchers, Ironblasters, a Scraplauncher, a Harpoonist on top of a nasty beast and not to forget 60+ Gnoblars threw in some considerable firepower, making short work of the poor doggies and horsemen, and forcing the Chaos Knights once to roll for panic.. On the other hand, magic was slightly less impressive, certainly when a early miscast resulted in a three level degradation of the poor cook.
Slaanesh deamons turn out to be very good at killing off Gnoblars, but failed to hurt Ogres.. My Lord with his knights retinue performed under expectations (I'm really not suited to play elites), though this was just a bit emphasized by the Scrap Launcher rolling double ones in two successive rounds of combat....
Heroes of the day (for me) were the few remaining dogs that forced a big block of ogres out of the game by blocking the charge into a much more important unit. They died horribly for doing this, off course, it's a dogs life...
If we did not have to cope with the big horny monster, crushing Forsaken and only to be halted by the block of Daemonettes, the plan would have worked (but not as we had forseen ;-)
The Fiends and Seekers managed to execute a nice flank attack, killing the Gnoblars and tying up some Ogre units. On the other flank, the Lead Belchers, Iron Blasters and nasty unit with the Slaughtermaster were kept out of combat and if (and that turned out to be a back if) the Knights had managed to support the Seekers and Fiends, it could have been a decisive attack. In reality the Scraplauncher slowed the Knights down for almost three turns, buying time for the Ogres to rearrange their battleline...


Mistakes and questions
After reading the rules one more time I'm still not sure if we handled the close combats involving monsters and chariots right. I think the rules state that an opponent can choose to attack either monster or rider, in which case the Daemonettes for example should have attacked the rider instead of the T6 monster... On the other side, the Ogres could have attacked my exalted hero instead of the chariot. But I'm not completely sure, so rules lawyers, please enlighten me! ;-)

2.15.2013

Ogres vs Vampires

Since I started playing my new ogre army I have learnt a lot in Ogre tactics. First set of games was all about learning how to play what units and how to divide my attention to the battle field. Actually I also learnt a lot on the 8th edition WHFB ruleset. Still we are forgetting rules and I keep forgetting abilities of my precious Ogres but we have come a far way since then. Still the ogre army has many possibilities and since I am painting a lot of members for the army that is also input for choosing troop types for the roster that I am going to play. This time it was the gnoblars as a general theme for this battle. I am busy painting 90 gnoblars (and have another 10 ready to round it of to 100) and have a set of 70 that I found play worthy. Also the first horde unit I am going to field with 8th ed. With the big block of gnoblars I was going to field the scraplauncher as well to have a gnoblar themed army but I was facing vampires and went for more ogres to crush skeletons. I fielded a block of 12 ogres with a bruiser BSB and a set of 6 ironfists with my butcher. These were the hitting power and the gnoblars the anvil. Supporting this I had 2 sabretusks and a gorger for stray units/delaying tactics/warmachine hunting. To top it off 4 leadbelchers to shoot the rest to pieces. What I was facing here were 2 units of skeletons with a vampire each. some groups of war hounds, a set of dread knights and a black coach. None too big an frightening units but still tough enough to tear through in one go. The battle started with the ogres lining up for the charge and on sabretusk tearing through a set of hounds completely shredding them to pieces. The black coach started with a big gulp of magic and directly advancing on the chart. I found out one of the sabretusks was too far out and had to head back over the battlefield, the rest pretty much placed good enough. The gnoblar unit of 70 was a bit difficult to maneuver but all in all not a bad start. Second turn had more interesting stuff going. My leadbelchers shot a volley to the knights but did not do much damage. The black coach managed to gobble up almost all the magic and was fully charged at the end of turn 2! Also the coach charged the sabretusk and with max. impact hits, shredded the big cat to pieces. My ogre unit charged a group of skeletons and really cracked some bones, slaying one vampire in the proces. What a result! Turn 3 got nasty for the vampires. The coach charged into my ironfists and the other skeleton unit as well since they were frenzied by some blood tower nearby. The coach managed only 3 impact hits not doing much and the skeletons were unable to hit very much. The ironfists however almost maxed the amount of to hits and also to wounds. Very impressive dice throwing against all statistics. The black coach did not managed to hit very much with very little impact hits, it was ethereal and flying and whatnot so I couldn't hit it back. The result of the skeletons combat part for this unit was so good for my part having the BSB there as well I won this combat breaking the black coach! The dread knights were charging the group of gnoblars in the meantime not knowing the all the traps set by the trappers in this horde of gnoblars. already some horses tripped and fell taking their riders with them, the rest managed to delve into the unit but the amount of gnoblars was overwhelming. In no time all knights were done for. If 10 of the gnoblars died no one noticed in the melee of green skins. The gnoblars tore the knights apart leaving not much but bones and even these were picked up for clubs. We looked at the rest of the table and threw some dice for some of the left over units to see if the VC went somewhere but it was to no avail. The flow of events was set and the outcome was inevitable: a win for the ogres. The battle was good with some epic dice rolls deciding the game. However I got a good feeling on the block of gnoblars and it is true that 8th ed needs horde units to swing victory to your side. I saw the need for swift cavelry and therefore need to paint up those mournfang cavalry quickly!

1.31.2013

Hobby time

The yearly event of making scenery took place just after christmas this year. We gathered to create new scenery pieces. As known from this blog we have sets of Hirst Arts Moulds that we pull out each year to create new buildings and ruins to play our games with. All hobbyists from all the corners of the Netherlands came out (actually Rick was the furthest away and the rest could come by bike, but still!). Crates full of plaster bricks and accessories were hauled in to build. MDF bases were at the ready and the day could start. Coffee was provided for and we actually used an agile process to get the architecture right. Not the first time right mind, but we got it in the end. Buildings sprouted aplenty and since we get better every year, the buildings become more complex and interesting. We produced a nice church, a nautical themed inn, another two more undetermined buildings but nonetheless very interesting. In the end fries were brought in to sustain any hunger so we could complete the building madness in the evening hours. To finish stuff off Zombicide was put to the table and the night ended with my house being taken over by zombies. What a great day it was. Now the painting of the buildings is on the way and I actually some finished parts as well, but that's for another post.

1.21.2013

More Ogres!

After painting loads and loads of dwarfs and them being so tiny, I started with some Ogres. Just to be on the other side of the spectrum. Not only painting wise but also gaming wise they are a complete different army. Not less fun to paint however. The set of Ogres I got needed some painting to do, I can field approximately 4000 points of Ogre menace not including magical items but the amount of models involved equals by nearly 2000 points of dwarfs! Should the painting go that much faster was the first thing I asked myself and first impressions this was the case. Of course painting something new induces a new drive to paint and thus taking more time to paint, hence more output in painting! Still good, the ogre army expands rapidly and I got a couple of games already to play with them. I still have to develop a feel for how to play, but each game gave me some valuable learning points and rules I forgot about to play. Also this is an army with magic opposed to the dwarfs, also something new to consider and hell of a lot of fun. The ogres are fast, hard-hitting but can still be outmaneuvered. Magic is good, leadership is rubbish. Stuff to keep in mind :) On to the painting then, I started of with a tyrant just to get a feel for ogre models and to have something nice to paint. A set of leadbelchers followed and the Tibet style color scheme proved good and clean on the ogres (clean and ogres in one sentence?). Also in the set of Ogres I bought was the best model ever: the old scrap launcher. A big contraption pulled by a large beast. Loads of gnoblars everywhere on the model to give it the lively feel of chaos and mayhem. That was the next to paint. The wood was quickly done, however I kept touching up on the wood. It had to be more grainy, more red, more yellow, but in the end it got good enough. The wood was fairly quickly done and I got the idea that only painting some gnoblars was not that much of a work. It is when each individual needed to be picked out with its own set of colors and devices. There was also the amount of metal on the model. I wanted it to be a seemingly random mix of iron and copper with its corresponding corrosion. In the end not en easy task and took a while, but worth it. The cloth where the scrap launcher rests had to be some captured flag or something so I painted the imperial eagle on it that was also on one of the shields that is being loaded as scrap to be shot at the enemy, all in-keeping with the model. I myself am happy how it turned out, however I keep on seeing stuff that can be improved. I put it aside for now and I'm moving on to next models and ways to paint, since I got me a nice airbrush set and just started painting the skin of a...GIANT!