20260630

A dialog with the Raven

Here we are again. Same inn, same room, same routine—different reflection.

Today was another big day. We got out of that nasty cave and found Sildar alive to boot!

Not before Roux got caught in a trap, though. He fell for the classic one: a net that sprang upward, lifting him ten to fifteen feet off the ground. It made me chuckle a little, but I might—or might not—have been the root cause of his predicament. Let's leave it at that. Luckily, cutting the rope meant he came down as swiftly as he went up. Even luckier for Roux, Valandra caught him in her arms as he fell. I guess we're fortunate he's not a troll or an ogre.

Not all was laughter, though.

I watched Roux come close to death. Don't get me wrong—I was used to seeing people die, and even some of my clan members didn't survive our harsh battles. But this one felt different. It felt... closer.

I struck one of the goblins attacking Roux, but I couldn't stop him. The other one—a larger, more commanding creature—rushed in and made sure to deliver the final blow. I answered by taking down the goblins in a flurry of strikes, making sure they stayed down.

Once more, Valandra saved the day. She patched Roux up as best she could, given the circumstances.

I saw a vision. Brief, but effective. Fleeting, yet impactful.

I found myself standing in Roux's place, saved from the brink of extinction. Maybe that's why this one felt so close.

This Valandra lady is precious. We must protect her at all costs.

Not even an hour into my reflective session, I was abruptly interrupted by the faded, somewhat crackling voice of a woman.

"You did well, my servant."

I sprang to my feet and looked around, but saw no one. Everything was peaceful. The windows and doors were closed, and I could hear the others snoring nearby.

"Another trick by Roux?" I wondered.

After all, he had asked me to swallow the image of some sort of butcher ghost, claiming it would grant me benefits in combat. I obliged, but I've yet to see any benefit.

"Do not fear, my child," the voice spoke again.

I searched the room once more, but again found no one.

"I'm not here in person, but I will always be with you in spirit," the voice whispered.

The words were spoken with a coldness that should have unsettled me, yet somehow they warmed my heart.

"Thank you for the memories today. They are precious."

And with that, the voice was gone.

I still don't know whether I was dreaming. Perhaps it was an illusion. Perhaps my mind was playing tricks on me.

Who is she? Where does she come from? How can she speak to me when I cannot even see her?

So many questions...

No time to dwell on them, though.

My right hand feels exceptionally cold, while my left feels unusually warm. It is an incredible sensation, though it unsettles me. They almost feel numb. The feeling isn't constant, either. It comes in pulses, some stronger than others.

I've been staring at my hands for nearly thirty minutes now.

When the others wake, I'll tell them. Maybe Valandra knows more. She seems knowledgeable.

We have ourselves a dwarf to find.

A mystery to solve.

Oh, and a ruffian to capture.

Survival is hard, and I learn every day.

I will not stop until survival becomes easy.

 

20260629

Cheers at Night, Silence at Dawn

 This blog documents our Dungeons & Dragons campaigns. 

Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book.  

I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory. 

My character is Roux Illomen, a Chthonic tiefling spirit medium who began as a fraud and ended up genuinely haunted. He survives on charm, bad judgment, and the ability to run when necessary. He is not a hero. He lies, avoids responsibility, and has a talent for making powerful enemies. The story is told from his perspective, with all the bias, excuses, and gallows humor that implies.

The story below describes our second DnD session of the new campaign.

================================== 

Valandra had been right; we were indeed just a few hours from Phandalin when the ambush took place. She had made that estimate when we got on the horses. But that had been the last thing she said since. I started to ponder this group of strangers in whose company I’d found myself. I call myself the Voice of the Elder Dead. On behalf of the dead, I can confirm they are chattier than this bunch. My companions come alive in a fight, but outside of danger they are wallflowers.

Valandra, with her flaming hair, comes across as a woman of passion. But she is as closed off as a clam; she must have come from a convent.

Nox is the mysterious one; I can’t figure him out—not because he is complex, but because he doesn’t give anything away. All business.

Ash’tar always seems to carry some weight. I’m not certain whether it’s due to where he came from or that strange shadow hanging around him. At least he talked when spoken to. Maybe he was just shy.

As we rode closer, Phandalin came into view as a rough cluster of low wooden buildings. No walls or palisades, no towers—just simple structures, some with thatched roofs, and smoke rising from cook fires. This was a frontier town in all its simplicity and hardship. Neverwinter and its comforts seemed far away.

Locals paused to watch us approach, hands on tools, eyes cautious but not afraid. This was a town that expected trouble and stayed anyway.

We rode past a woman working a patch of land used to grow vegetables. She looked at us with suspicion. I’d seen that look before; tieflings get it all the time.

“Good day, fair lady. We are here from Neverwinter to bring supplies. We were attacked just a few miles from here by a band of goblins. But no worries; my brave companions and I dispatched those brigands with ease. We’ll be going back soon and rid these lands of the rest of them.” Let her chew on that.

The yokel was not impressed. She spat on the ground and kept eyeing us as we passed.

As none of us had been here before, we needed to ask for directions to Barthen’s Provisions. As it turned out, it was quite simple. New Phandalin had been built on the ruins of old Phandalin. Further into town, there were a few structures using stone scavenged from those ruins. Barthen’s stood solid and unadorned near the road, doors open, crates stacked outside.

I’d been comfortable in the saddle, but the moment my feet hit the ground, my knees buckled and I nearly got a face full of sand. That earned a few laughs from my “friends.” Sure—say nothing all day, but laugh at my expense.

Brushing dust from my knees and hands, I walked into the store. Valandra followed close behind; I was fairly sure it wasn’t a vote of confidence. Ash’tar and Nox at least held back and let me do the talking.

A woman stepped forward. “Can I help you?” she asked. Neutral. Not unfriendly. Not warm either. I gestured to the cart. “We’re delivering supplies. Contracted.”

Her eyes flicked to the wagon frame, then to the crates. “By whom?”

“Gundren Rockseeker,” I said. “We have papers. Signed.”

That broke something in her composure—confusion with a hint of concern. “He hasn’t been here,” she said slowly. “He usually comes ahead of this shipment.”

Valandra stepped in. “We were delayed. By goblins.”

That earned full attention. “And Gundren?” the woman asked at once.

“Taken,” Valandra replied. “We believe alive. Tracks led off the road.”

The woman closed her eyes briefly, then opened them and nodded once, decisive. “I’m Elmina Barthen. This is my business.” She looked at the cart again, then at me. “Let me see the contract.”

“We were promised ten gold each,” Ash’tar added.

Valandra produced the folded parchment. Elmina read it carefully, lips moving as she checked quantities, marks, and signatures.

“All right,” she said at last. “This is all in order.” She raised her voice. “Ander! Thistle! Get out here.”

As the clerks began unloading, Elmina turned back to us.

“Elmina, what of Gundren’s brothers? Are they here? Can they help us get him back?” I asked.

“They’re out in the mountains somewhere—at least a week or two, I reckon. They should be back any day now.”

Once the last crate was inside, Elmina went to a small lockbox and counted coins deliberately. Four neat stacks of ten gold pieces sat on the counter.

“You fulfilled your end of the contract,” she said. “And if you’re going after Gundren… thank you.”

Valandra accepted the coin but didn’t pocket it. “I need weapons. And a place to pray.”

Elmina shook her head. “I don’t sell weapons—just supplies. As for prayer, there’s a small shrine near the square. It’s… simple. But it’s tended.”

“That will suffice,” Valandra said.

My stomach let out a deep gurgle, reminding me that my body had been put through the ringer and hadn’t had anything decent to eat. “Where can we get food?”

“The Stonehill Inn,” Elmina replied. “Toblen runs it. Tell him why you’re here and that I sent you. He’ll take good care of you.”

“Can you store Gundren’s oxen and cart? We need to be fast if we’re going to get him back.”

“No problem.” Elmina took the reins herself, shoulders settling as responsibility fully transferred. “Bring him back,” she said quietly.

The men turned toward the Stonehill Inn. Valandra left for the shrine, which was fine. It wasn’t as though anyone was missing out on great banter and stories without her.

When we stepped into the inn, voices hushed and heads turned. Ashen-faced elves and tieflings were a rarity in this frontier town. A grey-haired man with a beard and a few long strands combed over a mostly bald pate approached us. The apron over his round belly marked him clearly as the innkeeper.

“Good day, gentlemen,” he said, wringing his bony hands. “I’m Toblen, the innkeeper. How may I serve you?”

“Elmina sent us,” Ash’tar offered. “She said we could get food here.”

“We brought Phandalin its much-needed supplies,” I added, “and slew goblins just to get here.”

“Welcome, welcome. Fine gentlemen. Please take a seat—anywhere it’s free.” He waved at a few empty tables.

Talk resumed. It seemed they’d expected trouble, and when it didn’t come, their interest evaporated.

We ordered a round of wine. Nox remained enigmatic. Ash’tar was at least talkative when prodded. He’d been a bare-knuckle fighter in some of the seedier parts of Neverwinter. I may have visited those fights and placed a bet in my youth, but I’d never seen this elf fight.

I noticed Valandra entering the inn before she noticed us. Her armor announced her before her face did. She cut through the tavern like she had a broomstick shoved up her back—wound tight, jaw set, eyes already measuring exits. As natural as she’d looked fighting goblins, here she seemed moments from flight.

I waved her over, deliberately casual, sliding a chair back to make her feel welcome. If anyone needed a drink, it was her, so I poured wine before she could object.

“I still owe you a drink,” I said, with my most winning grin.

It only made her bristle. These religious types are prickly. I gave her a wink to test the limits of her disapproval. She flushed, scowled, but accepted the wine anyway. Good.

We ordered food, which I said I’d pay for. As far as I could tell, it still hung in the balance whether the others would join me in going after Gundren and Sildar. A gesture of good faith couldn’t hurt.

“So,” I said, “we eat, then we go back and find the others.”

The others disagreed. Nox argued goblins would use the darkness to swarm us. Ash’tar agreed and added that we shouldn’t give the enemy any advantage.

Valandra added my idea to the growing list of my inadequacies. She just frowned.

I mulled it over. Goblins might outnumber us, but we were in a town. I pulled back my chair, stepped onto it, then onto the table, boots thumping for effect. Silence came faster than expected.

“We are new to Phandalin,” I said. “It’s a fine town, but today we had to fight through vermin to reach it. Vermin who took one of our own—Gundren Rockseeker. A friend of mine, and I’m sure many of you know him as well.”

I let that sink in, making eye contact.

“Tomorrow, my brave friends and I”—I gestured to them—“will ride out and deal with these goblins. We intend to bring Gundren back. There will be many goblins, and other vermin besides. So we ask you to lend us your strength and your courage. We ride at sunrise.”

“Are you with us?”

The room erupted. Miners clapped. Mugs of ale were raised.

As I stepped down, men slapped my shoulders. I caught Valandra’s eye. She looked tired, annoyed, and convinced I was an idiot.

“That was a great speech,” Ash’tar said, a little uncomfortable.

“No one will be there,” Valandra said with scorn.

“What she said,” Nox added.

“We’ll see,” I countered. “I see hard, brave folk in this town. They’ll help.”

“Everyone here is chasing riches,” Valandra replied. “You can’t find riches if you’re dead. No one will show up. Trust me.”

Toblen interrupted. “So you’ll stay the night, yes? How many rooms would you like? Good rooms. I’d rather rent them to you fine folk than to those Redbrand ruffians. They cause nothing but trouble.”

He licked his lips, calculating.

“If you stay in my rooms, they can’t. They bring nothing but trouble.”

He waited. No one knew what he meant.

“Who are these Redbrands?” Ash’tar asked. He and Nox seemed a little too interested.

That gave Toblen confidence.

“The Redbrands are a gang here in town. Their leader calls himself Glasstaff. Thugs. They control the streets, intimidate farmers and merchants, shake people down for protection money, and commit violence while our weak townmaster does nothing. The only place they don’t bother is the Miner’s Exchange. They fight back.”

“So maybe you could…” He let it hang.

I cut in. “We’ll take the rooms. Tomorrow we ride at sunrise. Goblins first. Then we come back.”

The others exchanged looks but didn’t object. I breathed a sigh of relief—internally.

The next morning, the town pretended not to see us leave. I noticed every shuttered window, every turned back. As we rode out, Valandra met my gaze and gave me a grin.

See. My charm was getting to her. A reaction at last. We’ll see where it leads.


20260625

The Stench of Luck

This blog documents our Dungeons & Dragons campaigns. 

Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book. 

I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. All of it is handwritten, not AI generated. The images however are AI generated.

Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory. 

My character's name is Valandra, a half-elf Paladin of Helm. She is a deeply faithful, if not dogmatic follower of the Great Guard. The story is told strictly through her own heavily armored perspective. Expect a narrative filtered through a lens of unyielding zealotry, rigid prayers, noble arrogance, and the quiet, desperate doubts of a protector wondering if her god has averted His gaze, with all the bigotry, prayers and doubts that implies. 

The Stench of Luck

Keeping her focus on praying was hard enough without the whispers of the children, Valandra feels. Having to use a sanctuary of a different god does not help either. Yet the paladin has an urgent need for endorsement, consolation.She kneels before the shrine, eyes closed, head resting on clenched fist, murmuring prayers: "Helm, let your light pierce this darkness.A shield does not exist to protect its bearer, but those who stand behind it. Guide me, Watcher..." 


Valandra at the Shrine (AI generated)
Valandra at the Shrine (AI generated)

A flicker of irritation rises in her chest, directed at the noise, at the shrine, at herself. Has the Watcher turned His gaze from her? Has she failed some unseen test? Has the Great Guard given up on her? No. The Watcher does not abandon. The fault must lie with the supplicant.  "Guide me, Watcher. Show me the path..." Her prayers seem to no avail, no guidance nor counsel reaches her.


She stands up, salutes the little statue of Tymora, and drops a small coin on the offerings table: “Thank you for your hospitality, goddess. The Watcher remains silent, but I do appreciate your hospitality.” “Why not let luck decide your fate, Paladin? It could be... fun." The voice feels like a cold chill around her neck, like fingers stroking her ponytailed hair . 


She spins as fast as armor allows, only to find a cluster of urchins. Faces staring at her, greedy, fearful, a few in awe. Some brave ones had even made it into the small building, the paladin’s luggage too tempting a target. “Away! Out!” Valandra barks at them, grateful to have a subject for her anger and frustrations. She sees the little creeps scatter: “Like dire rats before the hammer.” She lets out a sigh of relief, yet seeing how thin they were leaves a bitter taste in her mouth.


Before leaving the shrine of Luck, Valandra sniffs in the damp air inside, the faint scent of mildew. Memories of her bedroom in a convent far away and long ago fill her mind.The voice of the abbess reciting prayers, the warm feeling of belonging. ”The stench of luck..Let your light burn brighter than this shrine! Hope is no substitute for vigilance."..." 


She spots an inn where a familiar cart and horses are parked upfront. Walking over, she replays the fight with the goblins in her head. “It was an honorable duel.The assassin fought valiantly and skillfully and faced our opponents openly. Even the jester added to the fight. The priest stayed calm and played his part. Helm watched over us.” 


Without noticing she reaches the entrance of the tavern. A diverse group of workers, probably miners, leaving the inn, blocks her way, Customarily her right hand lands on the warhammer hanging from the baldrick. “You're with those men, right? The goblin killers, they’re inside!” The greeting catches Valandra by surprise. The miners step out of her way, holding the door open for her to enter. “Helm’s light be upon you as well." She answers, or so do her vocal cords by themselves, years of training making them speak for her. ‘This is not Neverwinter’ and ‘Stay alert, you’re a guard!’ she yells to herself. 


Inside the crowd, mostly dwarfs and humans,behaves with surprising politeness. ‘Commoners pretending to be at court in a tavern. Miners pretending to be priests, what kind of place is this?’ Her questions remain unanswered as she hears her name. 


At a table nearby sit her companions, Roux, the occultist,is waving her over.  As Valandra approaches he gestures her towards an empty chair, ‘unintentionally’ next to him. Perhaps a bit too warm a welcome, but at least she feels accepted by the men now. “Still owe you one, my lady” Roux hands her a glass of wine. Followed by a series of compliments, insults hidden within compliments and flirting that fuel her embarrassment and anger likewise. The good thing is that at least now her resentment is aimed at someone else. A proper target.


The arrival of food, and more beer and wine, ends conversations and flirtations. The inn’s menu is basic and decent, and fairly priced. So much that Roux pays for the whole group when the bill arrives. By then other visitors and locals have joined their table. And is their story of fighting off a few, at least six, could be more than ten, goblins and finding the horses the highlight of the evening. 


Making sure she's out of the spotlight but within hearing range, Valandra cleans and polishes parts of her armour. Stories and rumours float over the table like the mating flight of dragons. “Lots of huffing and puffing and the only result is hot air!”  She concentrates on a dent in her left gauntlet. A bite mark of a goblin? She should jump up and shout, show the scratch in the metal and claim there were wolves too! 


But another figure is already standing.on table,and has  claimed the floor! “We have to find Gundren! They must have been taken by the goblins! We know where they are. Together we can save him!”Roux (‘Who else?’) gives  the performance of a lifetime! The crowd is cheering and beating their jugs on the tables. “Are you with us?” The occultist looks around, pointing at his companions: “Tomorrow at sunrise we will ride out to free Gundren and Silmar!” 


Valandra shakes her head at him, but one looks at her other two companions, Nox and Ashtar, tells her they are already on his side: “He should have been a performer instead of an occultist, by the Watcher’s shield!” As she looks up, Roux catches her stare: “Will you help me, my friend?” “Helm’s light! Yes! And leave me be.” She waves him off, and off he goes, turning back towards the mob gathered around their table. “Will you help me, my friends? Ride with us tomorrow morning! Free our friends, get rid of those pesky goblins!” A roar erupts, people toast and drink, drink and toast. 


The next morning, four lone figures are harnessing three ramshackle horses in silence. Ashtar priest joins Valandra, riding double, on Silmar’s horse. As they ride off through town, people hide or pretend to not notice them. Once more Roux’ and Valandra’s eyes meet: “Fame is a shadow that fades with the setting sun. Helm’s light is eternal." !” Her moral is met with a grin: “We’re as popular as your god, paladin!”