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Helm Counts What Is Owed

This blog documents our Dungeons & Dragons campaigns. Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book. I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. All of it is handwritten, not AI generated. The images however are AI generated. Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory.  

My character's name is Valandra, a half-elf Paladin of Helm. She is a deeply faithful, if not dogmatic follower of the Great Guard. The story is told strictly through her own heavily armored perspective. Expect a narrative filtered through a lens of unyielding zealotry, rigid prayers, noble arrogance, and the quiet, desperate doubts of a protector wondering if her god has averted His gaze, with all the bigotry, prayers and doubts that implies.  


Helm Counts What Is Owed 


Clearing the last rooms should have been easy. But as they enter a long room split in two by a crevasse, the feeling of being spied upon creeps up. With it comes the smell of decay and rotting flesh.”It looks like someone tried to dig a latrine here. And it sure smells that way!’ Roux says to Valandra, who ignores his comment. “Stay behind me” she hisses to Mirna and her two children. With her other companions she exchanges some gestures, no words needed. The two elves move forward, scouting ahead, fading in the dim light. The tiefling occultist stays with her, guarding the family. She wonders if that’s his true motive. 


Ash’tar crosses one of the two bridges that span the chasm in the floor of the room. The moment he takes another step, a figure leaps upon him! From where they stand, Valandra and the others can’t make out what has attacked him, just the glimpse and a hint of a serious claw striking at the monk!


Nox, still on their side of the crevasse, fires an arrow, perhaps his assassin sight is able to target the creature. Valandra only manages to see Ash’tar kneeling down, seemingly hurt, and rushes over the bridge to his aid. She still can’t make out the attacker as she reaches Ash’tar. Her blind swing with the warhammer fails to make contact. Just then the one eye of the creature becomes visible, their gazes meet through a haze of melancholy. Muddled Valandra takes a defensive stance, placing her body behind her shield.’In Helm's name, be loyal, be true, be a shield.’ she whispers under her breath. 


Suddenly, the shrill voice of Roux fills the air. Running over the bridge, he fires off insults towards the creature. Though it’s not clear what impresses the monster more, the taunts and mockeries, the swaying of the bone hands magically attached to the occultist’s arms, or the tumble of the rogue into the chasm! Adding to the injury of the rogue, the creature lashes out and slashes him. A wave of mutilation rolls into Valandra’s head, overtakes reason and determination, almost making her sick to the stomach. She curls behind her shield, jaw clenched, praying to Helm: “Never betray your trust. Be ever vigilant.” Yet her body does not obey, filled by psychic anguish, and fails to stand. 


An arrow fired by Nox buzzes by, misses both monster and companions. Still it makes Valandra snap out of her constraints, triggers her to jump up, and she charges towards the creature: “For the Watcher!” She bashes her shield against the arm of the creature, follows up with her warhammer, striking at it. A sensation of pain flashes through her mind, blinds her for a second. She looks up at the creature, into the large eye in the center of its head. Briefly their minds seem to meld, her thoughts flow into a pool of sadness. 


Then all of that is gone. The creature's eye shatters, bursts open, as an arrow hits it straight in the center! The creature, roughly human sized, falls over, ends its life with a few convulsions. ‘The watch is kept. I did not falter.’


Together the companions look over the creature, a species Valandra has not seen before. Nox’s arrow had made it through its eye, through its brain, through the back of its skull, a masterful shot. The assassin does not seem interested in praise for his kill, heads out to the second bridge, scouting for more enemies. 


Meanwhile Roux has made it out of the crevasse, pulling himself up, helped and hindered by the two skeleton appendages on his arms. “There are bodies lying there, in the deep. Goblins and possibly a human too.” Valandra looks the way he’s pointing, finds Ash’tar sitting near her.  One glance at him makes Valandra shiver: “You’re hurt! The creature got you good!” The elf remains kneeled, and Valandra kneels next to him. “Allow me.” She closes her eyes and concentrates, lays a hand on the shoulder of Ash’tar. She feels divine power growing inside her, the warmth of the divine blessing granted to her. ‘Thank you, Watcher.’ She prays quietly, then directs a flow of healing energies towards her companion. “Thank you.” He says, as he pulls her up. Before she can respond or even assess their interaction, the elf moves out, heading in the direction Roux pointed out. 


When he returns he shows them a wooden necklace shaped like a unicorn. “Found this on the human body, most of it eaten. There are some goblin skeletons as well, picked clean to the bone.” Ash’tar hands the necklace to Valandra, who holds it up to study it. “That’s my husband's necklace! Where did you find it?” Mirna has joined them, reaches out for the chain.  An awkward silence is her answer, before Valandra responds: “Ash’tar found it, lying about. Here, please have it. It probably means he’s nearby.” She hands it to the woman, who shows it to her children. “For sure, this is his. He would never give it away freely. Where did you find it?” Ash’tar and Valandra exchange a fast look at each other, then the elf hints at a vague direction and walks away. “It was just lying here, he found it.” Stammers the paladin as the woman grabs her and starts crying. “We’ll find out what happened to him. I promise you that.” 


She is saved from further unpleasantness by Roux, who walks over for help: “Can you get one of the healing potions out of my backpack? With these stupid bones attached to my arms, I can’t reach it!” He turns round, offering his back and pack to Valandra: ”Am I supposed to just put a hand in your pack and search for it?””Yes! How else do you think this would work? Do you seriously think I’m playing a prank on you? Here and now?” Mumbling an apology, Valandra opens the rucksack, puts her hand in and rummages around until she touches a glass vial. She gets it out and shows it to Roux. “Yes, that’s one! Now please, open it and pour it into my mouth! And yes, I mean that too!” She obliges, still not entirely sure if her companion is genuine to be trusted in this. She has to admit that Roux gestures and babbles pompously as ever before after swallowing the potion. She decides to trust this strange occultist on this one:  ‘Watcher, give me strength and patience.’


The return of Ash’tar, who has been scouting around and found a chest under one of the bridges, makes the companions assemble to discuss how to find a way out. Getting back the way they came in, which would be quite hard for their protégés, or trying the last door on the other side of the room. They opt for the latter, but before they set out, Ash’tar shows them a beautiful longsword. With a hilt worked in the shape of a bird of prey it’s obvious that this is not the average goblin-sticks-it-in-your-back-blade. “Where did you find this?” Roux asks the monk. “It was stored in a chest under that bridge.” “Isn't that the sword sir Blackhawk used to wield?” ”Yes, this is Talon, its name is written on it. It was wielded by Aldith Tresendar. Commoners refer to him as the Blackhawk.” Valandra continues: “It was lost many years ago.” 


When the sword is offered to her by Ash’tar, she accepts it courteously: “Thank you, dear companion. I will try to wield it with honor and in the way of the Watcher.” She dares not look into the eyes of the giver, instead concentrates on the sword. Takes it out of the scabbard carefully, holding it with two hands. Inspects its appearance. checks balance and weight, moves her fingers along the edges to test the sharpness. ‘It is magnificent’, she thinks. ‘Hopefully I’ll prove myself worthy to wield it. But I need to test and adjust it first.’ Valandra puts the sword back into the holder and stores it carefully in her backpack. “Thank you once again, Ash’tar.” She nods appreciatively towards the elf. And she can’t help wondering what his motives were behind the gift. And what hers were behind accepting. 


They approach the door in normal order; the two elves upfront, Valandra and Roux a little behind. The family is positioned by Valandra at the other side of the bridge. That way the route to them is blocked by herself. Ash’tar closes in on the door, listens in to the loud noise coming from the other side of it. “There are at least three creatures there, orcs or so. They’re talking, but I can’t understand what they’re saying. Nox, can you give it a try?” The assassin takes his place, and tries to overhear the talks on the other side. “They’re talking Ghukliak for sure. It’s as if a goblin is commanding the likes of bugbears. “ Nox steps back, turns around and gestures: ‘What’s the plan?’


“Just knock on the door and see who opens!” Roux answers loudly and marches towards the door, keeping clear of Valandra, who tries in vain to prevent him from doing so. His loud knock on the door ends the turmoil inside abruptly. Two bugbears step out of the room, dropping an unconscious goblin on the floor. “Are you Redbrands?” The big one upfront barks in crude common, progressing towards Roux and Valandra. The creature throws a punch to the paladin, who thwarts this with her shield, slips out of a wrestling hold only to see her own attack dodged by her opponent. ‘Helm, these are veteran fighters.’


A strange brawl emerges, the two creatures dominating and damaging the companions, though on the other hand pulling their punches. All the time gnarling: “Are you Redbrands? Redbrands good! We too Redbrands!” “They’re thinking we’re on their side, because of the red tunics we’re wearing!” Roux yells. “Stop fighting them, let’s convince them we are!” The fighting comes to an end, but not for Valandra, who continues her struggle, hitting the big one.  “Why are we weaseling out?” She asks, backpedaling slowly. “Because we’re losing, there are even more of them than you can see. And we have a better plan.” Roux hisses at her. “Not on my watch!” Only after Ash’tar taps her on the shoulder, hints and gestures, and finally shouts in her ear she lowers her weapon: “The hammer obeys, the shield remains. Only together we stand.” 


Masquerading as a Redbrand is not something that feels right to Valandra. “Forgive me, my lord Helm.” She whispers inside herself. Steps away from the bugbears, while keeping her shield between them and herself, and herself between the vile creatures and the family. A brief look towards Ash’tar gives her the affirmation that she’s doing the right thing. Earlier the monk was signing towards her to stop attacking, end the fight. She could not believe it, and has to prevail upon herself to do so. ‘If we do not escape, I cannot protect the innocent. Helm’s first duty is to the weak. I am not wearing their colors, these are my family’s. I am no Redbrand and don’t pretend to be. But if they assume, that is their folly.’ Still it feels dishonorable. She tries to believe she made the correct decision. She still doesn't like the decision.


“We’re Redbrands too! Look at our tunics!” Roux assures the Bugbears. “We were scared, that’s why we attacked you! There are intruders in the hallway further on!” Even Nox gets involved, speaking to the creatures in the goblin language. And the bugbears fall for it, moving out to take care of the infiltrators that the companions have made-up. Leaving the goblin slave behind ‘to play with’ for the companions. Even helping Roux to get rid of the skeleton attachments that were stuck to his arms! “You're good, friend, you Redbrands! I’ll buy you all a drink when you return!” As a good friend Roux sees them out. Valandra makes sure they stay on their side of the crevasse, guarding the family, but the creatures are not even interested. 


“That was too close for comfort. We need to be safe before they return!” Ash’tar states. “And how about you? Do you know the way out of here?” He lays his hand on the shoulder of the Goblin slave that was lying as if dead on the floor, but now stands again. “Are they gone? Droop was scared! They are bad!” With the help of Nox as translator, they manage to get some information out of Droop. Most importantly, that there are a few human Redbrands in the next rooms and that through this room there’s a way to the outside world. The four look each other in the eyes: “We can do it. And we have to do it fast and smart.””Helm, help us!” Valandra thinks quietly.


This time opening the door does not lead to chaos and clamor. There’s no one to be found, a few empty beds and the stench of the use of them by men. Ash’tar picks up a red cloak lying about and puts it on: “Now I’m a Redbrand too!” After the family and Droop are inside, they close and block the door through which they came in, in a makeshift way. Then prepare to enter the room. Once more Ash’tar is listening in: “They’re playing a game, rolling dice, probably knucklebones or another betting game.” “Then let me! I’ll distract and charm them!” Roux volunteers. “Like you did in the previous room?” Valandra snaps at him. “Yes, and that went well, eventually. Some of us were all too keen on fighting, but otherwise...” Before Valandra can react, Ash’tar cuts in: “Hush! We’re in this together. It’s a good plan, I think. All agree?” Nox nods almost imperceptibly, Ash’tar eyes Valandra, who nods reluctantly. Roux is already heading for the door. “Agree!” A small goblin voice adds.


In the time it takes to open the door, Roux transforms into another personality. Not like a shapeshifter, but almost as palpable as that, Valandra muses. Greeting the Redbrands inside the room as if they were long time lost friends, prompting their greed and eagerness to win his money in their stacked game. Three winks later they all are gathered around the table. Roux is at the center of attention, rolling dice, losing and grabbing coins, receiving and dealing insults. Nox and Ash’tar mix in as well between the Redbrand men, Droop is serving out beer. “Hey, you, red head. I’m not sure if I've seen these ugly fellows before, but I’m really sure I have not seen your pretty face around. Why don’t you come over and bring me luck? One of the Redbrands addresses Valandra. She replies with a faint smile and wanders over, her right hand caressing the pommel of her warhammer. ‘Helm will protect the weak. Helm will avenge the innocent.’


Once more Valandra witnesses Roux transforming; a generous player, willing to bet and lose serious amounts of money into a slayer, slashing throats of ruffians. She too is ruthless, striking a Redbrand’s forehead just as his right hand touches her hip. ‘Helm’s vengeance upon thee!’ The fight, if you can call it that, is over before it started. Four Redbrands sit with their heads laying on the table, Roux picking up the coins up from between them. “As Voice of the Elder Dead I also take care of their financials’ He sneers at Valandra noticing her frown.


‘A moment before he was rolling dice with them. And I presented an inviting smile, promising an interaction so opposed to what I gifted.’The paladin contemplates: ‘Nevertheless, what blocks the watch must be broken.’ “Don’t look, don’t look!” Valandra hears Mirna instruct her children as they too enter the room. The three of them shuffle by, finding a place on the far side of the room. ‘Am I the hammer, the shield or something much worse to them?’ Valandra ponders.


“So, what’s behind this door then?” The question is asked several times, in increasingly shorter and harsh terms, in common and goblin. The answers of Droop provide as much clarity as peeking and listening through the keyhole. Once more positions are taken, Ash’tar tries the handle. The door opens smoothly, revealing a wizard's room. Which it obviously is to Valandra, even though she has never seen or been in one. There are books, walls lined with books. There is a table filled with tubes, flasks, kettles, spheres and bowls. And more books. And there’s another closed door. 'Helm, help me.’ The Paladin sighs.


One thing the Paladin notices is that for the first time this day, the room she enters smells decent, despite the fumes coming from some bubbling fluids on the table. Holding up one of the flasks he picked up from the table, Ash’tar is reading its label out loud: “Apparently this wizard is searching for a potion to gain invisibility. Here look at this book, it’s a kind of diary or journal.” Valandra joins him, deciphering the symbols and schemas turns out quite hard. “It’s too heavy to carry with me.” “Let’s take the entry page, so we can let someone schooled in the arts of magic look at it.” Having said that, Valandra rips out the page carefully, almost reluctantly: ‘The Watcher breaks what the wicked build.’


“Is that an animal crawling over that bookshelf?” Ash’tar points, but none of his companions can make out anything. “There it goes!” A ripping sound is heard and a scratch appears on Valandra’s shield. “That’s poison!” Nox says softly, spotting the green liquid dripping from the kerf. All four start searching for the perpetrator, to no avail. “Argh” Roux yells, “It stung me! Let’s try to mark it!” Both he and Valandra throw bottles of ink found on the table in the direction of perceived movement, but no result other than stained walls. Flailing wildly, books and glassware fall victim, but the invisible creature is not caught. 


All carnage ends when the door opens and a fashionably, opulently dressed human enters the room. After a first look, his face grows annoyed, and begins to lecture them as servants or less: “Well well, what do we have here? What are you doing in my quarters? Why are you wrecking things instead of cleaning up? Which moron is your captain? You know I’m Iarno Albrek, you may call me master Glassstaff.” Roux and Ash’tar immediately try to calm him down, making up excuses, stories and fabrications that would make a Blue Dragon turn crimson. “We were looking for you, to discuss our job, when we were attacked here.” “Oh yes, we know of your pet, we just were playing. Went a bit wild. Sorry for the damage caused.” “We are new here, the Spider sent us.””There are intruders, we send the bugbears to take them out.” 


The wizard, since the glass staff he’s carrying makes it very clear that he’s one, is patient. Asks questions, in such a way that it feels to Valandra that he’s playing a game. And inevitably the house of cards falls apart: “You are all lying scum.” He turns his attention towards Valandra, who feels something hostile trying to take hold of her will. “Helm!” She blurts, focuses her mind, imagining rows of shields defeating arrows. Somehow she resists, blocks off the attempt and storms towards the headshaking, grinning man. Finds, or better, misses him, as he appears at the other side of the room. Somehow Ash’tar makes it there too, the wizard and the elf are entangled for a short moment in a cruel dance of arcane and physical strikes. 


Seemingly without effort the wizard tears himself loose, points his hand at Ash’tar, releases a strike of lightning towards him. For the second time this day Ash'tar kneels down in pain. And for a second time this day Valandra rushes in to aid him; sees her attack parried by the wizard’s staff (‘How can a glass walking stick withstand my hammer?’). Nevertheless it shifts their opponent’s focus from Ash’tar. Meanwhile the invisible creature goes wild, running around the room gripping with teeth and claws. Its attacks don’t penetrate Valandra’s armour, but her companions suffer from its bites. All three of them are bleeding from wounds. Palpably the creature itself was hurt too, manifesting itself all of a sudden as a giant bat. Its screeches engulf the room as if a group of harpies has entered.


Despite being wounded, Ash’tar lands a fierce kick on the human, then falls backwards to the floor. With the wizard’s attention still focused on Valandra, Roux hurries over to Ash’tar, pours out a potion into the Elf’s mouth. With Ash’tar still coughing, Roux brings his crossbow from his back into shooting position and fires at point blank range, breaking through the magic defenses. The pain breaks concentration and spells of the wizard. And is superseded by a violent punch of Valandra! The wizard wobbles but stays up, somehow finding his balance. He is then bashed against the wall by the Paladin’s shield. “Helm’s sword will judge you!”


Looking around in panic, he has one option left; a fast movement of his hands and he vanishes on the spot. “He’s trying to get away!” Ash’tar, feeling himself again, is zealous to take revenge. He rushes out after the wizard through the door, followed by Roux, Nox and a shrieking bat. A secret door is opened and used by the fugitive, leading through a small passage to an exit. There the three men find themselves on a wooded hilltop.  Looking for the wizard they find bloodstains, but nothing more than that. And a path leading out to the center of Phandalin, within walking distance. “Did you see where he went?” Roux queries Ash’tar on the top of his breath. “No, he must have used some magic tricks to hide his tracks.” “Did you see that bat?” “Yes, that probably was the creature we tried to catch, sort of shapeshifter. Damned wizards and their pets!”


Valandra, who has escorted the family through the rooms and corridor, joins her companions outside, bruised and panting. “Did you get him?” “Almost, somehow he managed to slip away.” Ash’tar answers. “My fault. Should have kept him close, instead of bashing him away.””Let’s set this place on fire, then head for the village!” Roux finds new vigor and spirit in revenge and reward. Nox and Ash’tar head back, torches in hand for a destructive farewell. The others follow Roux towards the Phandalin, followed by Mirna and her children, Valandra as rearguard. In solemn silence they make it to the Stonehill Inn.


There they are welcomed by Toblen, only to be informed that there are no rooms left for rent. A place in the stable is all he can offer. Mirna and her children receive a warmer reception, Sildar takes care of them after hearing of their return. “You will keep an eye out for Thel?" Mirna asks, almost begs. Valandra responds half-heartedly: "With the help of the Watcher... Get some rest for your family and yourself.” Before she leaves for her home, Mirna informs the companions discreetly that though she has no reward to offer, there’s jewelry to be found in the abandoned family house. Thanking them for a last time, she hugs Valandra: “Thank you for everything.” “May Helm protect you all!” Mutters the paladin in return, adding some prayers to Helm in silence.


They spend a quiet night between horses, two cows and some small livestock in the stable. Valandra insists on sleeping in a ‘private’ stall, a request that is granted by the men without argument. Next morning Toblen wakes them with the offer of a breakfast: “So sorry that all rooms were taken. Our breakfast will make up for it!” “Can we clean ourselves up a little, somewhere, preferably with warm water and some privateness?” “One of the guests has already left, you can use that room. Let me walk you over there, dear lady.” Eager as a fledgling hawk she is up in no time and tags after the inn keeper. “A guard is always on the alert. See you all at the table, gentlemen!"


A short while later the four of them have breakfast at the inn. Shaved and washed, looking, as Valandra puts it, tidy as a swan in a courtyard There they are joined by Sildar, who is delighted to hear of their adventures, not too happy finding out Iarno Albrek escaped. “Hopefully he’ll stay away, but chances are he’ll come back for more trouble. That Droop goblin, he probably went out to search for kinsmen. Speaking of which: There’s a bunch of goblins causing trouble. Apparently these ones look even more ugly than normal ones, with huge foreheads, not saying that all goblins look terrible, but you get the idea. Five hundred gold coins for the ones taking care of this.” “Where can we find these goblins of yours?” “They raid at night, and are gone before we can gather a force. Rumor is their homebase is at Cragmaw Castle.” “That’s a deal! Before we go we’ll check out the mansion on the hill first. Last night we left it burning. Small chance we’ll find clues to catch that wizard for you as well.” Roux sets out a new plan.


They find the mansion at the outskirts of the town abandoned, doors still open and the grounds around it trampled. The house is relatively intact, their attempts to set it on fire have not led to total devastation.  No traces of the former inhabitants, but all the more trails, imprints and tracks leading towards the forest. “Nothing here to find. Let’s go and talk to the farmers Sildar mentioned.” It takes them back in the direction of the center, to a small farm where smallfolks are living. A halfling family has its residence here, friendly and talkative. They learn a lot about the village and the families living here. But not a lot of it is useful. Actually the only thing they learn is that to find the goblins and their castle, they should visit a certain druid: “He’s just set out to Thundertree, just two days away.” ‘Peasants!’ Valandra thinks: ‘Nobody knows a thing, but everybody knows someone who should know it, and that someone is always away!’


Chosen to find this druid, they pick up their horses at Barthen’s Provisions. The horses are rested and well fed, up to the job. Before leaving they buy provisions at the store and leave for Thundertree. In the shop they learned that this place is abandoned, but place and roads leading there are known to be safe, usually. The first day of the trip passes without incident. The four companions are all tired, preoccupied and lost in their own thoughts. Conversation is scarce and short. 


Just before sunset the companions halt to set up camp. They dismount, secure their horses and drop their luggage on the ground. All without words being exchanged, around them a quiet has formed. All of a sudden this is  driven off by the howling of four wolves that rush out from the trees and attack them. If it’s the frustration of letting the wizard escape or a growth in skills, the outcome of the fight is one-sided: four dead animals lay on the field. “Fresh meat for tonight's dinner?” Valandra jokes. “Probably not a good idea, these beasts look famished and sick.” Ash’tar reacts. “Don’t understand why they look that way, There’s plenty of wildlife around. We must make sure to be on our guard while we’re here.”


Valandra fights a wolf. (AI generated)



As said it’s done: The nightshifts are divided amongst the companions, Ash’tar taking the first, Valandra comes next, then Nox. Roux takes the last part, the dead hour. “All quiet?” He quizzes Nox when they switch places. A short nod is his response. Roux shakes his head: ‘Luckily I have my dead friends, my living companions are stiffer than them!’. Sitting by the fire, boredom sets in. Up till the call of an owl fills the sky. And Roux can’t help himself and answers: “Uh huh haah!”


An Owlbear dives upon Roux, striking him hard. The roar and turbulence wakes the three sleepers. Without hesitation they assault the animal, that strikes bewildered around, taken aback by the attacks coming from all directions. It tries to take off and flee, takes a crossbow shot of Roux in the chest, collapses back to the ground. And stays lying there, not a feather moving. The four of them standing around it, sharing a sigh of relief. 


“Fresh meat for breakfast?” Valandra jests. Once again Ash’tar comes with a reaction: “Owlbear meat? Well, I’ve heard that halflings make jelly out of them, but I won’t recommend it.” “Well, perhaps not for food then. But I’ve read a story about a gnome girl who found three cubs when her party had killed the mother Owlbear.” The Paladin replies. “Never thought I would see or even kill one myself.””Let’s hope the second day of our journey will be less eventful.” Roux joins their discussion. “Seen enough of the wildlife here. Fortunately our horses were not hurt by that beast.” “You’re right. Sun will rise soon, let’s have a fast and light breakfast then move on.” Ash’tar comments. 


The first sunbeams find Valandra’s face where she’s sitting in the grass, feet resting on the corpse of the Owlbear. ‘Would make a nice rug at home’ She thinks: ‘My mother would have liked it. And it would have pestered my brothers, their little sister’s big prey.’ From images at home her mind wanders off to Mirna and the children: ‘Helm forgive me, I could not tell her straight in the eye. I hope I can someday make up for it. Helm counts what is owed, and so do I.” She takes a last sip, gargles, spits it out on the ground. “I’m ready. Let’s find that druid!”

20260812

Killer of Romance

  This blog documents our Dungeons & Dragons campaigns. 

Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book.  

I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory. 

My character is Roux Illomen, a Chthonic tiefling spirit medium who began as a fraud and ended up genuinely haunted. He survives on charm, bad judgment, and the ability to run when necessary. He is not a hero. He lies, avoids responsibility, and has a talent for making powerful enemies. The story is told from his perspective, with all the bias, excuses, and gallows humor that implies.

The story below is an intermediate story describing the end of DnD session four and a bit after.

==================================  

Today I died.

Not the kind of death where you lie in your bed and your heart gives out. I died in a dank cave, in the dirt and waste left by goblins. Hacked to death with a rusty cleaver.

Why am I still here, you ask?

One of my travelling companions happens to be an avatar for Helm, the Watcher. God of guardians and protectors.

She pulled me out of the embrace of the spirits that welcomed me to the Other Side. Spirits that now tell me how much they miss me.

They were not able to do this only a day ago. Something in me has awakened. A power to tear them through the Veil and bend them to my will in this world.

As I’m telling you this, I’m sitting on a horse travelling back to Phandalin. To say I’m a bit distracted is an understatement.

Luckily, my horse follows the other horses carrying my companions.

Companions. What an accurate description of what we are. Definitely not friends.

I’ve just told you about Valandra, the righteous. Half-elf. She carries herself with an infuriating, quiet grace that makes the rest of us look like mud-splattered thieves. It isn’t a performance. That is the worst part. If she found a dropped coin, she’d spend an hour looking for its owner, while I would have already spent it at the tavern. Her conscience rules her like an absolute monarch, leaving absolutely no room for the comfortable little sins the rest of us survive on.

Shame, really. She’s absolutely gorgeous, but not even interested in the slightest.

Next there is Ash’tar, the bare-knuckle fighter. Ash’tar is what happens when someone takes an elf, removes most of the poetry and all of the useful social skills, then teaches him how to punch people. He’s a simple man. See enemy. Hit enemy. See two enemies. Try to hit them simultaneously. I envy him. Life must be wonderfully uncomplicated when your biggest philosophical question is which part hurts most when you hit it.

And before I forget, there is something going on with him and shadows. Shadows hug him like an obsessed lover. It’s really strange. Shadows for him, spirits for me. Hmm.

Lastly, there is Nox… Ghoggyns. If you can believe that.

Nox is the kind of person you want nearby when someone is trying to kill you and several miles away when they aren’t. Nox has the remarkable quality of making silence feel like a threat. Most people are quiet because they have nothing to say. Nox is quiet because he expresses himself with a knife, a bow, or an unsettling stare.

I have no idea what he thinks of me. This concerns me considerably. I need to find out what Nox wants. Before he decides he wants something from me.

==============================

The ride back to Phandalin was uneventful, which was probably for the best. After the events at the hideout, I had no desire to discover what fresh horror the road might have waiting for us.

Phandalin was as we had left it.

The haggard Sildar seemed satisfied with what we had accomplished. Once we reached the Stonehill Inn, he paid us fifty gold pieces. He took a room for himself, leaving the rest of us to enjoy the evening.

And enjoy it we did. After all, I had died earlier. It was time to celebrate life.

In my mind, the Stonehill had somehow managed to transform from a respectable inn into the sort of place where people went to drink away the memory of the day.

The food tasted wonderful.

Perhaps almost dying improves the palate. Perhaps everything tastes better when you haven’t eaten properly for a day.

Ash’tar was halfway through his meal when a farmer named Pip, sitting at the next table, mentioned goblins.

I watched the elf’s ears perk up.

“Goblins?” Ash’tar asked.

The farmer nodded. “Aye. Been causing trouble north of here.”

“How many?”

“Don’t know. But my mate Carp said they were really strange. Not regular goblins.”

“Where?”

The farmer pointed vaguely. “Elderleaf Farm.”

Ash’tar leaned forward.

“Have they attacked anyone?”

“Stolen chickens. Broken into a shed. Took some tools.”

Ash’tar nodded thoughtfully.

I looked at him.

“You do realise we just spent the day killing goblins?”

“Yes.”

“And now you’re considering going looking for more?”

“Yes.”

I shook my head.

“You elves have strange hobbies.”

Ash’tar ignored me.

He wanted details. The farmer was happy to provide them. I ate my dinner and listened to the conversation with the growing suspicion that Ash’tar would cheerfully march into another goblin-infested hole before breakfast.

Valandra, sensibly, went to bed. I watched her disappear up the stairs. 

That left the men.

I decided this was an excellent opportunity to get to know Nox. Getting to know Nox turned out to be rather like trying to interview a brick wall.

“You know, most people use this time to talk.”

Nox took a drink.

“I talk.”

“You make noises.”

He looked at me.

I smiled. He did not.

I tried again.

“So. Where are you from?”

“Underdark.”

“Yes. I had worked that much out.”

Silence.

“What’s it like?”

“Dark.”

He drank.

I drank.

I tried a different approach.

“Do all drow have such sparkling personalities?”

Nox looked at me for several seconds.

“Do all tieflings talk this much?”

I smiled.

“Only the handsome ones.”

Another silence. I decided not to ask another question.

Ash’tar eventually went to bed as well, leaving Nox and me at the table.

I looked at the elf. The elf looked at me. There was only one reasonable solution.

“A heroic duel.”

Nox tilted his head.

“Shots,” I explained. “And olives.”

He considered this for a moment. Then nodded. Finally. A language he understood.

The rules were simple enough. We put a row of small glasses on each side of the table and took turns throwing olives into them. If you landed one, the other person had to drink the shot.

The serving girl brought us the drinks. We arranged the glasses. Nox studied the table. What I did not know was that Nox had decided to cheat. And with the kind of professional competence that made me wonder whether poisoning people was a recognised drow recreational activity.

At some point, he must have poisoned my side of the table. I never noticed.

I lost. Badly.

He flipped olives into the glasses from five feet away, like the glasses were bathtubs. By the end of the game, Nox was sitting there perfectly composed while I was beginning to question the wisdom of several of my recent life choices. The elf gave me a faint smile. I suspected something was off.

Nox had apparently decided that watching me lose was sufficient entertainment, and then disappeared as well.

Eventually, the room emptied. Everyone had gone to bed.

Everyone except me. And two serving girls.

Roux meets Elsa. (AI generated)

The gnome was pleasant enough, but the dwarf caught my attention. A radiant smile and glorious blond locks and beard.

I sat a little straighter.

She noticed.

“You’re staring.”

“I’m appreciating.”

“Appreciating what?”

“Everything this fine establishment has to offer.”

She laughed. That was promising.

I bought her a drink.

She accepted.

We talked. Her name was Elsa. She was travelling to Neverwinter in the morning to visit her sister.

“So, this is your last night in Phandalin?”

“Yes.”

“And you’re leaving tomorrow?”

“Yes.”

“A shame.”

She smiled.

“Is it?”

“Terrible shame.”

“You’re very dramatic.”

“I make a living being dramatic.”

“What do you do?”

“I’m a medium.”

She stopped.

“A medium?”

“Yes.”

“Meaning?”

“I talk to the ancestors and lost loved ones.”

She stared at me.

I raised my glass.

“Sometimes they talk back.”

She laughed.

“That’s either very impressive or very disturbing.”

“Those aren’t mutually exclusive.”

She looked at me for a moment.

Then smiled.

Things progressed. The gods had clearly decided that, after everything I had suffered that day, I deserved one small victory.

We went upstairs.

Things were looking promising. Then my stomach made a decision of its own. The poison finally introduced itself properly.

I barely made it to the chamber pot.

And there I remained for most of the night. Alone. With a belly that had apparently declared war on my arse.

Elsa fled. I couldn’t blame her.

I stared at the stars through the window and contemplated the events of the last few days.

We had fought goblins. Killed a bugbear. Hadn’t found Gundren.

I had died.

And now I was spending the night sitting on a bucket because one of my companions thought it more fun to poison me than to have a conversation.

There are moments when a man has to question the choices that brought him to where he is.

This was one of them.

I decided that tomorrow I would confront Nox.

Then my gut cramped again.

Perhaps the day after tomorrow.

20260809

A Very Bad Day to Be Roux

 This blog documents our Dungeons & Dragons campaigns. 

Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book.  

I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory. 

My character is Roux Illomen, a Chthonic tiefling spirit medium who began as a fraud and ended up genuinely haunted. He survives on charm, bad judgment, and the ability to run when necessary. He is not a hero. He lies, avoids responsibility, and has a talent for making powerful enemies. The story is told from his perspective, with all the bias, excuses, and gallows humor that implies.

The story below describes our fourth DnD session of the new campaign.

==================================  

The fight had taken a lot out of me. I felt drained. My throat hurt.

I use magic to host séances, but it’s simple, scripted, prepared. Moments ago, I’d had to come up with magic to stop someone from killing me. Next, the spirits surrounding me just beyond the veil had pressed in. The spirit of the deceased bugbear Klarg was demanding answers to his plight. Tiring. I was seeing spots of light, an early indicator of a migraine.

Ash’tar did not appear to be doing much better. He moved gingerly and stood stooped over, as though his side or ribs hurt.

“Did we get them all?” he wheezed.

I was too tired for a bit of banter. Pointing out that he hadn’t really contributed anything to the fight felt like a waste of breath.

“Guys. I need a rest!” I called out.

Valandra seemed offended by that. Not sure why. My head hurt, and Klarg was arguing with Elise, a former household servant, over whether the mess in Klarg’s throne room was a mess or not.

The cavern floor was carpeted with bags, sacks, lids, papers, shards, and stuff that didn’t invite closer inspection. There were boxes and crates, which at some point must have held supplies. Quite a few bore a blue emblem of a lion. I felt like I should recognize it, but my tired brain couldn’t connect it to anything.

Nox was spending time inspecting something near a formation of rocks that looked like a seat. Trophies and skulls were nailed to the wall surrounding it. It looked like a madman’s idea of a throne, made to intimidate those who stood before it.

Nox held up two bags of coins and two stoppered vials containing a murky liquid. Ash’tar took one, opened it, and sniffed the contents.

“Hornroot!” he mumbled.

Valandra pressed in as he sniffed some more.

“I’m certain there is a hint of blood ivy… And is that blueglow moss?” he asked no one in particular.

He put a drop on his forefinger, sniffed it once more, then rubbed it between his finger and thumb.

“Hmm.”

He put his finger in his mouth.

Valandra tried to grab his wrist to stop him, but Ash’tar easily stepped aside.

“It’s a potion to restore health,” he proclaimed.

“Both vials seem to be. Here! You should have one, and you.” He casually tossed one to me and the other to Valandra.

Valandra caught it one-handed, but I fumbled mine and almost dropped the vial.

“I really need a rest,” I offered once more.

“Ash’tar looks like he needs to recover as well.”

Accusatory eyes that called me a squealer flashed daggers at me.

“The goblins may come back as we rest,” Ash’tar said, sounding winded.

He tried to hide his stoop, but his side clearly still hurt. Valandra and Nox seemed to consider it. Had it only been the wimp from the city asking, I’m sure they would have continued.

But luckily, they saw the wisdom in my request.

Next to a fire pit was the best spot for a rest. Valandra cleared the area and used crates and boxes to erect defensible positions.

Nox offered to take watch first. Ash’tar claimed the second shift.

The rogue sat down out of sight of the entrance and started counting out the coins he’d found. Valandra, Ash’tar, and I each picked a spot to our liking and lay down.

I fell asleep to the sound of coins clinking and the snores of Valandra.

Wow. That woman can snore.

I was glad for the darkness to consume me.

=================================

My dreams must have been strange or scary. I awoke curled up in a ball. My left arm had gone numb, squashed between my body and the hard stone floor. I had to shake it to get the sensation back into my hand.

Valandra was already awake, eating some hard biscuits. Ash’tar squatted down by the entrance, peering out into the darkness. Nox had positioned himself in the shadows, sitting in a pose that counted as sleep for the elves.

A pile of coins stood stacked next to where I had been sleeping. Must be my take, so I split the pile between two pouches.

The fog and tiredness that had taken me after yesterday’s fight were gone. My stomach demanded sustenance with a loud growl. A hard biscuit and an apple were all I had for now, but honestly, they tasted like a meal fit for a king on this day.

Valandra walked over to Nox, and I noticed his eyes tracking her movements, one hand resting on the blade at his hip. I wasn’t sure what was the bigger danger in this cave: the unseen goblins or this killer in our midst.

“Drow, are you set to lead us on?” Valandra asked.

She did not acknowledge the silent threat of the hand on the dagger, but her voice had a bit of steel to it.

All she got was a nod of his head, and Nox simply got up and walked off towards the bridge we’d passed the day before.

Ash’tar got up and jogged after the rogue. They seemed to get along effortlessly. Silently, as well. Maybe that was the trick with these elves: just don’t talk.

Fun.

Valandra walked behind them, leaving some space. Her creaking and squeaking armour was counterproductive to us sneaking up on unsuspecting enemies.

As usual, I brought up the rear. It seemed as if they didn’t trust me to walk near them.

Well, I’d show them. I could be silent as well. They’d see.

We’d dragged last night’s corpses out of sight and dropped them into a dead-end opening that had looked like a tunnel. A quick inspection showed they hadn’t been moved. Maybe we were lucky, and goblins stayed away from Klarg’s domain if they could. We still might be able to surprise them.

I didn’t think we’d be that lucky.

The elves took their time inspecting the bridge before crossing it. It seemed unlikely to me that they were afraid it would collapse under their weight, but I decided to stay silent and be a good soldier.

Ash’tar and Nox each took a big step over something and moved onto the bridge. They waved Valandra over and guided her past the invisible obstacle.

I was next and approached carefully, but saw nothing. Ash’tar pointed towards a spot, apparently willing me to avoid it.

As I was about to set my feet, Klarg’s voice exploded into my ears.

“Bridge not trap. Bridge distraction. Trap before bridge. Smart! Goblins not smart enough. Klarg smart enough.”

Startled, I raised my arm to ward off the voice that had crept up behind me. To keep my balance, I stepped forward, and the world twisted upside down.

My stomach sank into my throat, and I almost lost my breakfast. As I flew through the air, blood rushed to my head.

I dangled upside down.

Sharp pain bit into my left ankle.

Looking up. No. Down. Or was it up?

A noose had snagged my foot.

“Ha! Klarg more smart than Roux!” a dancing spectre pronounced triumphantly.

Ten or fifteen feet below me, my three companions were looking up, exasperated.

“How was my pointing out the trap to you not clear?” Ash’tar demanded.

Nox said nothing, but walked over to where the rope holding my ankle was affixed. A sinister smirk played across his features.

“Please get me down,” I pleaded in a voice that was a little too high-pitched.

“Yes,” was all Nox said, and with a quick slash, he severed the rope holding me up.

The cavern floor rushed up at my face.

Someone screamed like a girl. It may have been me.

A hand grabbed the back of my cloak and pulled me away from the onrushing floor. Another arm caught the back of my legs, and with a shock, the falling stopped.

Disoriented, I looked into Valandra’s regal face. Her strong arms had me in a bridal carry.

“You saved me,” I managed feebly.

“You need to start carrying your own weight.”

And with that, she dropped me on my tailbone.

Pain lanced through my body, and my breath caught. Tears stung my eyes, blurring my vision. I rolled onto my belly, holding my bruised tailbone. Getting up took a moment.

I’m not sure what hurt more: my pride or my arse.

The incorporeal sound of Klarg’s laugh did nothing to quell my shame.

Valandra catches Roux.

The party crossed the bridge, not waiting for me. I had to limp after them or be left behind.

Bridge was a grandiose title for what this construction really was: a madman’s collection of moldy rope and rotten wood. For the first time in my life, I felt a fear of heights. The constant dripping of water seemed like a promise of me falling down into the black stream below.

I looked down.

Then immediately looked up again.

“Don’t,” whispered one of the spirits.

Glancing sideways, I saw Maribel hovering beside me, pale and translucent, her hands clasped beneath her chin.

“Don’t what?”

“Look down, my love.”

“Excellent advice.”

I stepped onto the bridge. The rope creaked. I stopped. The bridge continued to creak.

“It’s fine,” Valandra whispered from ahead.

“That is precisely what people say immediately before something stops being fine.”

Valandra glanced back at me. Even in the dimness, the paladin somehow managed to look composed and radiate righteousness. Helm would probably approve.

Ash’tar was already halfway across. The elf moved with the casual confidence of someone who apparently believed gravity was a problem other people had to worry about.

Nox followed, bow in hand, eyes constantly moving. It was difficult to tell whether Nox ever actually relaxed. That elf had been born suspicious and had simply become more professional about it with age.

I took another step. The bridge groaned some more.

Something cold brushed my shoulder. I flinched and looked back. There was no one there.

“Not helpful,” I muttered.

The spirits had been restless ever since Klarg had joined them.

In this place, I could feel them pressing against the veil, whispering. The veil was thin here. Too thin.

I didn’t like it. It felt like standing in a crowd of people, shoulder to shoulder. Someone pressing against your back as well. And try to ignore them as you might, you’re still aware of them touching you.

I crossed. One careful step after another. Until my foot found solid stone.

Exhaling, I realized I hadn’t noticed that I had been holding my breath all the way across.

“See?” Valandra whispered.

“Yes. We survived the terrifying bridge. I shall write a song about our courage.”

“Please don’t.”

“That hurts, my lady.”

The passage beyond the bridge narrowed quickly. Stone closed around us on either side, damp and cold. In my imagination, we were being swallowed by a titanic earth elemental.

Ash’tar raised a hand.

Everyone stopped.

The elf crouched. Nox crouched beside him. Those two had formed a partnership of exploration that I was envious of. I still felt like an outsider in this group.

I remained standing for approximately two seconds before deciding that crouching looked safer.

The forward elves listened. Straining to hear something as I might, there was nothing.

Apparently satisfied, Ash’tar moved forward. Nox followed. Shadow twins.

The spirits whispered. Not words. Not quite. Just the sensation of voices behind a closed door.

I hated it when they did that.

It usually meant something unpleasant was nearby. A dark fate not quite realized.

Darkness consumed Ash’tar and Nox. Valandra looked back at me. I shrugged. She sighed and moved forward. I followed.

The tunnel twisted. The elves had stopped a bit further ahead. The air had changed.

There was a smell now: Smoke. Something rotten. Moldy, with a hint of urine.

Goblins.

These creatures possessed a talent for smelling as though they’d spent the previous week bathing in something that had died.

Breathing through my mouth helped. A little.

Ash’tar suddenly held up a fist, peering hard towards the darkness ahead. Nox moved to crouch behind him but kicked a loose rock that bounded down the tunnel with far too much noise.

My spirits gathered closer.

Elise whispered, “Someone is coming.”

I didn’t answer. I froze. Sounds reached me a moment later.

Footsteps. Small ones. Quick. Moving towards us.

From his crouch, Nox moved with a predatory glide, fluid and unbroken. In one seamless motion, he notched, drew, and loosed an arrow into the dark tunnel. 

A goblin stumbled into view. An arrow through its eye. It made a wet, surprised sound. Then collapsed with a thud.

Silence returned.

I couldn’t help but stare at the body. Then at Nox.

The elf calmly lowered his bow, as if nothing out of the ordinary had just happened.

“Well,” I whispered. “I’m glad he is on our side.”

Nox glanced at me, then at the arrow sticking from the goblin’s face.

A smile played across his features.

That was the most disconcerting thing I had ever seen. Like a promise of a future yet to come.

I gulped, and the cold fingers of fear momentarily brushed my heart.

Ahead, something moved. Not one thing. Several.

Beyond the tunnel lay another cavern. A faint orange glow flickered across the stone.

Firelight.

The cavern opened before us like a rotten mouth with bad breath.

Voices drifted towards us. Goblin voices. Scratchy, guttural, high-pitched.

More than one.

Ash’tar leaned forward. Nox nocked another arrow. Valandra tightened her grip on her weapon.

I swallowed. The spirits were whispering now. My words came of their own accord.

“Valandra. The spirits and Helm watch our actions. Now show these goblins the fury of the vigilant.”

Power went out with those words. Static buzzed through my teeth. The paladin’s eyebrows betrayed a moment of surprise before setting with determination.

We descended upon the goblins like retribution incarnate.

Six figures moved: four regular goblins and two significantly larger ones. Firelight flickered against the far wall. Smoke crawled along the ceiling, coming from a fire pit. A quick glance showed this cavern to be a split-level hall.

The larger goblins stood among the others like particularly ugly dogs that had somehow learned to carry weapons. One wore enough scraps of armour to suggest he considered himself important. The other held a bow.

This is going to be unpleasant.

Valandra charged. Her hammer came down with a crack that echoed around the cavern. One goblin disappeared beneath the blow and went staggering backwards, skidding across the stone.

Ash’tar followed, flying in, fists and feet flashing, scattering goblins.

Nox raised his bow. The string snapped. The arrow buried itself in the larger goblin. The creature grunted and staggered, but did not go down.

A familiar pressure was gathering around me. The spirits were watching. Sometimes they were useful.

The veil felt like cool silk brushing my mind. I reached into it.

I knew exactly who I wanted.

“Walt.”

The temperature dropped. Walt Reinhard emerged. The Butcher of Neverdeath looked around the cavern with a vacant expression. His face twitched. His eyes darted from goblin to goblin. Then he smiled.

I pointed at Ash’tar.

“Him.”

Walt’s head snapped towards the fighter.

“Go.”

The spirit lunged. Ash’tar tried to speak, but as his mouth opened, Walt went in. The fighter’s entire body jerked as the spirit forced itself down his throat and into him. For one terrible instant, I saw Walt’s face beneath Ash’tar’s skin.

Then it was gone.

Ash’tar straightened. His eyes hardened. His fists tightened. I could feel the magic settle.

Walt was riding him now, lending the fighter the strength of the dead and leaving fear with nowhere to take hold.

A smile touched my face.

“There, much better.”

Then the goblins came screaming.

One rushed Nox and missed him by inches. Another swung wildly at Ash’tar, who twisted aside with the expression of a man who’d been there, seen it all, and was slightly bored with it.

Valandra wasn’t so lucky.

A blade caught her. Then another. She grunted but remained upright.

But I barely had time to notice. The larger goblin was looking at me. Easy prey.

Our eyes met. The goblin charged.

“Oh, come now—”

He hit me. A dull blow to my abdomen. I felt the impact but didn’t understand what had happened.

Pain arrived all at once.

For a moment, there was no cavern. No goblins. No companions.

Only white light and the unpleasant realisation that something inside had moved. No, not moved: snapped — like a rope.

The spirits screamed. Not aloud. They screamed behind my eyes. 

Something was wrong.

Walt was gone. That was the connection I had felt snap.

The cavern returned.

The goblin boss loomed over me, raising its weapon.

I rolled away.

The blow smashed into the stone where my head had been moments before.

I scrambled backwards, one hand pressed against my hurting stomach.

Around me, the battle had become chaos. Ash’tar was trading blows with one of the goblins. Valandra was surrounded. Nox had moved to a better position and was firing almost without pause.

No one saw my plight.

The goblin boss did.

That was the problem. I tried to move.

Too slow.

I stumbled sideways as the weapon swept towards me. I felt the edge connect and was sent sprawling.

The cavern spun.

Stone.

Fire.

Faces.

The spirits gathered around. They seemed too real. Maribel was there. Brother Searlus. Elise. Asta. Walt. Klarg crowded close. Their pale forms overlapped the living world.

Not yet, was my last thought, as the world narrowed to a thin tunnel.

The cavern disappeared.

For one strange instant, there was only silence.

Darkness took me.

Roux in mortal danger.


Valandra’s voice came. She was shouting something. I couldn’t make it out.

Why was she interrupting my moment of peace?

Annoyed, I opened my eyes.

The red light from the fires seemed too bright.

I was on a stone floor.

Had I been in a fight?

Goblins!

Memory returned. The goblin that had attacked me lay crumpled on the floor. Not five feet from where I sat, blood was seeping out of its carcass.

Ash’tar and Nox had surrounded a goblin that had realized the odds were no longer in its favour. At the far side of the cavern, the goblin had Sildar. Steel pressed against the human’s throat.

The goblin bared its teeth.

“Back!”

Nobody moved.

The world was still somewhat unreliable around the edges. I must have died only moments ago.

Technically, the current situation was someone else’s problem.

But I owed Gundren.

I pushed myself upright.

The goblin pressed the blade harder against Sildar’s neck.

“Drop weapons!”

Nox lowered his bow by perhaps half an inch.

Subtle.

Ash’tar stood bloodied among the bodies of the fallen goblins. He was a weapon.

Valandra was breathing heavily, her armour battered, hammer dripping with the evidence of several very dead goblins.

And Sildar had a knife at his throat.

The situation wasn’t great.

Just at the edge of my vision, a particular spirit hovered close.

Klarg.

The bugbear’s ghost looked as unpleasant in death as he had in life. Blood still seemed to cling to him.

I couldn’t help but smile.

“Klarg.”

“What?”

I just pointed towards the goblin.

“I need you to say something.”

Reaching once again into the veil, the words came easily. The spell carried Klarg’s voice with it.

A dead bugbear’s voice filled the cavern.

“More meat.”

The goblin’s eyes widened. It looked around wildly.

Klarg’s voice rolled through the chamber, deep and furious.

The goblin flinched.

For a moment, the little creature seemed less concerned with the four living adventurers surrounding him than with the voice of the dead bugbear who had commanded this place.

The knife left Sildar’s throat.

The goblin never got the chance to change his mind, as an arrow took him in the throat. Stumbling backwards, a spinning kick swept away his legs before a heel crushed his skull.

Just like that, the cavern fell quiet.

Only the crackle of fire.

Bodies everywhere.

The smell of goblins had gotten worse.

Sildar got up, battered but alive. He looked at us. Then at the carnage.

“I suppose Gundren is not here.”

I laughed.

It hurt.

Ash’tar started questioning Sildar while Valandra healed his wounds.

The human veteran explained what he knew. Gundren had been taken. Klarg had been given the task of capturing him. The reason was simple enough: Gundren had something the goblins wanted.

A map.

That was the important part.

The map led to Wave Echo Cave. A legendary place of magic.

The goblins had been working for someone else.

Someone called the Spider.

According to Sildar, we needed to return to Phandalin. He had business of his own. The Lords’ Alliance would want to know what had happened.

I listened, but my attention kept drifting.

I could still feel the spirits.

We had entered the Cragmaw Hideout looking for Gundren and Sildar. We had found Sildar. We had killed Klarg and almost every goblin in the place.

I had died, before Valandra had dragged me back.

I looked down at the blood covering my clothes.

My mentor Thorga had taught me a simple magic trick so you’d always look your best on stage. Muttering some words in an old dwarven melody, I removed the dirt and blood—my blood—from my clothes.

Phandalin was waiting.

Gundren was still missing.

I sighed.

I’m drinking every pint of ale I can get my hands on tonight.