20260629

Cheers at Night, Silence at Dawn

 This blog documents our Dungeons & Dragons campaigns. 

Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book.  

I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory. 

My character is Roux Illomen, a Chthonic tiefling spirit medium who began as a fraud and ended up genuinely haunted. He survives on charm, bad judgment, and the ability to run when necessary. He is not a hero. He lies, avoids responsibility, and has a talent for making powerful enemies. The story is told from his perspective, with all the bias, excuses, and gallows humor that implies.

The story below describes our second DnD session of the new campaign.

================================== 

Valandra had been right; we were indeed just a few hours from Phandalin when the ambush took place. She had made that estimate when we got on the horses. But that had been the last thing she said since. I started to ponder this group of strangers in whose company I’d found myself. I call myself the Voice of the Elder Dead. On behalf of the dead, I can confirm they are chattier than this bunch. My companions come alive in a fight, but outside of danger they are wallflowers.

Valandra, with her flaming hair, comes across as a woman of passion. But she is as closed off as a clam; she must have come from a convent.

Nox is the mysterious one; I can’t figure him out—not because he is complex, but because he doesn’t give anything away. All business.

Ash’tar always seems to carry some weight. I’m not certain whether it’s due to where he came from or that strange shadow hanging around him. At least he talked when spoken to. Maybe he was just shy.

As we rode closer, Phandalin came into view as a rough cluster of low wooden buildings. No walls or palisades, no towers—just simple structures, some with thatched roofs, and smoke rising from cook fires. This was a frontier town in all its simplicity and hardship. Neverwinter and its comforts seemed far away.

Locals paused to watch us approach, hands on tools, eyes cautious but not afraid. This was a town that expected trouble and stayed anyway.

We rode past a woman working a patch of land used to grow vegetables. She looked at us with suspicion. I’d seen that look before; tieflings get it all the time.

“Good day, fair lady. We are here from Neverwinter to bring supplies. We were attacked just a few miles from here by a band of goblins. But no worries; my brave companions and I dispatched those brigands with ease. We’ll be going back soon and rid these lands of the rest of them.” Let her chew on that.

The yokel was not impressed. She spat on the ground and kept eyeing us as we passed.

As none of us had been here before, we needed to ask for directions to Barthen’s Provisions. As it turned out, it was quite simple. New Phandalin had been built on the ruins of old Phandalin. Further into town, there were a few structures using stone scavenged from those ruins. Barthen’s stood solid and unadorned near the road, doors open, crates stacked outside.

I’d been comfortable in the saddle, but the moment my feet hit the ground, my knees buckled and I nearly got a face full of sand. That earned a few laughs from my “friends.” Sure—say nothing all day, but laugh at my expense.

Brushing dust from my knees and hands, I walked into the store. Valandra followed close behind; I was fairly sure it wasn’t a vote of confidence. Ash’tar and Nox at least held back and let me do the talking.

A woman stepped forward. “Can I help you?” she asked. Neutral. Not unfriendly. Not warm either. I gestured to the cart. “We’re delivering supplies. Contracted.”

Her eyes flicked to the wagon frame, then to the crates. “By whom?”

“Gundren Rockseeker,” I said. “We have papers. Signed.”

That broke something in her composure—confusion with a hint of concern. “He hasn’t been here,” she said slowly. “He usually comes ahead of this shipment.”

Valandra stepped in. “We were delayed. By goblins.”

That earned full attention. “And Gundren?” the woman asked at once.

“Taken,” Valandra replied. “We believe alive. Tracks led off the road.”

The woman closed her eyes briefly, then opened them and nodded once, decisive. “I’m Elmina Barthen. This is my business.” She looked at the cart again, then at me. “Let me see the contract.”

“We were promised ten gold each,” Ash’tar added.

Valandra produced the folded parchment. Elmina read it carefully, lips moving as she checked quantities, marks, and signatures.

“All right,” she said at last. “This is all in order.” She raised her voice. “Ander! Thistle! Get out here.”

As the clerks began unloading, Elmina turned back to us.

“Elmina, what of Gundren’s brothers? Are they here? Can they help us get him back?” I asked.

“They’re out in the mountains somewhere—at least a week or two, I reckon. They should be back any day now.”

Once the last crate was inside, Elmina went to a small lockbox and counted coins deliberately. Four neat stacks of ten gold pieces sat on the counter.

“You fulfilled your end of the contract,” she said. “And if you’re going after Gundren… thank you.”

Valandra accepted the coin but didn’t pocket it. “I need weapons. And a place to pray.”

Elmina shook her head. “I don’t sell weapons—just supplies. As for prayer, there’s a small shrine near the square. It’s… simple. But it’s tended.”

“That will suffice,” Valandra said.

My stomach let out a deep gurgle, reminding me that my body had been put through the ringer and hadn’t had anything decent to eat. “Where can we get food?”

“The Stonehill Inn,” Elmina replied. “Toblen runs it. Tell him why you’re here and that I sent you. He’ll take good care of you.”

“Can you store Gundren’s oxen and cart? We need to be fast if we’re going to get him back.”

“No problem.” Elmina took the reins herself, shoulders settling as responsibility fully transferred. “Bring him back,” she said quietly.

The men turned toward the Stonehill Inn. Valandra left for the shrine, which was fine. It wasn’t as though anyone was missing out on great banter and stories without her.

When we stepped into the inn, voices hushed and heads turned. Ashen-faced elves and tieflings were a rarity in this frontier town. A grey-haired man with a beard and a few long strands combed over a mostly bald pate approached us. The apron over his round belly marked him clearly as the innkeeper.

“Good day, gentlemen,” he said, wringing his bony hands. “I’m Toblen, the innkeeper. How may I serve you?”

“Elmina sent us,” Ash’tar offered. “She said we could get food here.”

“We brought Phandalin its much-needed supplies,” I added, “and slew goblins just to get here.”

“Welcome, welcome. Fine gentlemen. Please take a seat—anywhere it’s free.” He waved at a few empty tables.

Talk resumed. It seemed they’d expected trouble, and when it didn’t come, their interest evaporated.

We ordered a round of wine. Nox remained enigmatic. Ash’tar was at least talkative when prodded. He’d been a bare-knuckle fighter in some of the seedier parts of Neverwinter. I may have visited those fights and placed a bet in my youth, but I’d never seen this elf fight.

I noticed Valandra entering the inn before she noticed us. Her armor announced her before her face did. She cut through the tavern like she had a broomstick shoved up her back—wound tight, jaw set, eyes already measuring exits. As natural as she’d looked fighting goblins, here she seemed moments from flight.

I waved her over, deliberately casual, sliding a chair back to make her feel welcome. If anyone needed a drink, it was her, so I poured wine before she could object.

“I still owe you a drink,” I said, with my most winning grin.

It only made her bristle. These religious types are prickly. I gave her a wink to test the limits of her disapproval. She flushed, scowled, but accepted the wine anyway. Good.

We ordered food, which I said I’d pay for. As far as I could tell, it still hung in the balance whether the others would join me in going after Gundren and Sildar. A gesture of good faith couldn’t hurt.

“So,” I said, “we eat, then we go back and find the others.”

The others disagreed. Nox argued goblins would use the darkness to swarm us. Ash’tar agreed and added that we shouldn’t give the enemy any advantage.

Valandra added my idea to the growing list of my inadequacies. She just frowned.

I mulled it over. Goblins might outnumber us, but we were in a town. I pulled back my chair, stepped onto it, then onto the table, boots thumping for effect. Silence came faster than expected.

“We are new to Phandalin,” I said. “It’s a fine town, but today we had to fight through vermin to reach it. Vermin who took one of our own—Gundren Rockseeker. A friend of mine, and I’m sure many of you know him as well.”

I let that sink in, making eye contact.

“Tomorrow, my brave friends and I”—I gestured to them—“will ride out and deal with these goblins. We intend to bring Gundren back. There will be many goblins, and other vermin besides. So we ask you to lend us your strength and your courage. We ride at sunrise.”

“Are you with us?”

The room erupted. Miners clapped. Mugs of ale were raised.

As I stepped down, men slapped my shoulders. I caught Valandra’s eye. She looked tired, annoyed, and convinced I was an idiot.

“That was a great speech,” Ash’tar said, a little uncomfortable.

“No one will be there,” Valandra said with scorn.

“What she said,” Nox added.

“We’ll see,” I countered. “I see hard, brave folk in this town. They’ll help.”

“Everyone here is chasing riches,” Valandra replied. “You can’t find riches if you’re dead. No one will show up. Trust me.”

Toblen interrupted. “So you’ll stay the night, yes? How many rooms would you like? Good rooms. I’d rather rent them to you fine folk than to those Redbrand ruffians. They cause nothing but trouble.”

He licked his lips, calculating.

“If you stay in my rooms, they can’t. They bring nothing but trouble.”

He waited. No one knew what he meant.

“Who are these Redbrands?” Ash’tar asked. He and Nox seemed a little too interested.

That gave Toblen confidence.

“The Redbrands are a gang here in town. Their leader calls himself Glasstaff. Thugs. They control the streets, intimidate farmers and merchants, shake people down for protection money, and commit violence while our weak townmaster does nothing. The only place they don’t bother is the Miner’s Exchange. They fight back.”

“So maybe you could…” He let it hang.

I cut in. “We’ll take the rooms. Tomorrow we ride at sunrise. Goblins first. Then we come back.”

The others exchanged looks but didn’t object. I breathed a sigh of relief—internally.

The next morning, the town pretended not to see us leave. I noticed every shuttered window, every turned back. As we rode out, Valandra met my gaze and gave me a grin.

See. My charm was getting to her. A reaction at last. We’ll see where it leads.


20260625

The Stench of Luck

This blog documents our Dungeons & Dragons campaigns. 

Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book. 

I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. All of it is handwritten, not AI generated. The images however are AI generated.

Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory. 

My character's name is Valandra, a half-elf Paladin of Helm. She is a deeply faithful, if not dogmatic follower of the Great Guard. The story is told strictly through her own heavily armored perspective. Expect a narrative filtered through a lens of unyielding zealotry, rigid prayers, noble arrogance, and the quiet, desperate doubts of a protector wondering if her god has averted His gaze, with all the bigotry, prayers and doubts that implies. 

The Stench of Luck

Keeping her focus on praying was hard enough without the whispers of the children, Valandra feels. Having to use a sanctuary of a different god does not help either. Yet the paladin has an urgent need for endorsement, consolation.She kneels before the shrine, eyes closed, head resting on clenched fist, murmuring prayers: "Helm, let your light pierce this darkness.A shield does not exist to protect its bearer, but those who stand behind it. Guide me, Watcher..." 


Valandra at the Shrine (AI generated)
Valandra at the Shrine (AI generated)

A flicker of irritation rises in her chest, directed at the noise, at the shrine, at herself. Has the Watcher turned His gaze from her? Has she failed some unseen test? Has the Great Guard given up on her? No. The Watcher does not abandon. The fault must lie with the supplicant.  "Guide me, Watcher. Show me the path..." Her prayers seem to no avail, no guidance nor counsel reaches her.


She stands up, salutes the little statue of Tymora, and drops a small coin on the offerings table: “Thank you for your hospitality, goddess. The Watcher remains silent, but I do appreciate your hospitality.” “Why not let luck decide your fate, Paladin? It could be... fun." The voice feels like a cold chill around her neck, like fingers stroking her ponytailed hair . 


She spins as fast as armor allows, only to find a cluster of urchins. Faces staring at her, greedy, fearful, a few in awe. Some brave ones had even made it into the small building, the paladin’s luggage too tempting a target. “Away! Out!” Valandra barks at them, grateful to have a subject for her anger and frustrations. She sees the little creeps scatter: “Like dire rats before the hammer.” She lets out a sigh of relief, yet seeing how thin they were leaves a bitter taste in her mouth.


Before leaving the shrine of Luck, Valandra sniffs in the damp air inside, the faint scent of mildew. Memories of her bedroom in a convent far away and long ago fill her mind.The voice of the abbess reciting prayers, the warm feeling of belonging. ”The stench of luck..Let your light burn brighter than this shrine! Hope is no substitute for vigilance."..." 


She spots an inn where a familiar cart and horses are parked upfront. Walking over, she replays the fight with the goblins in her head. “It was an honorable duel.The assassin fought valiantly and skillfully and faced our opponents openly. Even the jester added to the fight. The priest stayed calm and played his part. Helm watched over us.” 


Without noticing she reaches the entrance of the tavern. A diverse group of workers, probably miners, leaving the inn, blocks her way, Customarily her right hand lands on the warhammer hanging from the baldrick. “You're with those men, right? The goblin killers, they’re inside!” The greeting catches Valandra by surprise. The miners step out of her way, holding the door open for her to enter. “Helm’s light be upon you as well." She answers, or so do her vocal cords by themselves, years of training making them speak for her. ‘This is not Neverwinter’ and ‘Stay alert, you’re a guard!’ she yells to herself. 


Inside the crowd, mostly dwarfs and humans,behaves with surprising politeness. ‘Commoners pretending to be at court in a tavern. Miners pretending to be priests, what kind of place is this?’ Her questions remain unanswered as she hears her name. 


At a table nearby sit her companions, Roux, the occultist,is waving her over.  As Valandra approaches he gestures her towards an empty chair, ‘unintentionally’ next to him. Perhaps a bit too warm a welcome, but at least she feels accepted by the men now. “Still owe you one, my lady” Roux hands her a glass of wine. Followed by a series of compliments, insults hidden within compliments and flirting that fuel her embarrassment and anger likewise. The good thing is that at least now her resentment is aimed at someone else. A proper target.


The arrival of food, and more beer and wine, ends conversations and flirtations. The inn’s menu is basic and decent, and fairly priced. So much that Roux pays for the whole group when the bill arrives. By then other visitors and locals have joined their table. And is their story of fighting off a few, at least six, could be more than ten, goblins and finding the horses the highlight of the evening. 


Making sure she's out of the spotlight but within hearing range, Valandra cleans and polishes parts of her armour. Stories and rumours float over the table like the mating flight of dragons. “Lots of huffing and puffing and the only result is hot air!”  She concentrates on a dent in her left gauntlet. A bite mark of a goblin? She should jump up and shout, show the scratch in the metal and claim there were wolves too! 


But another figure is already standing.on table,and has  claimed the floor! “We have to find Gundren! They must have been taken by the goblins! We know where they are. Together we can save him!”Roux (‘Who else?’) gives  the performance of a lifetime! The crowd is cheering and beating their jugs on the tables. “Are you with us?” The occultist looks around, pointing at his companions: “Tomorrow at sunrise we will ride out to free Gundren and Silmar!” 


Valandra shakes her head at him, but one looks at her other two companions, Nox and Ashtar, tells her they are already on his side: “He should have been a performer instead of an occultist, by the Watcher’s shield!” As she looks up, Roux catches her stare: “Will you help me, my friend?” “Helm’s light! Yes! And leave me be.” She waves him off, and off he goes, turning back towards the mob gathered around their table. “Will you help me, my friends? Ride with us tomorrow morning! Free our friends, get rid of those pesky goblins!” A roar erupts, people toast and drink, drink and toast. 


The next morning, four lone figures are harnessing three ramshackle horses in silence. Ashtar priest joins Valandra, riding double, on Silmar’s horse. As they ride off through town, people hide or pretend to not notice them. Once more Roux’ and Valandra’s eyes meet: “Fame is a shadow that fades with the setting sun. Helm’s light is eternal." !” Her moral is met with a grin: “We’re as popular as your god, paladin!” 


20260624

The Road Out of Neverwinter

This blog documents our Dungeons & Dragons campaigns. 

Our newest campaign generally follows the “Phandelver and Below: The Shattered Obelisk” book.  

I use this blog to record the sessions in narrative form. The entries are written after play, based on what I can remember happened at the table. Disclaimer: our sessions are played with beers on the table to loosen up roleplay. This tends to impact record-keeping and memory. 

My character is Roux Illomen, a Chthonic tiefling spirit medium who began as a fraud and ended up genuinely haunted. He survives on charm, bad judgment, and the ability to run when necessary. He is not a hero. He lies, avoids responsibility, and has a talent for making powerful enemies. The story is told from his perspective, with all the bias, excuses, and gallows humor that implies.

The story below describes our first DnD session of the new campaign.

================================== 

Gundren and I spent an evening drinking, reminiscing about the past. It was strange—despite everything going on, this was the first time in months that I felt like myself. The ale seemed to quiet the spirits, or maybe I had just stopped listening.

The next day, Gundren was up with the first rays of the sun. The morning light stabbed daggers into my eyes and brain; I had forgotten that dwarves drink amounts of alcohol that would kill most humanoids. Gundren still started the day with a hearty breakfast consisting mostly of bacon. The smell coming from the stove made me queasy, I had to run to the chamber pot and retched.

The dwarf’s associate, Sildar Hallwinter, joined us at the house shortly before noon. Sildar was a middle-aged human. I would have dared to wager that he was a veteran of some war fought decades ago. His banter with Gundren betrayed a friendship going back years. We sat down and over a cup of ale, that did wonders for my headache, talked through the plans. The two of them would join Tharden and Nundro Rockseeker at the new prospect site. I was to go to the Beached Leviathan and meet up with the crew Sildar had hired to do a supply run to Phandalin. Our group was to follow the High Road and take the Triboar Trail up to Phandalin to get to Barthen’s Provisions. We’d be paid ten gold pieces each upon delivery of the goods. That worked just fine for me; I got a way out of Neverwinter and got paid a handsome sum of gold to boot. We said our goodbyes. I borrowed some nondescript clothing to hide my appearance and make my way through the Blacklake District without drawing attention. 

My luck held up for once; I got to the Beached Leviathan in one piece. The Beached Leviathan was the grounded hull of a ship, repurposed into a tavern and inn. The whole place had a pirate-ship theme; even the proprietor wore a peg leg, a hook, and a tricorne, with a skull and a parrot on his shoulder. Thank the gods working here was not my lot in life. The pirate pointed me toward a table at the back, which offered the most privacy. The rest of the party had already arrived.

A fiery-haired woman in gleaming armor captured my full attention. I had met beautiful women before. I’d met dangerous ones too. None of that prepared me for her. She took one look at me and decided I did not measure up to her standards. I felt weighed, found wanting, and dismissed in the same heartbeat. The dead fell quiet at my back, as if they were hiding from her gaze.

She had the beauty of elves; but her body had the lush proportions of a human woman. She’d be half-elf. I had to stop looking at her, before it became awkward. I focused my attention on two male elves sitting at the table with her. I realized my attention hadn’t only gone out to the woman because of her. It was the contrast. One of the men managed to sit at the table stealthily. In a full inn no less. His skin had a shadowy quality that was typical of the subterranean elves, called Drow. He looked like he could slit your throat the moment you blinked. But he was not the most enigmatic of this group.

The other elf sat out in the open, nothing to obscure him. Yet shadows seemed to cling to him, as if they bent towards him. Or maybe it was the light that fled.
Now that I had broken eye contact with the woman, the spirits seemed to stir and welcome him like a lost brother. Interesting.

He looked like a fighter. Bare, muscular arms, bruised knuckles, no marks on his face – only old scars.

I gave the group a sweeping bow and introduced myself with a flourish.

“My name is Roux Illomen. Some call me the Voice of the Elder Dead.”

I paused just long enough to let imagination do the work.

“I was hired to see this caravan reach Phandalin intact. If you want warning instead of surprises, that’s what I’m here for.” I tapped a finger against my temple. “I’m your shield against the dark forces that haunt the roads.”

The woman snorted. The two elves looked unimpressed. Two of my spirits sniggered. I was sure one was Asta, the little girl who never said anything.

“What might I call my traveling companions?” I deflected.

The assassin called himself Nox Gogghyns, which surprised me. I had expected a Drow to have a more exotic name—if that was his true name at all. The fighter’s name was Ash’tar. He seemed reluctant to give it, as if he were trying to stay anonymous. The woman called herself Valandra, and that was all the introduction she gave.

This group needed a drink to loosen up, so I bought a round of rum. Maybe this came from my dwarven upbringing, but you can tell a lot about a person by how he handles his drink. Nox sipped his as if it might contain poison. Ash’tar downed his in a single gulp. Good man. Valandra left hers untouched on the table. I downed mine and said, “If you’re not keen, I’ll take it.” I met her eyes and raised the glass. “To your health.”

I could see her adding drunkard to my growing list of faults.

Gundren had arranged for us to pick up the oxcart with supplies from the Leviathan’s stables. One person could fit on the bench of the cart; the other three would have to walk. Great.

Of the four of us, I would not be the one driving. For some reason, oxen do not like tieflings. Maybe they consider the horns a challenge. Once, I had nearly been run down by a merchant’s cart while crossing a street a good thirty feet ahead of it. The oxen had gone berserk at the sight of me.

Valandra apparently had means of her own, as she decided walking was beneath her and bought a draft horse to ride to Phandalin. The horse did not look pleased about carrying an armored rider instead of pulling a cart.

As we left, the queasiness returned to my gut. I did not like being out in the open like this. I made sure most of my skin was covered by clothing. Valandra gave me a disapproving look but said nothing. We moved with the crowd; at that time of day, many merchants were leaving Neverwinter with carts. Walking among them, I stayed out of sight as best I could. Our little group made good time, and we came within sight of the city walls without anyone rushing at me. Drawing close to that barrier made acid rise in the back of my throat. The game had to be up. Someone would start shouting—there I was. They must have anticipated I would make a run for it.

But I walked beneath the arch of the city gate. I left Neverwinter. And the blade in my back did not come. I could not believe it. How was this possible?

The rest of the day was as uneventful as our walk through the city. Only my feet grew heavier with every mile. When they began to throb, my ass and lower back tightened up. Even my arms felt heavy. The cittern on my back weighed a ton. Valandra and Ash’tar rode comfortably on horse and cart and kept going. Nox constantly jogged away from the road to scout for danger. He did not seem to tire at all. Bastard.

I asked for a break, but the rest of the group wanted to reach a rest spot that offered better protection than the open road. Someplace near the Triboar Trail, wherever that was. So, I slogged on. By the time we reached it, I could not feel my feet anymore. My legs shuffled through the dirt, unable to lift properly. Exhausted, I collapsed into a ditch and awoke the next morning with a face full of grass.

The two elves looked fresh and ready to leave. Valandra sat atop her unhappy horse and scowled in my direction. I was sure she would someday make some unfortunate mate’s life completely miserable.

The sun was already up, peeking above the horizon. Why did everyone insist on traveling so early? In Neverwinter, I never rose before noon. The group found it strange that they had been unable to rouse me from my comatose sleep. Go figure.

And so we set off again—mile after boring mile, one foot in front of the other, repeat. When the sun was at its zenith, we rounded a bend. The road narrowed as it led into the trees. That alone would have been ominous; the spot was perfect for an ambush. But signs of one lay right in front of us. Two riderless horses stood there grazing. They seemed used to people, at least they weren’t bothered about our approaching group. Bags and goods were scattered across the ground. No bodies in sight.

The group fanned out. Nox slipped toward the tree line. Ash’tar followed halfway. Valandra chose a position from which she could charge anything that emerged. And me? I walked up to inspect one of the bags. My heart sank into my stomach. I had seen this bag just the day before. Gundren had packed one exactly like it.

I looked up at the others and shouted, “This bag belongs to Gundren. I think he was attacked here. We must find him.”

Three heads swiveled toward me and stared as if I had lost my mind.

“What?!”, I asked.

Four small creatures emerged from the tree line. They were foul little things, big ears, big noses, wicked pointed teeth. Goblins.
Neverwinter has some goblins in the shadier parts of town. But these seemed even more feral.

Seeing me they rushed forwards. They missed Nox who’d circled around them. He took a shot but misjudged how short the goblins were. The goblin closest to Nox decided that Nox was easy pickings with an empty short bow in hand. But Nox struck faster than a viper with a short sword, which moments before had been at his hip. In one fluid movement Nox drew his sword, ran the onrushing goblin through, danced around the falling corpse as he pulled his sword free. The other goblins seemed oblivious to the fate of their comrade.

I had heard that you needed to show your dominance with goblins, make them fear you. I stood up, made myself as big as I could and raised my hands to the sky letting out a fierce roar. 

There was one bigger goblin that was clearly the leader. Best to go for the big one, so I pointed at him and started chanting in infernal. A truly guttural chorus. I sometimes used it during my seances if I really wanted to put my audience on edge. 

Stamping my feet and thumping my chest I was making a challenge to him and could feel magic start to build. When they came to within ten feet, I released that magic pressure at the big goblin. He stumbled and seemed distracted for a moment, but then he just shook it off.

Valandra brained the goblin closest to her with a shining mace. I was distracted by the brain matter splattering against my cheek and felt a sharp blow to my side. The leader jumped me and pushed me off. Breath would not come, and I stumbled back falling flat on my backside.

With the fight looming over me, it became carnage. Ash’tar stepped behind the leader, grabbed his head and simply snapped the neck like a twig. The remaining goblin stepping in, shanking Ash’tar with a rusty blade. Dropping to one knee, he lost his grip on the dead goblin leader, who fell across me. Between the tumble of limbs, I got a flash of Valandra striking a sweeping blow with her bloodied mace ending the last goblin.

Pushing the corpse off me, pain lanced through my side and breath wouldn’t come. Looking down there was a handle sticking out of my side. I thought, “That’s strange.” And pulled it out. Blood gushed from the wound, and I felt I would have fainted if it wasn’t for the crippling pain. Valandra knelt over me and inspected the wound. She said, “Hold on.” Most she had said to me all day and gripped my side. I tensed up, but instead of pain I felt a warmth seep into my torso. Breath came back to me and had never tasted as sweet. That may have been due to Valandra’s perfume, or just the rush of life flooding back.

“Thank you, you saved my life. I owe you.”, elicited a snort in response. As if no good could come from my help. She turned around and walked to the grazing horses.

Ashtar was squatting down, holding his side.

“Let me help.”, I offered. A blade had left a deep puncture. I put my hand on his shoulder and said: “YlghoSoq, Dahbe! “

For a moment there was wind passing over my hand, and the puncture filled with a grey mucus and closed. It was a trick I had learned in my years with Thorga Silvermane. Create a patch where the wound is and let the soul fill it up. I’d gotten a lot of practice back then; Thorga was a mean drunk and a bad fighter. 

Nox was studying the ground. After a while he nodded to himself and called us over. He pointed out a few dark spots on the road. “Blood. There, there and there. Not enough for a kill. Drag marks there.” Pointing at lines in the sand that made no sense to me. “Two men, both alive as far as I can tell. One was kicking as he was dragged.”

Valandra looked astride one of the horses. This is Cragmaw country, we can’t leave the cart with provisions out here. Goblins and their ilk would empty it the moment we’d turn our backs. Phandalin is just a few miles away. We should drop it off first. 

“We need to help Gundren!”, I interjected.

“We will.” she stated, “After.”

“We get our gold first; we don’t owe this Gundren anything.”, Nox whispered. That elf was one cold …. I rounded on him: “You speak for yourself. I owe that man and his brothers my life!”

Ash’tar put his hands on my chest and pushed me back. “Easy there, partner. We go to that town first. Arm up. Come back and get your friend out. If we run after him now, we will likely lose the provisions and our lives. We must be smart.”

I’m sure I was missing something obvious. But I felt drained. Whether it was the wound, the magic I’d cast or continuous walking, the fight leaked out of me.

Valandra had two horses, the draft horse and the taller one of the two that had belonged to Gundren and Sildar. I walked up to the shorter horse that was still grazing by the road and offered an apple from my pack. It gratefully accepted it and nuzzled my chest. It let me get on his back and responded to me urging it to walk.

Nox took Valandra’s draft horse and so we were all mounted. With that Valandra led us on towards Phandalin.