Showing posts with label Border Town Burning. Show all posts
Showing posts with label Border Town Burning. Show all posts

2.12.2011

BTB: Earthquake


Catching up with the battle reports this is a more recent one.
The earthquake scenario provides with a much needed set treasure to be found. Especially the dwarfs were in much need of treasure (being treasurehunters they are always in need!) and a blizzard enriched this scenario with the BTB sauce needed for the scenario.
As counters for the treasure chests to be found we used M7M's as you can see in the pics and again a deamonic steed (as with the writing on the wall scenario) makes an appearance agains (was it the same, is it hunting the Border towns?).
Finally the Campaing point counter on our blog is updated and a lot has changed since the last setting. Especially the dwarfs advancing a lot because of them purchasing a wagon train. A good dice roll gained them an extra 6 CP's!
First a the story from the orcs and goblin perspective and afterwards a dwarf view on the battle fought.

The Orcs&Goblins
A cold night, a sudden wind and 14 eager greenskins ready for battle. All the ingredients for a massacre in the streets of Dordtheim were once more available. Wortnak and his crew were roaming the streets once more. Rumours had spread of some treasure laying around in certain areas of the city. There were bound to be more evil people searching for treasure here, for treasure is scarce in Dordtheim.

Upon arriving in the designated parts of that city, immediately the dwards could be smelled again. There was no battle thus far those small beardy bastards were not present. Damn, time for a massacre. From the other corner of the street it smelled like rotting meat. It smelled like an open sewer, nurgle must be near. And for certain it was.

Wortnak decided to split the group into two sides, for maximum treasure handling. Wortnak and his loyal henchman decided to go left, while the smallskins and furrballs guided by Gretfall went right for the stench. Wutwuzdat went to a higher region to get overview over the street. Unfortunately the weather was once again against the greens. Not much shooting, no sight at all.

After a short while, the greens opened the treasure, only to find wasps, rats and dust. Pah! Not what they had came for, but there was blood to spill nonetheless. A fierce battle went on in the small streets at the nurgle side, with many casualties on both sides. Wutwuzdat had some suprising moves and killed of the weird nurgle creature without a hussle.


On the other side wortnak and Greatfoot battled some rats, a slayer and some beards that joined in after a short while. Greatfoot, made a great debute by bouncing off some bullets and saving the boss. Rewards will surely be awarded for that action! Sneak’n Git the goblin rushed to the tower to get that last treasure.

All in all, after a lot of battle and furry casualties, Wortnak decided to call it quits. No more bloodspilling. Resting was now what needed to be done. More dwarfs to be slain next time. Waaaaaaagh!!!

The Dwarfs
The Blizzard was giving the dwarfs directly a hard time finding targets to shoot at. The engineer and thunderers had been practicing a lot and were ready to let loose some lead at anyone approaching treasure chests in the distance. Due to a recent earthquake the dwarfs were very keen on looking around for uprooted treasure. Being experts on earth movement straight away they found some good stuff with weirdstone shards that would provide for a good sell. They were in need of some hard coins were they able to buy that much needed wagon train.

Almost instantly after entering the small ruined town of Ba'Zaaar a deamonic steed appears in front of the dwarfs. It was only just within range with this blizzard going on and they started shooting at it. The blizzard was too much of a distraction and after a lot of black smoke cleared the steed was still advancing towards the dwarfs. Perfect for the slayers having a go at it. In short moments the steed was done for.

In the distance some orcs and gobbo's were fighting giant rats. Hah! you had to know were to look for the treasure, the stupid greenskins were only finding some vermin at that part of the Ba'Zaaar where the earth fissures were not good looking. You had to be a dwarf to see that immediately!

After quickly finding some treasure the some possessed were encountered and the stupid ogre was still with them. Directly locking the possessed in combat in an alley, one dwarf didn't have the full courage to enter the fray. This beardling didn't close the gap leaving the possessed the opportunity to strike back with considerable effort.
This small mistake costed the dwarfs the overhand and with a hail storm coming on they left the battlefield. They still had enough treasure to go for that good looking wagon train they saw in Aboo Zor. A good moment to go there and haggle for the wagon train and horse. Accumulating riches has a point where you have to store the stuff and transport it.

BTB: The writing on the wall

It is time to catch up with some battle reports for games played for our Mordheim Border Town Burning campaign. This scenario fitted in nicely with BTB since a small border town can be taken for having some writings on the wall. Some particular occult and foreign writing that is! Here's how the game went.


The Orcs&Goblins, Possessed and Dwarfs all heard of some writing on the wall in this specific border town: Tawn Hut. In Tawn Hut strange dwellers were acting even stranger and there was of coarse treasure to be had. A strong gale was blowing and the suffocating heat was making it feel like walking in a dwarf smithy with the bellows on full blow.
Van A tale of some gamers
The streets of Tawn Hut were empty at this time of the night. The grey head clan was scavaging the streets but the goblins were squabling a lot. The heat was getting to them and on of the gobbo's refused to set any fut for turns on end. Getting at this writing on the wall was difficult especially with a deamonic steed appearing on the plaza. Some serious fighting started here.

At the other side of the plaza the blackbloods were looking for the strange writings and half of the warband engaged combat with the orcs and gobbo's. Magic was flying everywhere. Some rogue streaks of magic killing a big one. The possessed hired an ogre to do some dirty work for them and by blocking the passage of the dwarfs to an interesting alley, he did well.


The dwarfs were battling it with the ogre at one end of the alley while at the other end some grey heads entered very sneaky. The were meddling at a part of the wall there while the possessed and dwarfs were too preoccupied with themselves.

The writing provided very interesting indeed. THe writing being discovered by the sneaky greenskins the city of Tawn Hut provided no more interesting reasons to stay. The warbands breaking of the fighting returned to their respective safeholds after doing some exploratation in the fringes of Tawn Hut. The possessed actually found a map giving them the information to go chaos dragon hunting. The Dwarfs were enriched a lot and found some portions of madcap mushrooms. The grey heads found much needed experience in this battle and were more ready then ever to engage in a next fight!

12.02.2010

BTB: Living treasure form the Orcs&Goblins point of view

We already played a new scenario: "The writing on the wall" but this warstory was somehow lost in the void by some rogue streaks of Waaaagh! Eventually the orc shaman beamed me his view on the Living treasure battle to be put on the blog. So for all you fellow readers, here it is! Thanks Ludo for coming up with the story!

Potential danger;check. Bad weather; check. Treasure; check. A lot of skull to crush; Ow hell yeah check!
Somehow this evening made perfectly sense to Captain Wortnak. 'Load 'em up boys, we've be going to town. Treasurehunting'. No response. 'Enjoying the bad weather?' Still no response. 'Bashing some sku....' and before Captain Wortnak could finish, his entire Grey Head Clan mob was packed and ready to ride out.
It was already pouring with rain and eyesight was pretty limited. Didn't matter to the grey heads at all. Hell, storms are their favourite weather, makes tornado-attacks (copyright WutWuzDat the Shaman) possible, which meant modifying more skulls in one attack. Arriving at the sceneof the supposed treasure Furrrrr the squig immidiately smelled some dwarfs. He was trained to recognize the stench and somehow make that clear. Hopping like the little furrball it is, Furrrr went straight for some slayers.
'This might not end that well' WutWuzDat said while he and the crew carefully positioned themselves near the hall-entrance of the long abandoned chambers. And for sure, upon impact and sinking it teeth in one of the dwarfs' feet, he met four axes. Not much was left of furrrr at that moment. 'Good thing they breed around here' Captain Wortnak replied.
Then, the hailstorm had set in. All of a sudden huge blocks of ice fell from the skies. WutWuzDat looked up and said 'hey gork, did wez piss you o.....', but never got to finish his sentence. Due to the limmited eyesight, WutWuzDat never saw the giant block of ice coming down on his head and he lost conciousness. Some others orcs and goblins were also hit, but they recovered quite quickly. Moveeee (the squig that held the goblins company was struck by a block of ice, bigger then Moveeee itself. Therefor, this was the end of Moveeee.
By the sound of a goblin hitting the ground, Captain Wortnak turned his head. Those pantsy slayers were trying to sneak attack us from behind! 'Good thing they smell so bad', Captain Wortnak said while he pushed some of his boys to the front. 'There you go, kill them and you might make it into being corporal, wutever that means'. What emerged was a real tiresome battle where the boss and his big 'un companions joined in to meet the massacre.
After the loss of one big 'un and the boys not being able to even see the dwarfs through all the rain, Captain Wortnak decided to call it quits. Enough bashing had been done and this dreaded weather made it no easier spotting the little walking critters of doom. Meanwhile snagging the goblin made reports of beastmen in the area. Another fine reason not to stay with these losses.
Waaaaaagh!

10.18.2010

BTB: Discovered Treasure

It has been a while since the last battle report. We decided to search for a scenario that could be played with 5 warbands and not take all night!
We came across the Discover Treasure scenario that could be really well played. Fun with the partial setup groups, so no advantage of carefully composed warbands but small groups entering the battle field. This could be food for a lot of skirmishes on the field!

Ok, the warbands present here were, possessed, marauders, orcs&goblins, dwarfs and beastmen. We rolled a snowstorm for the weather, so there go all the shooters. Small groups of 2 or 3 warband members enter the field very carefully. They were quite well dispersed when rolling for where to enter. The treasure was hidden in all of the buildings but you had to roll 4+ to find the actual treasure.

The first round for all warbands was basically finding treasure. The second round not much warbands had reinforcements. The little reinformcements that arrived came up in the same corner! It was getting busy over there!

The next round involved the Marauders founding a treasure, or was it? Sabretooth tigers entering the fray was making the board nice and busy. The tigers were wreaking quite some havoc.

Meanwhile some more treasure was being discovered. The gobbo's were getting it quite well when more reinforcments arrived in the same corner as before and also the possessed were getting at that spot some more numbers. The ideal combination for a good fight in the tower over some treasure.

The Marauders wer scouring the realm for more goodies and still battling the sabretooth tigers. Meanwhile the gobbo's unleashed some squigs to add to the mayhem of fuzzy teeth balls!
With the beastmen it was going well but not spectacular. Some treasure was unearthed but no big fights yet.

The dwarfs and possessed were not getting the reinforcements needed to keep up in this ever busier city. They already had some treasure in the pocket and routed voluntarily. Of course the dwarfs lost a slayer as usual and the possessed were licking some wounds. The beastmen were sniffing out some treasure but didn't make it very long on the battlefield.

The orcs&goblins and the marauders were left, making each others life very difficult in the snow. It wasn't long after the sneaky greenskins tactically maneuvered elsewhere and the win was for the marauders!

This wraps up the battle and it safe to say that it was playable for 5 warbands. No one had to wait very long. With the reinforcement rules a 4+ was difficult to get much of your warband in the field. A better rule to use would be the optional starting with 5+ and then each round a +1 to the dice roll. Noteworthy was an incredible dice roll of only 6's:

9.21.2010

BTB: Wyrdstone pool

A battlereport seen from the different warbands. The possessed, dwarfs and orcs and gobbo's took part in this battle. We've played "The Pool" scenario from the chaos on the streets rules.

Starting of with the dwarfs and how they percieved the battle:
“It’s a fine morning for checking out that green pool in the east side of this shabby town” Bjorgir said. The air was clear for once and the AleQuaffers were quite fresh for once. Since the return of Grach, their engineer, spirits have risen among the dwarfs. Even the loss of Loki the slayer (he finally found his doom in a heroic stand against huge numbers of possessed) seemingly forgotten, the dwarfs move forward. They’ve taken their losses and now it is time to collect.
Collecting wyrdstone was a good start to refresh their depleted reserves of gold and start building on a wagon train for once. Bjorgir had high hopes of this pool in getting a good lot of the green stones and selling them quickly.

Striding through the derelict houses at the far side of the pool Grom Blacksmoke the thunderer spotted some movement with his keen eyes. Where these wretched possessed also looking for wyrdstone in this neighborhood? Without thinking he dropped to his knee, took aim and blasted lead toward the foul creatures. Screams indicated something was hit, but not killed yet.
The shot probably scared the possessed because now they were nowhere to be seen. They may have learned from this shot to be more careful but they also could be cowardly running away from the dwarfs of course!
The dwarfs carefully moved further toward the pool where now splashing noises could be heard. Were the possessed already filtering the pool? Outraged the dwarfs pushed on and saw a struggle at the edge of the pool where possessed seemed to be in combat with what looked like some greenskins. Nothing to dive into heads over heels.

The dwarfs edged carefully to the pool and started to look for wyrdstone. A measly stone was found when the possessed found out there were more competitors at the pool.

The gibbering greenskins were cackling with delight. After a brief skirmish with the possessed they seemed to have vanished from the pool. “Probably took all the wyrdstone and ran of, them cowards” Bjorgir was muttering. Now it is time to focus on the possessed, they were piling through a narrow gap between a building and the pool toward the dwarfs. The narrow passage was of some luck to the dwarfs, because now they could face the possessed one by one for a brief moment.

The slayers were off and charged into some plaguebearers and the rest of the dwarfs followed. It wasn’t for long when more possessed pushed through the narrow gap and the battle started to swing towards the possessed, where the dwarfs looked good to begin with. The dwarfs were pushed back and the slayer carrying the wyrdstone went down as well! This was turning out very nasty for the AleQuaffers. The beardlings were holding up quite well and the warband did deal out some damage, but the possessed have some experience under their belt and were quite battle hardened. They could suffer multiple wounds and still fight on!

This was the moment for the dwarfs to tactically retreat. There will be more moments to fight and set a better scene for the AleQuaffers. For now they just have to be careful since the previous encounter with the possessed proved to be very damaging indeed. Bjorgir found it wise to spare his powers (and his dwarfs) for now. Carefully build up some strength now and take it slow. The quest for riches did not have to be over in days. It may take years to gather wealth and fortune, but that is always quicker then to remain in underground in the dwarven holds, laboring for tens of years on the same arch or hall.
Bjorgir was already making plans to recruit and increase his warband in order to beat those pesky possessed once and for all!

Now let's take a look at how the orcs and gobbo's experienced this fight.
Fresh in mordheim, a sight to behold. No flowers, no happiness, no friendly faces. Ideal environment for a couple of deranged greenskins and their smaller cousins. Captain Wortnak took his rookie crew for an adventure. According to some rumors (friendly beaten out of some random passing halfling) somewhere deep in the forsaken city there was this fountain. Not just any fountain, but a rather deep one, filled with riches few would believe. The halfling had been there himself but was driven away by the foul stench of chaos the fountain inhabited.
There's 2 things a fullgrown orc likes to do in his spare time. One is beating up some innocent people and the other is collecting riches before someone else finds out about them and gets away with it. For that exact thing Wortnak rushed his man to the forsaken fountain.
When the greens made it to the fountain, they caught a glimpse of 2 other warbands also trying to catch some of the wyrdstone that was so carefully hidden from the world. Stupid round dwarfs and some really long-ago expired food. That, or it might have been nurgle, but wortnak guessed the food.

"No time to waste, lets go diving!" Wortnak screamed at the top of his lungs as he charged to the fountain. Arriving steadily first at the fountain Wortnak ordered his bravest men to take a leap and dive right in. Only "smudgebrain" can up without a stone. All others managed to dive up a shard. Wortnak kindly requested smudgebrain to take another dive, by punching him in the nose while pointing at the fountain. A minute later smudgebrain came up with a shard. Meanwhile the others of the band heavily defended the fountain from the emerging Nurgle. Damn these guys go fast! And they also pack a lot of heat! Within seconds the fountain was overwelmed by stench and fur. A couple of the greenskins went down like a brick while wooly took bites at, well to be honoust, anything he saw.
When smudgebrain emerged from the fountain, the warband decided to make a "tactical manouvre exaclty opposing the enemy". They had what they came for! A fortune on their first day in mordheim! What more could they want? Mission accomplished.

Last but not least (somewhat unusual, history tends to be written by the winners...) the event as seen by the Possessed. After the last successful battle the warband was strengthened by another Plaguebearer (In Mordheim rules terms a Beastmen, my warband has a Nurgle theme so I use Plaguebearer models instead).

Rumor had spread that in a pond wyrdstone shard were to be found, now the fountain after years of dryness had magically regained a water source of some sort. Nurgly spurred his followers to race to there...
However, when arriving at the scene, the first shard were already taken by Greenskins. At sight of the approaching Chaos worshipers, they made a run for safety. Shy Shy, together with some henchmen, charged into a small bow armed detachment, that payed the price for covering the retreat...

The rest of the warband headed for the pond, only to find a group of dwarfs standing around the water basin. An awkward stand off came into existance, like the sharing of drinking pools by predators and prey on the dark continent. And when the pond stopped providing shards the antagonists attacked each other...
At first the battle went well for the Dwarfs; the small passage between the ruins and the pond favored them as a high number of possessed could not join the frail. However in the long run quantity proved itself to be a quality and the Dwarfs were overwhelmed by possessed numbers and spattering black blood... It was only by the sacrifice of a slayer that most of the Dwarfs managed to escape with some shards.

Despite some heavy losses, Papa Nurgle had once again blessed his followers! The status of Nurgly and his followers was growing amongst the children of Chaos resulting in an unholy Dark Soul to join the warband.

8.15.2010

BTB: Rat Race

It was in the dew of the morning that the slayers woke up hearing the skitter of little paws. Was it little paws ... or just paws running around they wondered. Bjorgir was a bit on edge because there was little to eat the last couple of days. In the blasted region of the city they were in now, nothing but derelict houses and a faint drizzle all day. You could get quite glum about this, especially with an empty belly. The skittering noises made him think of rats...rat-on-a-stick! A smile grew on the face of Bjorgir and poking his fellow warband members awake a plan formed in his head.

The Magister looked at the runes and smiled. Some days ago he had successfully summoned a lesser demon out of the warp to extend his warband. In exchange for this blessing of the Plaguefather a shibboleth had to be executed. And now the target was near...



The two slayers were very eager to get some rats and were out in no time. But they were not the only ones out there! Just around the corner some Possessed were slithering around with their mutated bodies also looking for food. Also hoof noises could be heard now so some beasties were about also. The beardlings were muttering amongst themselves that the undead wouldn't be far away either. Sarr said: "A perfect morning for a massive fight around some scrawny little rats". Dru and Crumble agreed and were getting ready to face a heavy day.



Locating the dwarf had not been very hard; obviously they were hunting for rats and not very secretive about their whereabouts. However, those pesky rats were hard to ignore, two of them were even attacking. On top of that a loose chaos hound had appeared and attacked Frogface, who (off course) was not up to the task of fighting a meager hound.

But now father Nurgle was really smiling at them! Their price was approching fast (for at dwarf that is)! The aberration, the false blackblood, the requested sacrifice was actually charging them!!

Then everything happened very fast. A rat darted by and the two slayers were loose! Charging into the rat and hacking it to pieces. The rest of the warband were huddling around the corner to check for more. There were more rats running around, a lot more rats you could say. They were so fast it was difficult to tell how big they really were. In the meantime, the rats as the beastmen, undead and possessed were running around and chasing rats.



One particular big rat was boring down on the necromancer of the undead pack! This was a rat of abominable size. The beastmen were charging into the graveyard for some rats with their rabid dogs leading the pack. One of the dogs strayed a bit and ran around one of the pillars of a ruined temple to find a big hammer of the possessed warband leader in its way. With a big squelching sound the dog found its end right there: Not only the rats were meeting their fate.



Nurgly the Magister had by now killed a rat and finished off the stunned chaos hound. Flyface was literally sniffing out the carcass of the abominable rat. He found a wyrdstone shard, yet another sign that the true Chaos God was smiling at them.

But not all was going well. The false blackblood dwarf was a formidable fighter and had more and more dwarfs were joining the fray. And it were the followers of Chaos that were suffering. Several henchies were taken out of action or laying knocked down and both the Possessed were down to their last wound.




Half of the rat pack were now getting nervous with so much mayhem around them and were sprinting of the table. Another two rats were caught in a fight, but the rest escaped. The necromancer was having some big trouble with the big rat facing him.
Meanwhile Loki the bigger slayer flattened the rat with one mighty sweep of his axe. Looking around in a battle craze he saw some movement around the corner and blindly charged into it. The possessed over there were caught by surprise and were getting slaughtered. This was one mean slayer! Everywhere the possessed hit the slayer the blood spraying around was even inflicting wounds. Some of the possessed had that same skill and in moments 5 possessed were surrounding the slayer and damage was dealt very hard. Luckily the rest of the dwarf warband was around to try to help out Loki. It could be questioned if this was, what a slayer would really want, especially since Loki was truly in his element. Some disgruntled shouts from Loki to Bjorgir were also getting the concentration away and the battle swung towards the possessed. Loki was paying too much attention to his fellow warband members not to take out HIS enemies, letting him die his much wanted heroic death, that the possessed landed some blows. Still the tough slayer did not go down, and it was becoming very close. Some of the possessed were chopped away only to be replaced by new foul plaguebearers and whatnot. Loki was doing his best but his mind was not completely to it. The possessed were actually looking to flee of the field or this entire battle to end. Their wishes were not being granted by a necromancer, who was still fighting that giant rat.



The Magister resisted the urge to flee; this task had to be completed or else... He felt chaos powers pour away as a Plabuebearer was sent back to the Chaos courts by the black blooded Slayer. The Magister grawled and rushed in himself, with him the rest of his minions too attacked the dwarfs.

Then it was too much for the big orange crested fellow, too much blows at once, not able to parry them all, Loki went down. The rest of warband wanting revenge, swung in this melee but the possessed although wrung through a grinder, were getting new vigor by slaying the slayer and were really bearing down on the dwarfs. It was soon that the dwarfs saw they were no match and ran of the battlefield with only one rat to share.

A green light lit up the ruins around the small square were some hours ago the dwarfs and possessed had met. Now the mutilated corpse of a slayer was surrounded by the strange shapes of his opponents. A dark liquid, much much darker than normal dwarven blood, was leaking on the ground. Floating above the body was a strange shining bulb, that grew into a crack, a passage toward the courts of chaos. For a moment a bellowing laughter could be heard accompanying a Plaguebearer striding through.

"Father Nurgle is very pleased with your deeds, master magister" Hissed the Plaguebearer. "He sends you this" The minor demon continued and handed over a putrefied, rusted axe. The Magister looked at the warped piece of metal and smiled, recognizing the axe as the one the slayer had barried in the killed Plaguebearer.


We player the Rat Race scenario found on the Wargame Weaver site. A very nice multi player scenario which really fits the Border Town Burning settings and is good fun to play (Thanx Jim!). Minor nitpicks/recommendations: Use random movement (or the Border Town Burning monster rules) instead of the 12" movement for the rats.

7.20.2010

Outside gaming

Our last game of Mordheim with the six of us we've played outside. The temperature didn't drop below 25 at night zo ideal situation to put the tables out and play. No problems with cramped gaming tables and whatnot and enjoying the weather as well! Some around neighbours were indeed checking out, what was going on with the bunch of guys debating around tables with scenery, measuring and moving miniatures and debating loudly over it, calling for the rulebook more often then not!

Our BTB campaign was played outside this time. For the "Horrors of the Underground" the table wasn't big enough so they played on the ground. I believ the Possessed went in the underground with every intention of finding some chaos stuff. Behind them a starting marauders warband stepped in the dungeon, found an egg and ran out again. Al done in mere minutes! It took more time to set up everything then to play the scenario here.

The lost caravan scenario's is already heavily discussed on this blog and a game of a starting Dwarf (another!) warband agains some undead was played. Quite gruesome ending for the undead I believe (although they were dead to begin with!).

7.14.2010

BTB: The lost caravans

The late evening sun shines red on the few buildings in fore town of the borderland city Mohawa. The occasional grunt and murmur sound was heard from one of the buildings. Inside a group of dwarves known as the Alequaffers was tending their wounds.
Bjorgir was discussing with Grach that it was for the best that Grach would go to the mountains to report the latest findings and doings of the warband. Not speaking of the fact it would better to get better from the horrible wound he just suffered.
Meanwhile Durri and Loki were the no happy dwarves and quaffing some stale ale. They survived a battle where they faced enormous odds. Loki even got stuck in battle with 6 beastmen before he went down. He dealt some terrible carnage and was becoming a massive dwarf all together.
“It is a terrible loss” Grom muttered. “The beardlings go for fame and adventure, not for cold nights, little food and death.” One of the beardlings wasn’t with them anymore. That last fight was too much for him. One of the Ogre villains thumped him quite badly and the beastmen trampling over him afterwards were too much.

What happened with the warband today? In this small fore town, on the middle of the road they found a wagon being trashed by ogres. 5 Ogres in total were bashing into 5 guards the Merchant had hired.

The Merchant’s wagon was already smashed to bits, the horses run away and the crew was barely standing. In the middle of this fight the dwarfs saw a fellow merchant in trouble and dashed towards the fighting spree to help. At the same time at the other end of the road a massive group of beastmen saw the riches of the Merchant’s caravan and was not planning to leave that to the ogres.


Dwarves and Beastmen charged the Ogres who proved to be very sturdy indeed. Loki and Durri were hacking and slashing into one Ogre while one the 3 beardlings were watching from a distance. They were too afraid to come even near the battle.
From a distance Grach and two thunderers were shooting away with their handguns. Clouds of smoke were billowing everywhere with every volley they shot. Grach being the expert he made a big difference in how fast he could reload and shoot. “Keep practicing lads” he shouted with a mad grin as he shot another round of lead towards the ogres.

The clouds of smoke probably obscured their vision somewhat, because after rounds of lead no ogre suffered any wounds from the handgunners! Their aim was a bit off this fight.

Eventually the beastmen managed to get 3 ogres down and the slayers also hacked one to the ground. The remaining guards took care of the last ogre and now the dwarfs were standing opposing the beastmen. With some hesitation the beastmen charged the dwarfs. Now the real fighting was commencing. First rounds the dwarfs took heavy casualties.

When Durri went down, Loki was infuriated and started chomping away. He felled 4 beastmen himself. The beardlings were going down very fast and now the thunderers were being attacked. They were no match in hand to hand fighting. Grach was swinging his hammer for all he was worth but it was to no avail. All dwarfs went down in this massacre.


Hours after the battle Bjorgir was gathering his warband, he feared the worst. “How many would have survived the onslaught?” he thought. His head still ringing from the blows he received, the noble found out there quite some survivors. Actually he brightened up seeing his entire warband there…no wait…one of the beardlings was not present. This still was a dark day for the Alequaffers. Some new grudges would be written down and remembered the next fights they entered.