20091025

Hirts Arts Moulds and Mordheim Buildings part 3

The final stage of the first Mordheim building using the Hirts Arts moulds is done! The building is actually finished and it looks great! What are the final steps towards the final product? Let me reveal you the secrets.
In the last post you could see the actual building finished. Highilghting done and the stony look was there. I finished the wooden flooring and added moss and weeds to the building. Also one of the citadel trees had its place on the building board. The tree can be removed and a simple square can be put over the hole to look like a well if needed. Modulare gaming table building in effect here.
The size of the inn is the biggest square for a game board piece I wanted. The finished building can now be used as a centrepiece of some sort. Other buildings will be a third in size and roads can be made in a similar fashion. I will post on the concept in future posts when new buildings and roads will be built. In that way you can see a gaming table be born :)
Anyway a picture of the final result and this one includes already what are the next projects of which a new post will talk about more.

20091015

Hirts Arts Moulds and Mordheim Buildings part 2

The inn layout had originally only one floor and the roof floor. For the Mordheim building I added an extra floor to give it some height. Actually now it became 3 stories high.
I bought some water based paint and diluted the black down with water so it coveres the tiles nicely in all ridges cracks. This took some time and in two sessions I painted the entire piece nice and black.

If you look closely you can still see seems of white of the stones where the paint didn't cover but only so little. I hope this will be covered or out of sight when the stones are highlighted.
Which brings me to the next stage. The first highlight was applied with a dark grey. I'm using large brushes now (size 14 and up and also a large flat broad one). This was done realy quickly actually and a great result directly. I also wanted to apply a second highlight with a light grey to give the stones some depth and wear and tear look.
This was even quicker since only the windows and door and edges were concerned here. I added some more light grey to the flooring as well since that looked better.



The only things to do now is paint the beams dark brown and add flooring. The beams were a bit of a mistake to add directly in this building because painting became very difficult there. On the other hand it gives the building a nice and sound rigidity directly. WIth so high walls this was good to have already. I think for smaller buildings with less beams it wouldn't matter, but it is gooed to keep in mind.
The flooring I will build and fit but not yet glue in place. There painting will also be very difficult. Maybe the flooring will stay loose as an addon, so you can change here with the layout of a building, who knows. Add a couple of ladders and all. It will be good!
New small build projects now have started: small planters, a well, small wall sections, all moveable stuff to putt on the table and to fill our city of Mordheim.

20091010

The Great Library

Last night it was carnage and mayhem in the City of Mordheim. The north east quarter of Mordheim housed once the Great Library. Under count Ignatius Steinhardt it grew to considerable size, containing knowledge unrivalled in Marienburg. Since the comet plummeted into the library, all the mystical and religious tomes, Deamonic and Necromantic lore was scattered through the ruins.
Yesterday night was a night to search through the ruins to look out for gold and long forgotten lore. A Slayer warband calling themselves TreasureDoom got word of activity in the area of the ruined Great Library. It was becoming a night to seek doom and gold (not particularly in that order!).
TreasureDoom consists of a Giant Slayer that once started seeking its doom in Mordheim. Two trollslayers already in Mordheim seeking larger creatures still (and the prospect of finding some glitter, gems and old golden artifacts) cought up with him. They hoped to attrackt greater greatures that will help settle their slayer oath. Eventually a large trollslayer with a huge doublehanded axe entered Mordheim seeking a mighty death and looking out for some lost rune weapons that supposably are buried under the ruins of Mordheim. He joined the venturing slayers and TreasureDoom was born. Since some gold to be gathered is always nice and finding your doom in the process can be seen as an added bonus.
TreasureDoom ventured Mordheim for some time and a dwarf clansman and his apprentice were the slayers in Mordheim. The dwarf was an old engineer seeking the old plans of ancient dwarf inventions stored in Mordheim before the comet fell. The two clansmen joined the slayers to complete TreasureDoom for now.

The warband ventured out to the ruins of the great library on this busy night. In the gloom the area sparked with loose magic of old tomes and shrapnel of weirdstone that mutated some old spells on scrolls. Other sounds could be heard in these ruins and the keen hearing of dwarfs quickly made out that also a band of orks, an incoherent bunch of undead, pirates that just boarded Mordheim, an other group of dwarfs (treasurehunters most likely) and some pesky fidly elves were also present.
After the first sounds of battle where some pirates started brawling the sky grew even more dim and a thick fog descended over Mordheim. Only inches of sight were there, with some clear spots when some wind parted the thick alien fog for a brief moment. This didn't bode well and it was going to be a long night.

After the racket of the pirates subsided the slayers made a carefull slow move into the ruins. Ueha Fiendcrusher started for the first floor of a nearby ruined building. With his rope and hook he directly succeeded in pulling himself up to the shoddy flooring. In a corner a could make out some old scrolls that might be worth checking out. His fellow slayers slowly advanced through the rubble deeper into the area of the old library buildings.
To their left sounds of bones and dragging zombies could be heard. According to the sense of the dwarfs also a vampire was present. they should be carefull with a bloodsucker around. The other dwarfs were also carefully venturing into the ruins and it looked to the slayers they were seeking out the undead warband. Might be a good idea for now to close in from the other side.
With the thick fog in place now al of a sudden a swarm of flies joined the already soupy air. This was not good at all, with elves also chittering through the rubble it was a very bad night indeed for the dwarfs. The orcs were causing the usually disturbance since they were even squabling amongs themselves and one of the pirates jumped into an old well apparantly. He found not only an ancient scroll but also a worthy opponent. The echoes of batllesounds resounded from the well adding to the dissorientation in the fog and flies ridden air.
In front of Alri Doomfate some shadows were seen in the mist. He charged directly for his axes were thirsty. The two young pirates got a fright but recovered quickly and with cunning, low pirate tricks and sheer luck they managed to evade the axes and get some thrusts with their cutlasses and daggers in. Maybe this bold charge wasn't that smart of the giant slayer, maybe his axe was too thirsty to pay attentioned to defense. His mighty dwarf axes didn't succeed in parrying the attacks and the slayer went to the ground directly. Threachereous Mordheim claims its victims directly and anonymous in the thick fog.
Ueha is in the building searching the scrolls and since it was not the place to thoroughly go through them he tucked them in his beard for later investigation.
The air was full of sounds of batlle. The vampire had difficulty keeping himself alive and went down after finding a scroll and triggering some stray magic. The undead managed even to make the foggy flie infested air worse by picking up a scroll that started a chaotic storm with acid rain to occurr.

One of the slayers was recovering from wounds of some foul liquid he got over him earlier when searching through some old barrels (maybe containing some beer). This acid rain was not doing him well, if not it was very bad as he went down as well. Already a quarter of the warband down so soon, the slayers gritted their teeth and were now more determined then ever to avange their comrades and seek their own doom.
All around the slayers other warbands were struggling to pick up scrolls that trigger all kinds of random events. Also some warbands ran into each other. This was more cause for mayhem and carnage then the scrolls themselves. You could see warband members with a scroll hastily making their retreat of the battlefield. The slayers however heard the elves in the distance and more nearby smelled the hatefull orcs. Time to charge those greenskinned savages. The orcs were way too organised until this point. Maybe the warpstone was effecting them in a positive way for once?
As the warbands thinned down, some fled the battlefield altogether. In the end it was far beyond midnight and the only remaining in these warpstone-gone-mad ruins were the slayers and the other dwarf warband (of course) and the greenskins. After some chopping with axes even the greenskins sort of routed although with the greatest loot of scrolls.
The slayers started looking for some loot and sold the scrolls directly. In the end they left with some hefty loot in gold, just as they like it. Some casualties that must rest out the next battle but nothing gold can't compensate.