20100708

Showcasing some new finished dwarfs

Just a quick update on some finished dwarfs. I've been quite busy painting different dwarfs that will serve as backup for the ever expanding Dwarf treasurehunter warband I'm playing for our Border Town Burning campaign. The further idea is to keep on painting the dwarfs in order to build up a small army for Warhammer Fantasy Battle. Especially now the 8th edition is coming out. In the meantime I'm reading and learning the new rules I am painting them dwarfs and hopefully I can field a nice Dwarf army in due time.
First up here a dwarf ironbreaker. I got this box quite cheap and this is the first one painted. They paint pretty quick since it is a lot of metal they carry! :)

Next up dwarf slayer you have already seen on this blog but I got this nice skeleton sign that is really Mordheimy and I had to paint it. It has a little base of his own so can be put anywhere in our city of Mordheim.

I don't know if I put the finished engineer with the brace of pistols already here, but it's a nice picture of him so he may join this blog post for now.

Finally a new beardling I painted. As on of the other beardlings he has the "Bugmans" shield and the green clothing. In total there are three of them and I think they fit in together quite nicely now. These old mini's also have some sort of comic look I like, big noce, nice stature and it's a dwarf with a sword you don't see often.

BTB: Traces to Emprise

“Get up, you lazy bastards!”. Bjorgir Borgurson was shouting at two slayers and prodding at two slayers in the corner of a derelict building. This was the place where they ended their feasting of the night before. Especially the slayers were doing honor to the warbands name: AleQuaffers.
With a lot of grunting and a splitting headache Durri IronBounder and his fellow slayer Loki Borsson got up. Dwarf axes still in hand but wobbling a bit unsteady after that barrel of Bugmans they found here and emptied completely, the slayers were sort of ready to go. In the corner of the building Sarr Veinsmasher and Crumble Dobnose were staring in awe at the two battle-hardened slayers. The two beardlings just joined the warband for fame and fortune (or rather … loads of gold!!!!). They were staring with big eyes to the large orange crests that were now a bit ruffled after a night’s boozing.

Bjorgir was getting his warband out and about and was having difficulty with it. That barrel of Bugman’s really hit home in the warband, but was a welcome reward after days of rummaging around these blighted borderlands. They found this sort of derelict outpost of a city and finally had some stone buildings around them for the night. These nights in the open sky were not good for a dwarf was Bjorgir’s opinion. Of noble born Bjorgir was used to the big halls and rooms in Karak Bardag, the hold of Dwarf king Dordom. As a lad Bjorgir was always curious to what was outside the hold. Books telling of fame and fortune (and the gold of his ancestors) led him to gather a warband around him to start looking for this fame and fortune.
He started heading out of the hold with his longtime friend Grach SplitRock an upcoming engineer in Karak Bardag. But as an engineer who wants to go looking for ancient artifacts long lost to the hold, the warband was an excellent way to do this before returning to the hold and really settle there with his skills.
The rest of the warband consists of a thunderer, Grom Blacksmoke, they picked up along the way and a beardling, Harri Longbeard, who is quickly becoming battle hardened after experiencing some encounters and skilled for driving a cart.
The goal for Bjorgir is to gather as much wealth as possible and driving home a cart full of riches. The borderlands and Cathay in particular should be the country where not much dwarfs ventured but it is famed for riches and fortune.
Last night they arrived here in this bordertown and it seems some information on a cash of Cathayan silks was to be found here. “OK, Durri and Loki, only questions to these poor villagers, no breaking stuff and specifically no DRINKING!” Bjorgir was instructing, “We don’t want to scare these poor people here.”

A house to house search started and the first houses some questions came with handy answers. In one house Durri got a bit too excited and menacingly came close to one of the villagers. With two big dwarf axes only inches from your nose, you’d be very willingly telling of anything you know, especially when there’s a big bulky dwarf with a very angry looking bright orange crest behind these axes.
While going from house to house Grach was getting up the stairs alongside one of the buildings to the second floor and saw some activity at the other side of this cluster of houses. Some odd forms were flowing between the buildings. Also some screams and shouts were audible. “Was that a guy with tentacles?” Grach was thinking, “Am I seeing this correctly?”

Discarding the strange viewing and subjecting it to last night’s drinking he went further with his investigations. Still some strange noises and screams seem to be emerging from the other houses. Upon leaving a house after questioning the inhabitants, at the far end of the street a group of weird deformed looking men were eying the dwarfs. In moments some unwieldy forms flowed towards the dwarfs and a fight broke out. One of the slayers was occupying 4 Possessed life forms and wielding his axes like a madman.
Meanwhile Bjorgir was getting around the back of the other houses to get the last pieces of information and soothing the people living here. At the front lots of battle noises filtered through and the Noble couldn’t wait to get outside and join his fellow dwarfs.
Outside the engineer was shooting away at the Possessed and the slayer might have found his doom if it wasn’t for the wallop he got from the lowlife Posessed leaving him without his axes. There’s no honor in these Possessed.
Eventually due to some chaotic bookkeeping on the Possessed side and quick thinking of the dwarfs on getting around the back to get information, the dwarfs found all pieces of the puzzle and the battle was over.
A lot of casualties on the dwarf side and none to be seen on the Possessed side, so who really won the battle? Luckily all but one dwarf recovered from their injuries.
At least some new entries into the book of Grudges for the dwarfs and there was gold to be had for all this new found information. Grom Blacksmoke and Crumble Dubnose were already discussing where to get a ponywagon for transporting all their new found ritches. This until Bjorgir came between and firmly laid out new plans to first equip the warband better and look for new warband members before really starting out to accumulate all these treasures to be found in the borderlands. With more warband members they could not only get to the treasure but also defend the treasure already in their possession.
In the end they looked for and bought new axes for Loki and found a replacement for poor Harri Longbeard as well as a thunderer who wanted to join the Alequaffers.

20100618

The fight at the monastery (a battle report without pictures)


The chaos wizard sat down behind the desk in the room. On the other side some of his minions were sitting quietly making sure not to attract attention to them. Since the last encounter with a group of dwarfs, their leader was not in a good mood (and that was an understatement). "I should have never left the path of pestilence" He muttered to himself. "Ever since I lost the mark, things are going downhill. Look at us now, seeking shelter in a forsaken monastery of which deity I don't even know".
"We had to pretend to be humble humans and our weapons and equipment were taken away. Our most blessed members had to be smuggled inside to prevent the monks to notice their chaotic gifts. Well, serves them right, they weren't even capable of finishing off some meager humans and were humiliated by dwarfs. Nevertheless, right now I need all the followers I can get. One of my bodyguards mutants and a henchman were still missing".
There was a knock on the door. The wizard indicated to one of the henchmen to open it. One of his colleagues came in: "Master, Shyshy is conscious again. However, he has a nasty wound on the chest. And there's more, apparently we're not the only guest in this place." The wizard looked up surprised and gestured that the henchman should continue. "In the other wing and probably also downstairs, there's another group. Ticky said they smelled like beasts and went out to investigate." "Father Nurgle" The wizard mutterd, then he recovered. "You, get back to Shyshy and get him over here!. The rest, come with me."

The henchman ran through the passage towards the room were the wounded possessed was looked after by one of his fellows. When he walked in, he found them both standing, ready to strike at anyone who would come in. "Come on, it's me, the master needs us". Suddenly there was the noise of fighting below them and the sound of people speeding nearby. "Come, hurry up!" The henchmen repeated.
When the three cultists stepped into the corridor, they bumped into three monks, looking in a way similar to the ones that had welcomed them earlier that day. But at the same time, they looked very different: Menacing and ready to fight.

Downstairs Ticky, the second possessed, had been sneaking around until he found what he was looking for: a fight. Monks were fighting beastmen at the bottom of the stairs! (His nose had been right). He charged in and an even more chaotic (..) fight evolved. The involved monks were taken out of action quite fast, but then Ticky was amazed to find himself stepping out of the fight. A beastmen shaman stepped forward, smiling as his hand seems to control Ticky's movements. The shaman gestured upwards the stairs and without having a say in this (but not to his complete dissatisfaction) Ticky stormed up the stairs, attacking the monks that were trying to quietly leave the room.

On the first floor the fight between the monks and the three members of the possessed warband was joined by a small group of beastmen. The beastmen had stolen the spoils of war by taking the stunned and knocked down monks out of action. This led to a fierce fight between both the groups of the children of chaos, with the monks being crushed in the middle. When the wizard and his retinue (finally) joined this brawl, the monks decided to leave their monastery to the barbarians (for now).

On the ground floor the monks fighting Ticky followed their leaders example and fled. Ticky took a deep breath and with a heavy roar managed to break the spell of the beastmen shaman. The shaman considered his options: On the top floor his minions were outnumbered and it would take too much time to reach them in time. Especially, since a raging possessed was standing on the stairs between them and the main group of the Beastmen. On top of that this wonna-be-spawn looked like it was going to charge and make this fight all to personal. It was time to leave this foul human place and head back to the forest, the shaman decided.

Once more the wizard sat behind the desk. He felt a lot better now, his men had finally shown some fighting spirit and on top of that good treasures were found in the monastery. Even a lone monk was found during the pillaging of the building. The man lay down on the floor, inside the heptagon that was drawn on the floor. The wizard sighed and stood up and dropped the blooded knife on the table."You've suffered long enough and will join the feasts now" The bound monk shivered when they glance each other and tried to break free. "No use, no use" smiled the wizard and opened a small, battered book. His slow murmurs started to fill the room. The outer bounds of the heptagon started to glow in a strange green light.

The warband left the monastery in better shape as when they had arrived. In contract, the state of the building was (argue-ably) worsened. It seemed that overnight it had aged and rotted as if centuries had passed. More over, small demon like creatures swarmed over the roofs and even fouler shapes could be seen through the moldered shutters. The wizard smiled when he looked around, next to him stood a minor demon of Nurgle, a blessing of the true chaos god. "Come children, we're no carnival yet, but we must feast anyway"