this is a statement that comes by quit often these days. As a matter of fact the 2nd hand market for old (school) miniatures is thriving. A lot of classics come bay on sale-facebook pages and the different fora. Is this related to the end times? Is it the end times for old armies and old miniatures? Maybe it is just me and a more nostalgic mood related to the game with the end times near? Maybe so but the end times books I am reading right now and these are great (in my opinion that is). The over the top battles with extreme characters is fun to play with especially in a triumph and treachery setting; I love it.
Ok back to the old school mini's. The fact is I come across loads of cool very old models these days. Dwarfs, Tzeentch deamons I love the older models. Hard to find and when they come by they are not too cheap. Sometimes high prices for the more rare models. Sometimes batches come by for a good price. Interesting since the price per model is then really good. But a big load of mini's in one good builds towards the lead mountain. On the other hand how often does such a deal come by you think. And when closing the deal a couple of days later even more and bigger batches come by.
Still we want to buy all the mini's! Why? The time to paint it all is limited. To play with it all is near impossible (10000 pts games last way too long :)).
Maybe it is just the hobby, the collecting the nostalgia and everything together! Maybe it is now that those batch deals come by and stop for the next years :). Or maybe everyone is waiting for 9th edition and they want to play and are clearing their shelves to be prepared to buy all the new mini's!
Some gamers are mostly playing skirmish games, mostly Moonstone nowadays. And we're starting a DnD campaign in 2025! We build terrain and paint mini's.
20150515
buy all the mini's
20150326
Treachery and treason, there's always an excuse for it
The last few weeks our no-we-re-not-a-club-club played quite a few games of the Triumph and Treachery multiplayer variant of good old Warhammer Fantasy. This add on to the rules allows us to play games of warhammer with
- small armies (so even the found again box of old minnies will do)
- a random number of players (it's alway hard to find the time)
- all in the same game...
One surprising observation is that the game is actually balanced, in a very randomly almost story telling way. Back stabbing, breaking treaties and pacts and intense battles take place on the battle field. And all the while generals and deamon keepers are having a good time (and drinking beers :-)
Key feature IMHO is the way T&T improves standard warhammer by having a more 'interactive' way of playing. The order of play in a round is determined randomly (by cards). Even more important is the way that during a players turn the opponents stay/become involved by the choice of the 'enemy of the phase'. Each phase (movement, magic, shooting, close combat) the operative player chooses one (and only one) enemy whose units can be charged, harassed, shot and fought in that phase. All other models become de facto scenery and are 'safe' in that phase.
This combined with event that cards that can interrupt the 'normal' order and chaos of a warhammer game, makes for a very hectic and alternating battle. Players have to deal with the possibility of a long latency between manoeuvres or in contrast, two turns in direct succession that must be converted into success...
What do we play with then. It all started out with a mad idea for 5 players to start a sort-of-escalation-league. The deamons were beckoning and we decided all to take on one deity with one player being (literally) undivided. 500 points was our starting value and this being ideal to play some small skirmish like games. At the first evening of gaming everyone showed up! Eek! So many games in a row and/or parallel does not fit in one respectable evening gaming. T&T was taken from the shelves and the first game was on the way. The skirmish like setting combined with T&T proved very playable. We played this setup many times now and upped the deamons to 750 pts. Still good play!
Then we got better and the games with 5 or even 6 people took us only 2-3 hours to play! Wow! We also found out a lot of cards from T&T weren not played due to the fact they targeted warmachines or shooting phase. With all deamons and only 750 points this was not really happening.
Exactly the time to introduce other warbands that have been slumbering in the cupboards for a while! Dwarfs, beastmen, ogres and skinks entered the fray. Now gaming was even more diverse with 3-4 player T&T 750-1000 pts games. It keeps the " balanced" feel as mentioned before. The randomness makes a lot of fun gaming. The introduction of other races in what started out as deamon-escalation-league proved longer and more complicated gaming and thus more challanges, more reading of the rules and longer game nights! :)
Now 3 weeks in a row, friday night was game night and many a WHFB battle was fought with the T&T ruleset. I attended 2 of these 3 games and they were in a setting where we had 3 and 4 players present. 1000pt games they were and with a diversity of armies. I played my Ogres once and in the last battle my dwarfs were present. Being the only one there with warmachines this was directly the focus of attack and I got only 1 shot off!
Interesting to see what tactics work in T&T settings. With the dwarfs a tanked up dwarf lord on shield bearers managed to kill of all monstrosities that were beastmen or skink equivalent. Is a lone super character a good option then is the question that arrises? I still think that good units in these small amount of points can win you the game since maneuvarability is a good asset in these treacherous environments. With all the cards that can be played you're never sure your plan will work out as planned!
So treachery and treason are great ingredients for multiplayer games of WHFB for us. Great fun and continuously new situations to encounter and cope with!
What do we play with then. It all started out with a mad idea for 5 players to start a sort-of-escalation-league. The deamons were beckoning and we decided all to take on one deity with one player being (literally) undivided. 500 points was our starting value and this being ideal to play some small skirmish like games. At the first evening of gaming everyone showed up! Eek! So many games in a row and/or parallel does not fit in one respectable evening gaming. T&T was taken from the shelves and the first game was on the way. The skirmish like setting combined with T&T proved very playable. We played this setup many times now and upped the deamons to 750 pts. Still good play!
Then we got better and the games with 5 or even 6 people took us only 2-3 hours to play! Wow! We also found out a lot of cards from T&T weren not played due to the fact they targeted warmachines or shooting phase. With all deamons and only 750 points this was not really happening.
Exactly the time to introduce other warbands that have been slumbering in the cupboards for a while! Dwarfs, beastmen, ogres and skinks entered the fray. Now gaming was even more diverse with 3-4 player T&T 750-1000 pts games. It keeps the " balanced" feel as mentioned before. The randomness makes a lot of fun gaming. The introduction of other races in what started out as deamon-escalation-league proved longer and more complicated gaming and thus more challanges, more reading of the rules and longer game nights! :)
Now 3 weeks in a row, friday night was game night and many a WHFB battle was fought with the T&T ruleset. I attended 2 of these 3 games and they were in a setting where we had 3 and 4 players present. 1000pt games they were and with a diversity of armies. I played my Ogres once and in the last battle my dwarfs were present. Being the only one there with warmachines this was directly the focus of attack and I got only 1 shot off!
Interesting to see what tactics work in T&T settings. With the dwarfs a tanked up dwarf lord on shield bearers managed to kill of all monstrosities that were beastmen or skink equivalent. Is a lone super character a good option then is the question that arrises? I still think that good units in these small amount of points can win you the game since maneuvarability is a good asset in these treacherous environments. With all the cards that can be played you're never sure your plan will work out as planned!
So treachery and treason are great ingredients for multiplayer games of WHFB for us. Great fun and continuously new situations to encounter and cope with!
20150217
Panthera pardus

Finally my Flames of War Panther are finished! Just in time to support my good friend Tom at the tournament next saturday. And off course just in time to kill off my T-34's and JS-2 when we batttle it out at this tournament....



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