20100603

BTB: Blockade

Note: Pictures to be added.

The evening was still young and playing scenario's parallel is quite a good feat. Very effective playing compared to the massive time consuming multi player battles we usually play. There is still time to set up a new scenario and start playing. Winner against winner for me this time. Since the Posessed won the other battle and getting a slimy egg, I got to go against them for a change. Already my opponent was dreading my dwarves and of course my dicerolls. That started right out good since I got to choose being a defender or the attacker. My dwarfs are typical defender material so that was not a hard choice to make. The groaning of my opponent made it more clear how good a choice this was for me.

The watchtower in the middle and some forest to one side, the 2 handgunners I have took their high position and the slayers were ready to charge out when the enemy comes near. For some reason the Possessed thought it a good idea to split up and attack the watchtower from 2 sides. The game started easy enough with the posessed approaching and the dwarfs trying to shoot them. For some reason in turn 2 already the supplies wagon entered the table with 5 guards. From experience after the battle these guards are good fighters! The wagon moved on to the field and towards half of the posessed from the back. In no time they were fighting!

From the other side the Posessed tried to make it through the woods. Sinces these are the borderlands and these are howling woods, the Possessed where so scared it took them literaly 4 turns to get through a bit and then still one Possessed was to scared and stayed behind. All the while they get shot every other turn and this diminished the Possessed significantly. Almost my expert Dwarf engineer managed to shoot the Possessed leader in 1 shot at the first turn of the game (as with the necromancer in the previous battle) but it was not meant to be this time.
The half the possessed getting slaughtered by the guardsmen (who also were having trouble of course), and upon seeing this carnage the slayers leaped out the watchtower and charged into the melee, making a definite mess of the left Posessed. The other half was now in hiding under the shadow of the watchtower. Some shooting there in in no time the Possessed were routed of the table, making the dwarfs victors again. Having the cart in the watchtower earned them some campaign points and again the dwarfs found considerable weirdstone and treasure ready to equip them better for scenario's to come. There might even be enough money to buy a pony cart for starters. This to carry all the wealth they have and are about to accumulate.

BTB: Avalanche

Note: pictures to be added!

The first real scenario's are going to be played for our Border Town Durning Scenario. The beastmen and the the Blackbloods are entering the dungeons with the Horrors of the Underground. Myself put my Dwarf Treasurehunters against Ludo's new Undead warband in the Avalanche scenario.

The avalanche scenario is a quite scary one for the dwarfs. you don't know from what table edge the giant avalanche will come. Dwarfs are fable for their adventure skills but running away from an avalanche is not their cup of Bugmans (or stein for that matter)!

The scenario we put out had some sparse terrain items like rotten trees, a graveyard a small road and one abandoned inn. Not much room to hide against gale force winds, blizzard conditions and the bitter cold. Sturdy dwarfs as they are, the treasurehunters pushed through the snow towards the abandoned building with the rumble of an avalanche from one side! They directly started moving away from the deafening roar of the avalanche. The engineer all of a sudden spotted a foul undead necromancer approaching fast from out of the graveyard. He takes his perfectly engineered handgun and from a large distance with the first shot kills the necromancer instantly.

The echoe of the shot is reverberating through the valley and after some seconds a new rumble can be heard over the already present avalanche noise....a new avalanche is triggered. Now it comes from the other side closing in the warbands in a very narrow funnel.
The giant avalanche is suddenly approaching rapidly towards the building in the center of the field encapsulating the Undead Vampire. The last thing he heard and saw was a dark rumble and lot of white. The dwarves start hacking away at the remaining undead who are now in a very tight spot. The next turn the undead route with their vampire and necromancer of the field. The dwarfs narrowly escape the avalanches of snow and actually take home a lot of weirdstone. These mountains are a good trove for dwarfs "mining" for weirdstone.

20100521

Border Town Burning: The campain starts

After playing lot's of multi player Mordheim games, that were a lot of fun, it is time to start something even more organised. What more logic then to start a campagn! And what more logic then to start with a campagn that is already thought out: Border Town Burning. Something different then the scrirmishes we did in the town of Mordheim but something new that requires some new tactics, new choices, new models. All new elements to spice up our Mordheim evenings to come.
The start of the campagn is al about the new warbands. What choices did everyone make and will it work in the campaign. lot's of opportunity to start with an experimental warband or just start with existing ones that are well thought out, so focus can be more on tactica? Choices, choices, what to choose?

The warbands that the now four of us start with are:
Beastmen
Posessed
Dwarf Treasurehunters
Dark Elves

The first battle to get a bit used to this campaining is a bar room brawl. No weapons or armour, just a freindly night in the pub ... until someone spilled the beer of one the dwarfs, and all hell broke loose! In all floors of the inn fights break out and it was not long until only one was left standing. The dwarfs and dark elves get stuck in right away during which the possessed take care of some darke elves too. The beastmen are apparantly more resilliant and around the fountain at the front of the inn they remain standing until the end of the game. Apparantly these strange hoofs are good for one thing: enough grip to stay upright.

All warbands but the dark elves have no real casualties to speak of. The dark elves were not made to hang about a rowdy inn and get stuck in this brawling. They are already too weakened to really start this campaining. I always thought these fragile elves were no use for real adventuring. This proves 'em right :)
Next time the first 1 on 1 games will be played and the warbands will be working for their campaing points.

A small note: this was the first game in the Mordheim Attick, which was just converted. A great playing area if I may say so.