7.21.2009

Multiplayer Mordheim scenario's

Incredibly but true, up till now the 'members of somegamers' show up almost all of the time when a battle is planned :-)

This resulted in lovely, bloody, multiplayer Mordheim battles. Since the orginal book does not contain that much multi (more than 2) player scenario's, we normally used the ones provided in later white dwarfs. Since my collection of Town Cryers is MIA, that source of multiplayer and other scenario's was not available.

Fortunately, all Town Cryers have been made available here! Last time we used the Gauntlet scenario found in TC 21. Good fun, deadly for my warband though.... (Thanx to Eric Johnson for writing that :-)

So, what are the candidates for the next session? Here's a list with multiplayer scenario's found in TC's:
13: the sword of the herald (requires referee)
21: the gauntlet (requires Heroquest tiles)
22: assault on the rock (SoS)
23: the bodyguards
25: blood hunt (dramatis personae), the item lost (dramatis personae)
Personally I hope we'll choose the 'body for our next battle...

7.08.2009

Paint Session Goblins (2)

A new paint session for the gobbo's just finished. In the previous post you could see the first stage of getting the green color on the skin of the gobbo's. Now the goblins get their layers of highlights after the goblin green and green ink. A new highlight of goblin green is applied after which a transition to rotting flesh green is applied. It is finished off with a some layers towards bleached bone. This is the status right now.

Mordheim: The Gauntlet

Last sunday, the weather was hot and the game was ablazin'. What a way to start a post on the latest Mordheim game. The four of us were tricked into The Gaunlet scenario by Arjan. It looked fun up front with all the tiles in the table and the fact that we were running through corridors. Especially my gobbo's were thrilled at first to enter the maze (the squigs were almost not to be held). How did it all go then. The following is a summary of our game.
It started out all difficult with the goblin bos being a sneaky git. He could move D3 gang members on the board before anyone started. The boss himself went first on his giant squig...triggerd the first trap...gore and dead bodies dropped from the ceiling...and...the gobbo got so scared that turned on the spot and bolted back towards the entrance. He fleed directly of the board (which is quite smart considering the fact he jumped 11 inch on the board!). The orcs from Hans were lucky enough to really start the game. His orcs entered the battlefield with a lot of rummaging and directly tripped 4 traps! Bolts were flying, gore dropped from the ceiling, snares sprung nets but still they survived. A good start to explore the first inches of the dungeon.

The Nurgles are next up to enter the dungeon. The nurgles slithered on the board and ... triggered a trap (of course) ... and one of the chaos worshippers opened a pit ... dragging a total of 5 gang members into the hole! Let's see if they get out in the next turns.

The gobbo's turn where all gobbo's may enter the dungeon. They squabeled a bit on the board and because of some animosity among them Daft Wullie went into a frenzie and attacked one of his mates: Wee Bobby. In his run into Wee Bobby, he skewered him directly out of action. Also the gobbo's triggered a new terror trap but this time held their nerves.

Now it's the halflings turn. Ludo decided to leave the biggest part of his gang home. They were probably too scared to even come in the vicinity of the dungeon. Only the sergeant and a couple of halflings entered the dungeon. They are best in being stealthy enough in the dungeon and not triggering the traps! Still the halflings ran onto the field and triggered 2 traps.

2nd round started with the orcs and the nurglings triggering very little traps. The Nurgles had to climb out of the pit of course. The gobbo's sent a squig towards the halflings, but (as in other games also encountered) the halfling proved very sturdy and even though the halfling was netted by a previous trap it won the combat! One of the other gobbo's made a run for the treasure put triggered a terror trap and ran directly back again. The gobbo's were not lucky and didn't held their nerves against all this gore dropping from the ceiling.
With a relative easy round we enter the 3rd round. The Orcs were ready to move and they all did. By some miracle only one triggered a trap and ended up in a cage, which he smashed directly.
The Nurgles were recovering from the big pit and on their way towards the centre of the dungeon triggered some more traps. One of the Nurgles got caught up in a snare and another one didn't make it out of the pit yet. The plague bearer triggered a terror trap but since he was more terrifying himself there was no real issue there. A Nurgle gang member got into a fight with one of the savage orcs and exchanged some blows.
The gobbo's are up again for some action. Their leader gone meant that the other bosses were eager to show their leadership skills. They urged all gobbo's on towards the centre of the dungeon. The fanatics were in range of the enemy and were released into the ante chamber. One of the fanatics triggered a trap that sent a ball flying towards him, but since he himself is an expert in swinging a metal ball he dodged it easily. The running gobbo's triggered all traps that sent 3 cages flying down trapping 3 goblins.
The halfings turn is a bit silent. One of the pitted halfings failed to get out of the pit and the netted halfling cannot be bitten through by the squig.
We come to turn 4 where 8 savage orcs start moving and they do this so carefully (ORCS?) that no traps are triggered. The orcs are now in the treasure chamber as well and see the squigs running around. They start slinging rocks at them but 4 slingers mis all the squigs and bounce of them. In some hand to hand combat a Nurgling gets squashed.
The Nurgles are go! One gang member gets out of a pit and one still remains in his pit (he must be practicing his biceps?). The Nurgles are also in the treasure room and face green lines left and right (the savage orcs to the right and the night goblins to the left). The plague bearer gets sent towards the treasure and an abys opens that he narrowly escapes.
Within the gobbo's it is mostly cages that are battled against. They can't get out of them by the way. The 2 fanatics don't inflict wounds on the nurgle leader but also survive getting clobbered themselves. The plague bearer is still alive and even manages to kill a squig. The squigs get a hard beating this battle.
The halflings again start to shoot like madmen but the quig they target survives.

Turn 5 starts and the orcs poke each other to charge a squig. One of them can't bear the shame and heads for it and indeed kills the last squig. All gangs circle each other now in the central room and no one goes for the treasure. A lot of hand to hand combat starts among the orcs nurgles and goblins. The halflings keep their distance to survive the fray. The gobbo's get decimated and the nurgle boss gives his enemies a good pounding. One of the savage orcs is brave enough to pick up the treasure and even manages to hold on for 2 turns. The halflings only briefly sneak a peak in the treasure room and the game ends.

The orcs found some gold coins and a suite of light armour after all this carnage. What a scenario, what damage. One pro is that surviving a trap gives experience. That can end up quite good if you survive.

7.05.2009

It's 30 degrees (outside) so let's have a battle

In about an hour we'll (hopefully) see battle again (no worries, just on the table top). Recently I found a hidden treasure on the web: A collection of scanned Town Cryers: here (A big THANX to Svenn!).

I vaguely remembered there was a scenario in the old days that made use of Heroquest tiles. Since I bought a second hand set of Heroquest (more or less complete), I am thinking/planning on combining Heroquest with Mordheim. So today, being the host of our game, I'll 'force' my companions in playing the 'Gauntlet' scenario. Hope they still like me afterwards... and hopefully they will hate my warband even more ;-)

6.30.2009

Paint Session Goblins(1)

Recently I decided that tuesday night will be a regular painting slot. Our gamers are invited to stop by for some painting, modeling or just having some coffee and a chat about new warbands, upcoming games and whatnot. I've just finished my first tuesday evening painting and of course want to share with you the results.
For long I paint model by model. Sometimes I have severel projects going on but basically it's painting one model at a time. Now I wanted some extra models for the Wee Free Men warband, to easily switch when weapons change or extra warband members have to be hired. I also got a new (real!) night goblin shaman model from Hans that needs to be painted. Therefore with all these new models to paint, I decided to paint them together. Same stages for every model at the same time. Consistency of shading, color, highlights, inks etc. are now guaranteed basically, so actually it's quite a pre. Not too much at the same time but around 5 models will do for now. See how this will work out.
Current stage for all models is that they have a base coat of goblin green where needed (face, arms and legs) and a black layer on all things clothes related. Some parts where dark shading is needed I also aplied a bit of chaos black. For all Goblin Green parts I inked the creases with dark green ink. Now they can dry and the next time I'll (highlight) a new layer of Goblin Green to have nice tight dark green edges and deeper areas. After that I'll highlight the green parts up until almost white edges.
What are the results for today then! Okay, here they come.

First up these 3 guys, they are from left to right: a snotling modelled to hold a big mushroom (only black undercoated for now), A night goblin holding a spear and another night goblin holding a spear (also modelled an arrow through its hat!)

In the centre of this picture you'll see a night goblin champion. I removed the shield holder on its left hand and remodelled the hand again.

How cool is this project! It's of course a squig standing on half a goblin. Modelled the squig so its leg could actually stand on the head of the gobbo. The gobbo is half dismemberred and notice the foot standing beside the model. That will eventually stick out from between the teeth of this squig. How vicious and evil can a squig look eh!

This is the night goblin shaman I was talking about. First stage of painting obviously. He will probably get a couldron with some purple or bright green broth in it.

This is obviously a work in progress in a further stage that I wanted to showcase. This is my new Night Goblin Big Boss mounted on the giant squig. It is quit far finished already, but I am having trouble with the base. The idea is a spear in the ground and a giant musroom, but what to with the rest of the vast base..... Probably keep it "clean" with some grass or sand..... still thinking about this one.

6.22.2009

Review: Felix and Gotrek first omnibus

A blog about Mordheim gaming is linked to stories of fabled heroes wandering the realms. Therefore I found it appropriate to add a small review of the latest book I'm reading.


The stories of Felix and Gotrek exist for some time and they are now available in a handy paperback omnibus (there are 2 actually, the second omnibus I also have, but first this one has to be read of course). As said an omnibus containing 3 books, giving you approximately 800 pages of reading material. I'm now half way the first book and I have to say it reads quickly (more info on the book on amazon).
For those of you who don't know who Felix and Gotrek are: Gotrek is a Trollslayer and Felix a human with some noble (educated) background. The story is that Gotrek saved the life of Felix (he was almost trampeled) and they got drunk and took a blood oath. Since then Felix is sworn to follow Gotrek to note down his heroic adventures and write down the story of Gotrek and how he eventually dies in some epic fight. The Trollslayer has undergone some crime in which he lost his honor and now he is sworn to roam the lands to meet his death in some fight against a truly big enemy.
Felix and Gotrek take up all kinds of adventures in this first book. It mostly are small quests where they start in a city, adventure out in the lands and mountains, find some gang of beastmen, chaos warrios, troll, slay them and head back to a city. In that sence it is a bit tedious that the same concept returns. But reading the fights they get in is high tension reading and a lot of fun.
I was already thinking of starting a dwarf Mordheim warband and when reading Felix and Gotrek this becomes more and more appealing. The dwarf society (and specifically the trollslayer) is definitely a good idea to start a warband with. Also reading this book gives some background on how dwarfs also venture to cities and are not alone to be found in the mountains burrowing deeper and deeper! I think the new dwarf warband will have a Gotrek theme around it.
When I'm a bit further in the book a new update will follow. Tips for other books are welcome of coarse!

6.16.2009

Fizzle & Shizzle

I’d like you to meet the newest member of da ‘Ooliganz. It’s my shaman Shizzle, freshly recruited as a replacement of his brother (and fellow shaman) Fizzle. Fizzle came to an untimely end in the last battle after a bullet from an Averlander pistol hit a soft spot of his otherwise thick skull.



Fizzle is nonetheless worthy of a place in the hall of fame as he was the reason why da ‘Ooliganz made the trip to Mordheim in the first place. Hoping that the consumption of wyrdstone would help improve his (at best) rather mediocre shamanic skills, he convinced the leader of his tribe to send an expedition to Mordheim by drawing a vivid picture of fat lootz and ‘eadz to bash in.

Well, the promise of fat lootz and ‘eadz to bash in proved right. But sadly, it turned out that it didn’t help his shamanic skills very much, as he managed to cast only one successful spell in 5 battles. The fact that Thrall, the leader of da ‘Ooliganz, decided to sell all the looted wyrdstone for hard cash instead of giving some to Fizzle probably didn’t help either.

Anyway, after Fizzle’s demise Thrall decided to hire his brother Shizzle as a replacement. It won’t be long before he can prove himself in battle. Hopefully he will turn out to be more talented than his brother!