Showing posts with label Adventurers. Show all posts
Showing posts with label Adventurers. Show all posts

4.22.2010

West Gate House: Mordheim and chopping trees

Silence lay down in the city of Mordheim. During the day all creatures of the night are out of sight. At the west gate house a lumbering Oak tree is swaying in the wind. Or is it swaying to hit passersby to keep it from coming any closer. It is rumoured to hide a big treasure of some sort. how this tree became the protector and how a tree became a protector is all subject to the 2-tail comet striking down. This evening the slayers venture out to investigate this Oak tree and it's treasure. After a night quaffing ale this is just the activity to get out and about. While approaching the west gate house and the aquaduct, the tree is already visibible. It looks menacingly gnarly in this twilight (link to scenario)

.

In the disctance hoof sounds and some loud adventurers group can be heard. More are about this night to venture around this tree....

The slayers group up and make their way across the city slowly and carefully. You never want to miss out on a good fight somewhere to seek your doom (or find good treasure for that matter!). In the meantime the adventurers in the distance found some trouble to the sounds of it. The scraping and lurching noises of some foul undead have been encountered apparantly! A vampire is just the thing for the slayers! They have a record of getting rid of these suckers! It is too far of for now to start running towards the melee (maybe only some zombies, no glory in dying at a loose zombie bite there is).

It appears the tree is moving about lightly, but it could also be looks decieving. Was it moving towards the well to get some of that yellow foul smelling water? Upon approaching the big Oak, it is not alone over here! Some small saplings are in the way. Just the thing for some dwarf slayers with big axes! In no time they start chopping away at these no good in-the-way branches.
At the other side of the aquaduct beastmen arrive to also find some sapplings. In stead of lifting a hoof or nibbling these branches the beastmen find themselves attacked by these woods ad a fight starts here as well.

The adventurers and undead are more busy with each other then with trees and the slayers find a free way to the big Oak tree which is now swaying violantly with it's big branches. One hit from these will nock you right out of your Mohawk!
5 Slayers charge the big fellow and start chopping. Since this is a big old gnalry tree it can take some hits. The slayers get 2 big cuts in right away. The tree starts fighting back! This is nog little defensless tree mind! This is heavy stuff. From the other side beastmen pour in for a claim to chop down this piece of wood! The slayers are carved of better wood then these beasties since the beastmen get swatted away quite easily by the tree. The slayers dodge and parry with all axes and might they have. After a while they get some more chunks carved out of the tree and it starts to topple, but not just yet! It is still harrassing the dwarfs with big branches that can flatten a man! This is a glorious battle and all slayers want a piece of this, this could be a glorious death (although from a tree....).

After more rounds of hacking away one of the slayers with a monstrous double handed Gromril axe hits THE spot with all his might, this is the final blow and the Oak tree goes down. What a fight what a tension, but they did it.
In the background some noises of fights between adventurers and undead die down and the beasties also find this a good moment to look for trouble somewhere else in the city of Mordheim.
The night now really comes in and it is a good moment to end all this and find a good ale somewhere. The slayers are till somewhat in batlle frenzie but one of the clansman is clear of mind to remember this was all about some treasure.....what about this and some digging and rummaging begins....

3.27.2010

A hoof's tale

It was a rainy fridaynight. Mordheim was at it's best, gloomy and dark. A bit cloudy, but mostly just a sad sight for the eyes. Along one of the many streets the Noble Quest, lead mainly by Alysa the runaway princess, was looking for trails that could lead to her abducted and beloved father. It had been over a month now since the old man was taken before her eyes. Chaos at work, no doubt.
"I thinkz we lost", uttered Grom the Barbarian. "You're always lost, or hopeless" Selena the Wizard responded. "Hush ... be silent", Mortifax the Dwarf said with a low, almost hesitating voice. "We might not be all alone after all....". The group stood still for a moment, agreeing that it all of a sudden had become awfully quiet,even for a city as empty as mordheim. "I'll take lead from here", selena said. "It would be wise to split into 2 groups, this way be can easily look for tracks of your father Alysa". Grom, Mortifax and Alysa took Victor and Olaf, the newly acquired "cannon fodder" to the right wing, while selena and Gabriella the Elf decided to bring along their "cannon fodder" by the names of Eric and Lars to the left wing. In the center a huge ancient ruin was found. Obviously the remains of some incredible tower, in a long lost past.

All of a sudden Gabriella overheard something. Her sharp and well trained ears heard a lot of noise, coming from 2 directions. It was the sound of hoofs! Very strange, as horses are rarely seen in the desolated city of Mordheim. In the dense fog, at the other end of the streets, a pack of beastmen appeared! How unlucky, the Noble quest was tired and hardly prepared for these evil and vile creatures of chaos! "What do we do now?" Selena replied, somewhat frigthened by the monstrous appearance of the half horse/ half goat-men Centigor, accompanied by the half goat creatures with their red eyes and big weapons. "Fly up to the tower and see how many there are", Gabriella replied. "Quickly"!

The beastmen, who had spotted the adventurers as well, decided to split into 2 groups too, ready to take down these wandering spirits and make sure they serve as a nice meal for the chaos gods. Poofhoof the Shaman took a couple of hounds and sturdy warriors and headed off to seek and destroy Grom and fighters, while the general and centigor, accompanied by 2 hounds as well, decided to go for the elf and wizard. While Selena had cast her flying spell to gain high ground up in the tower, Gabriella started here volley of arrows on the hounds and hoofed creatures. Somehow though, none of the arrows made it through the scaly skin of these beastlike creatures! If even elven arrows could not pierce them, what on earth might kill them? Very quickly the elf found herself and her 2 companions charged by the very speedy dogs of chaos and their furious alcohol-fueled centigor. While eric fought of the hound, Lars was soon on the ground, having one of the hounds biting away on his mace and dagger. Meanwhile the centigor took a mighty swing, but his mace got stuck in the ground. Gabriella hesitated not a moment and struck the centigor on the legs, rendering it disabled for a long time. With a mighty roar the centigor went down. Angry by this foul move, the beast general made a mighty leap towards the elf, hitting her with his mace, knocking her back a few feet straight into the wall. Gabriella was instantly knock unconcious and removed from battle. Selena attempted to kill some of the beasts from up in the tower, but was disturbed when one of the beasts crashed in the door and headed upstairs! Knowing she would never win a close combat against such a skilled warrior she quickly casted the flight of zimmerman. With only seconds left to live, she managed to fly away to safer ground, only to hear an angry roar behind here.

Meanwhile, at the other flank of the streets, grom and fighter horde ran into poofhoof and his retinue. The warriors did not hesitate for a moment and decided to charge the hounds. One of the hounds had a strange amount of muscle-power, unlike any other hound Grom had ever seen. It was clearly under a spell of some sort. Grom took a huge swing with his double-handed sword but missed! Somehow the hound was not only very muscular but also swift as shadow. With big leap and bite, it took down grom in one attempt. At the same time Alysa got into battle with the other hound, while Olaf and victor were shooting the other hoofedbeasts from a distance. Seconds later, poofhoof was storming towards alysa, furiously swinging his staff at her. Poofhoof managed to hit Alysa directly on her left arm, knocking her several feet away, breaking her arm no doubt. It was at this time, while grom was crumbling back at his feet, that the Noble quest decided to flee the battle. These foul creatures were no doubt much too strong for them, so it was best to just run. Luckily, the beasts had found what they wanted and decided to let the adventurers leave. This way, the could kill them on the next encounter.

Results:
- Victory: Beastmen
- Casualties:
- Adventurers: Alysa misses next game, Gabriella and Alysa down, as well as 2 cannon fodder.
- Beastmen : Centigor misses next game, only the centigor went down.

Pictures will follow!