New Warband: Dwarf Slayers

New Warbands are always difficult. What to choose and when chosen a subject what will be the contents of the warband. I started playing a night goblin warband in Mordheim and I almost finished the last models for this warband. With these done I have a big set of gobbo's to create a warband and change a warband with. Final items are some bases for now.
So a new warband since we all had ideas of starting a new warband. First up for me were the dwarfs. Cool sturdy warband and something completely different then the unpredictive gobbo's. Exploring the possibilities of the dwarfs I found that the warband could contain a slayer. In a far away past I played a trollslayer in Warhammer Quest. So the slayer theme was born. Doing some investigation further I came across some sites of players that already made some experimental rules for a slayer warband. Eventueally the following rules for Slayers in Mordheim seem to fit the best.
So how will the slayer warband look like:

Giant Slayer with 2 dwarf axes
Troll Slayer 1 with 2 dwarf axes
Troll slayer 2 with a 2-handed Gromril axe
Troll slayer 3 with 1 dwarf axe
Clansman 1 with mace and shield
Clansman 2 with 2 pistols

I'm still figuring out how to equip the clansmen for this warband. I've been looking at adding only some slayers to this warband but for the story of the warband it seems better to have some followers in the form of some clansmen. In the future slayers can be added and maybe also a rememberer. Or maybe equipe the clansmen with some armour is also a nice option. Still not sure there. The SLayers also should have some tattoos and/or scars of course. With this list of dwarfs there is little gold left for that. Maybe down-equiping them and adding the tattoos might prove interesting slayers. Even thought of "scrificing" a Troll slayer for more tattoos/equipment.

The miniatures have been bought for this band: Garagrim Ironfist will be the Giant Slayer for the band and I bought the set of boxed troll slayers. Some longbeards will be the clansman and maybe a special character like the Dwarf Master Engineer with Brace of Pistols might be a nice clansman.

The bases for the dwarfs is a bit of dillema. For the gobbo's I followed the "rubble" base technique found on the web. I can't find the link again but it basically is putting some glue on the base, put stuff on it that you have lying around on your modelling area (cut of bits, sticks, etc.) put them in. Then I put them in some very fine sand and let them dry. A quick lick of black paint and highlight with graveyard earth and bleached bone for the good Mordheim city rouble street look and you're done.

For a painting schem I'm also still deliberating. We did some brainstorming on the color of the beards and crests of the slayers. I am doubting between black or the original orange. Maybe the orange will prevail and I have to come up with some cool scheme for the trousers. Still to get a more Mordheimy look and feel the dwarfs will get some more pouches and stuff (dead rats and frogs) and the odd eye patch. Some green stuff challanges there but good fun to create.


Building projects in Mordheim

Inspired by the nice series of battle we played, I've started to (re)construct the Mordheim buildings I collected over the years. The first action was to give each of them a base. Hopefully this will mean they will become a little sturdier.

The results up till now can be found here. Next step will be to paint the bases and enhance them a little with details like gravestones & such ;-)
And last but not least: Find a suitable method to store and transport them...


Paint Session Goblins (3)

It has been a while since the first stage of gobbo painting (Night gobbo painting that is). Of course I have been doing some painting in the mean time (I'm not that slow) but not always them gobbo's. The dwarf treasure hunter Morheim gang is taking shape and I found some gnoblar trappers that will do nice as cool base-additions to the existing gobbo's. Bases are still a poblem for me. I can't get the hang of finding a good theme and stick with it for the entire gang.

Anyway how are the gobbo's doing I posted earlier? My way of painting consists of doing one color at the time and if possible working it out entirely. Starting with the large surfices I work m way to the details. The large surfaces are also ideal for highlighting easy and these are the first things I did. With these night gobbo's I started with the green skin of the gobbo's and finishing it with severel highlights.
Next stage are the black clothing the night gobbo's hae. I reworked all black surfaces in a clean way. That means that I paint all items black with clean lines bordering other (future) color areas. In this way I don't have to keep reworking parts because other areas are "tainted" with the wrong color. I like clean lines here where possible. So black areas were done and I highlighted them towards a light bleue. First stage is a heavy regal blue highlight to give the night goblins the look of wearing midnight blue robes. Because wear and tear they are highlighted towards light blue and even light grey is used here.

Next up are the silver areas I started with boltgun metal painting the iron/silver parts. The iron parts will be worked upon with a black ink probably, leaving it a dark metally surface (like the pot of the night goblin shaman). The silver parts ( I like my night goblins to have lots of silvery jewelry) will be highlighted with chainmail metal (earrings, bracelets, etc.).
After this it is basically time for detailing the gobbo's This means picking out the bad moon symbols, mushrooms they are carrying, weapons, etc. I use bright colors for small items so they stand out. Also some skulls have to be done and they will be "bony" in look and feel. Starting with black dark browns, I then usually highlight them to bleached bone (in rare occasions even a final white highlight).