Showing posts with label Ogre kingdoms. Show all posts
Showing posts with label Ogre kingdoms. Show all posts

10.07.2013

Tactical is not for the Ogres

After a well earned vacation it was time to bring out the miniatures again. Too long without any wargaming/painting and whatnot :) I had enough to read with me, but it is not the same :)

My Nurgle friend and player Arjan came round and it was quickly decided to do a small game: 500 points skirmish WHFB. Of course this meant pitting some Nurgles against my Ogre Kingdom.

The fun with 500 points is, that it is quick but also you never can guess what your opponent will bring. Since 500 points means always "kill your darlings" in your army list, it is the opportunity to take something wacky or something extremely fluffy. It is therefore more often then not a "use your experimental list" type of game. One thing guaranteed: fun!

The Nurgles were with
- some Marauder horsemen
- 6 forsaken with
- 1 Nurgle leader
- 1 spawn of Nurgle
- 1 chariot

I pitted the following Ogres:
- 3 Ironfists with
- 1 butcher
- 2 mournfang cavelry
- 2 sabretusks

Of course here and there they were kitted out but not much, since 500 points is easily spent!

The table had some obstructions in the middle: buildings, fences and a mysterious forest) THe battlefield was well divided in the middle. Starting of with the Nurgles some manouvering around the obstacles was done. My Ogres were playing a waiting game in order to get charges in this turn. After 3 turns running around the horsemen killed of 2 sabretusks but I got no charges in.
Eventually I manouvered in such a way, that the horsemen were in the wrong direction for charges but my Ironguts had a clear line for the forsaken and the mournfang could flatten the spawn. The chariot was still well away, since fences and forests proved to big a barrier. OK, charges are go and ....I roled a 1 and a 3, needing more then 4 inches for the charge.... So I moved 1 inch with the ironguts with a butcher mad as hell! The mournfang flattened the spawn as was expected, but left the rest in the open.


Of course the forsaken charged next and rolled 4 on d3+1 for their attacks and wiped out the ironguts! What happened here! Tactical masterpiece on my side but totally disrupted by throws of the dice! As my opponent nicely pointed out that in 7th edition WHFB I probably would have won but in 8th it is't so :)
This is then the charme of the game, forsaken being the winners of the game and acting as a superb bodyguard for their leader. A fluffy way to play the game against a small, hard as nails, scaving group of Ogres wandering through the woods.

All in all, as expected with 500points skirmish: FUN!

7.27.2013

Some random ogre's appear!

A short while ago we decided to start a new campaign in Mordheim. I decided to go with Ogre's this time. This post is the first update on the progress of creating the models for my warband.

I really had some fun creating these guys! Not included is the Halfling btw.

Mind you, this is also my very first attempt with milliput ever!

All I made tonight.

A random base with tiles.

The full group thus far, front view.

Full group thus far, rear view.

Mountian Guard and Boss, I guess.

Again, but front view this time.

7.08.2013

painting Mournfang


As mentioned in the previous battle report my mournfang are finished painting. It took me a while but they are done. I tend to like to start up multiple paint projects with models I like, ending up with 4 projects progressing very slowly. Plan to paint is good thing here and I put away 3 other projects in a shoebox (literaly so you can't see them near the paintstation) and focussed on the mournfang. This proved good tactics since they were done in 2 weeks (just painting half hours here and there).

The base of the mournfang was done by airbrush. Great stuff to paint the hide and add cool highlights. Finished of with a wash and a final highlight with the airbrush. This was done in say 2 hours. I also undercoated the riders and the saddles separately. In total 6 parts to paint separately (2 riders, 2 saddles and 2 mournfang). The mournfang itself finished quickly after the airbrush session. The saddles as well since only leather painting needed to be done. I did the tusks and bones on the saddles with a colorflow from brown to red to yellow to white. They are more magical creatures and this gives them that look I had in mind.

With the mournfang ready I started work on the bases as well. I wanted these simple and snowy to focus attention to the model. Simple layers of snow were added with watered down pva glue. I also added clumps of snow and put drops of watered down pva glow on them so it could soak through. It gave nice patches of thick and thin snow. With some added rocks covered in snow, for now it's done.

Meanwhile the ogre riders were started. Mainly your basic ogre although I wanted to give a nice print to the pants. It became a cloud pattern that works well. The troop is now called the cloudriders and the entire ogre force named: skytitans of null. Always nice to see this naming following from the models and paintschemes themselves, works more organically that way.

A lot of work went into weathering the armour and waponry. The first order to make it less 'clean' and further more to give more color to the model that has a lot of reds and browns. Green-blue oxidation on brass is great here.

Fianlly assembly of each model with the 3 parts finished and then all comes together. A quick layer of matt varnash and the models are done. Good to see how focussing the work leads to quick and good results here. Next up is the stonehorn but maybe I'll do 1 leadbelcher in between to do something different then furry brown beasts.

The watchtower

A game of my Ogres vs the Nurgle warriors of chaos. For the first time my army list contained the mournfang cavalry! Yesterday I actually finished painting them but they were good to go on Friday. The rest of my army was a set of 7 Ogres, 5 ironfists a bruiser (BSB) and a butcher (lvl2). I added a scraplauncher, 3 maneaters with pistols (and swiftstride and poison attacks) and 3 leadbelchers for some shootyness and 2 sabretusks to harass where needed.
What was I up against: a hellcanon (of course), some low level spawn, a block of warriors of chaos (not to mess with), a chariot, a wizard, a hero with palanquin and it was topped off with some 3 dragon ogres.

The scenario I rolled was the watchtower and Chaos was assigned to guard it. Of course the warriors were put in the tower (maybe the single most difficult unit to defeat without any charge bonuses). The game for me started of with my first mistake: not charging the tower directly with the strongest unit I had. For some reason I sought out the my chaos opponents first to ensure a safe battle for the watch tower. This is somewhat odd since I had more troops than the chaos ones. An immediate charge and fight for the tower would have been a better plan. Start the conquest of the tower as soon as possible is a lesson learnt here.

My Chaos opponent did will by putting his warriors inside the tower. They are a tough nut to crack. I charged with my ironfists eventually but even with my big block of attacks it was not enough. The one time I won combat, the warriors stayed inside the tower and I had to start all over again. Subsequent attacks proved some losses on my side as well and in the end I couldn’t swing it before the game was ended.

While this should have been the centrepoint of the battle, I put my focus first on the dragon ogres and the chariot for I thought they would mess with my plans. Of course my chaos opponent manoeuvred in such a way charges in turn 3 were only succesfull. I had to charge the spawns in the end with my mournfang (completely wiping them out, mournfang are gooodd!!) before I could get to grips with more interesting units. The maneaters got to grips with dragon ogres (which should have been my mournfang with their impact hits) and got stuck the rest of the game. Luckily the hellcanon played no major part in the game as well as the magic users. I would have gotten stuck in sooner with some charges but it was not to be.


The watchtower scenario with Warriors of chaos inside was too tough a nut to crack with the mistakes I made. Fun game, good mournfangs, better luck next time!

5.04.2013

Plans are nothing, planning is everything

This is not a battle report, instead it's gonna be a brief reconstruction of the 'strategic' planning that my fellow general Ludo and I carried out.. Which ultimately led to our cunning plan... that off course failed as soon as the battle started...

Context
Ludo and I were facing Tom's Ogres, in a 1000 + 1000 vs 2000 points battle. We used PBE Games dice roller to determine the scenario and scenery for the battle, that gave us the 'Battle for the pass scenario'. A suitable scenario, since the battle was to be played at my home, and a smaller battlefield fits so much better at our table... Taking into account the size of the table, both sides rolled twice for scenery, ending up with a 'Mist wreathed swamp' and 'Tower of Blood' to be placed by Tom and a 'Raging Torrent' and 'Altar of Khaine' for the forces of evil (that's us!).

So we knew the scenario and conditions for the battle, the lay out of the battle field and its terrain features (but not the exact location of these features) and the type of army we were facing. Furthermore we found out on the interwebs that Tom would field a 'shooty' Ogre army...

Planning
So Ludo and I started planning our armies... First decision to be made was what combination of armies to use. Ludo could field a Vampire army or a Slaanesh daemon army, I had the choice between Daemons or Warriors of Nurgle (Having played mono-Nurgle-armies the last 10 years I feel a bit awkward since the release of the new Army books.. All of a sudden I changed from fluff gamer into power gamer...).
And here our adventure in planning started, resulting in a long hectic mailthread..

Plan 1
Our initial choice was the Vampire/CW combination. At that moment we did not know that Tom was heading for a 'shooty' variant; our main fears were that we would be 'out magic-ed' and the big monsters that were spotted on his painting table.. We were also considering that big blocks of skeletons, zombies and chaos warriors would lead to congestion on the battlefield. So we would need to arrange just a few big 'anvil' blocks and some hard hitting (coping with the high toughness of the Ogres) units with a small frontage to sneak through the lines..
Plan 2
To cope with the big nasties that were supposed to be painted and battle ready by now (Stoned Horns, Mourning Fangs..?) we would field a secret weapon: A deamon prince of Slaanesh! This guy/girl could just fit in a 1000pts, but no upgrades would be allowed.. So a naked prince (fully in theme with Slaanesh). A bsb herald with a small body guard of Daemonettes and two units of Seekers all fitted nicely without breaking the point limits. The daemon prince looked like the only option available for Slaanesh daemons to 'hurt' Ogres and with its speed should be able to pick its fights, supported by the Seekers. Nurgle daemons would support this attack sending in Drones and infiltrating Nurglings. The anvil of the combined army would be formed by a block of Plaguebeares with two heralds inside.
Plan 2b
Then we found out that we were lacking magic defense (and offense, but that was a lesser concern) and that the new rules stated that generals and bsb only supported units devoted to the same God.. So, out went the Nurgle daemons, in came the Warriors. The WoN part would have to take care of magic defense (one level 2 wizard), the main anvil (unit of warriors), some distractions (hounds, marauder horsemen, spawn) and some extra hitting power (knights). All in all not too bad (and in hindsight, perhaps the most potential combination?). But then our spies found out that Tom's army was all about shooting (and probably some magic too...) So time for:
Plan 3
Since the nude non flying prince would be shot to pieces before getting into combat AND there was no way we could organize some sufficient (sufficient for our kind of dice rolling...) magic defense, we would go for an ALL OUT attack variant!! Fully chaotic to the max!!
So into the Slaanesh part came the Fiends and an extra herald to replace the daemon prince. Two heralds would join the daemonettes creating some sort of flanking anvil-in-emergencies block and a speedy threatening group combining the Fiends and Seekers. The Nurgle half of the army would also go for top speed, taking Hounds, Marauders on Horse and Forsaken(!) as core and adding Knights with a Lord(!!!) on steed and a exalted hero in a chariot as extra hammers (who needs anvils anyway?)!
The plan was simple (for once.. does this mean we're in fact learning?): Charge in as soon as possible, safety is to be found in close combat...

Plans are nothing
So, how did we fare? Eventueally we managed to fight off a bloody draw (and dare I say, we were a bit better positioned than the Ogres at the moment when we ended the game). So not too bad, considering the firepower of the Ogres. Six leadbelchers, Ironblasters, a Scraplauncher, a Harpoonist on top of a nasty beast and not to forget 60+ Gnoblars threw in some considerable firepower, making short work of the poor doggies and horsemen, and forcing the Chaos Knights once to roll for panic.. On the other hand, magic was slightly less impressive, certainly when a early miscast resulted in a three level degradation of the poor cook.
Slaanesh deamons turn out to be very good at killing off Gnoblars, but failed to hurt Ogres.. My Lord with his knights retinue performed under expectations (I'm really not suited to play elites), though this was just a bit emphasized by the Scrap Launcher rolling double ones in two successive rounds of combat....
Heroes of the day (for me) were the few remaining dogs that forced a big block of ogres out of the game by blocking the charge into a much more important unit. They died horribly for doing this, off course, it's a dogs life...
If we did not have to cope with the big horny monster, crushing Forsaken and only to be halted by the block of Daemonettes, the plan would have worked (but not as we had forseen ;-)
The Fiends and Seekers managed to execute a nice flank attack, killing the Gnoblars and tying up some Ogre units. On the other flank, the Lead Belchers, Iron Blasters and nasty unit with the Slaughtermaster were kept out of combat and if (and that turned out to be a back if) the Knights had managed to support the Seekers and Fiends, it could have been a decisive attack. In reality the Scraplauncher slowed the Knights down for almost three turns, buying time for the Ogres to rearrange their battleline...


Mistakes and questions
After reading the rules one more time I'm still not sure if we handled the close combats involving monsters and chariots right. I think the rules state that an opponent can choose to attack either monster or rider, in which case the Daemonettes for example should have attacked the rider instead of the T6 monster... On the other side, the Ogres could have attacked my exalted hero instead of the chariot. But I'm not completely sure, so rules lawyers, please enlighten me! ;-)

2.15.2013

Ogres vs Vampires

Since I started playing my new ogre army I have learnt a lot in Ogre tactics. First set of games was all about learning how to play what units and how to divide my attention to the battle field. Actually I also learnt a lot on the 8th edition WHFB ruleset. Still we are forgetting rules and I keep forgetting abilities of my precious Ogres but we have come a far way since then. Still the ogre army has many possibilities and since I am painting a lot of members for the army that is also input for choosing troop types for the roster that I am going to play. This time it was the gnoblars as a general theme for this battle. I am busy painting 90 gnoblars (and have another 10 ready to round it of to 100) and have a set of 70 that I found play worthy. Also the first horde unit I am going to field with 8th ed. With the big block of gnoblars I was going to field the scraplauncher as well to have a gnoblar themed army but I was facing vampires and went for more ogres to crush skeletons. I fielded a block of 12 ogres with a bruiser BSB and a set of 6 ironfists with my butcher. These were the hitting power and the gnoblars the anvil. Supporting this I had 2 sabretusks and a gorger for stray units/delaying tactics/warmachine hunting. To top it off 4 leadbelchers to shoot the rest to pieces. What I was facing here were 2 units of skeletons with a vampire each. some groups of war hounds, a set of dread knights and a black coach. None too big an frightening units but still tough enough to tear through in one go. The battle started with the ogres lining up for the charge and on sabretusk tearing through a set of hounds completely shredding them to pieces. The black coach started with a big gulp of magic and directly advancing on the chart. I found out one of the sabretusks was too far out and had to head back over the battlefield, the rest pretty much placed good enough. The gnoblar unit of 70 was a bit difficult to maneuver but all in all not a bad start. Second turn had more interesting stuff going. My leadbelchers shot a volley to the knights but did not do much damage. The black coach managed to gobble up almost all the magic and was fully charged at the end of turn 2! Also the coach charged the sabretusk and with max. impact hits, shredded the big cat to pieces. My ogre unit charged a group of skeletons and really cracked some bones, slaying one vampire in the proces. What a result! Turn 3 got nasty for the vampires. The coach charged into my ironfists and the other skeleton unit as well since they were frenzied by some blood tower nearby. The coach managed only 3 impact hits not doing much and the skeletons were unable to hit very much. The ironfists however almost maxed the amount of to hits and also to wounds. Very impressive dice throwing against all statistics. The black coach did not managed to hit very much with very little impact hits, it was ethereal and flying and whatnot so I couldn't hit it back. The result of the skeletons combat part for this unit was so good for my part having the BSB there as well I won this combat breaking the black coach! The dread knights were charging the group of gnoblars in the meantime not knowing the all the traps set by the trappers in this horde of gnoblars. already some horses tripped and fell taking their riders with them, the rest managed to delve into the unit but the amount of gnoblars was overwhelming. In no time all knights were done for. If 10 of the gnoblars died no one noticed in the melee of green skins. The gnoblars tore the knights apart leaving not much but bones and even these were picked up for clubs. We looked at the rest of the table and threw some dice for some of the left over units to see if the VC went somewhere but it was to no avail. The flow of events was set and the outcome was inevitable: a win for the ogres. The battle was good with some epic dice rolls deciding the game. However I got a good feeling on the block of gnoblars and it is true that 8th ed needs horde units to swing victory to your side. I saw the need for swift cavelry and therefore need to paint up those mournfang cavalry quickly!

1.21.2013

More Ogres!

After painting loads and loads of dwarfs and them being so tiny, I started with some Ogres. Just to be on the other side of the spectrum. Not only painting wise but also gaming wise they are a complete different army. Not less fun to paint however. The set of Ogres I got needed some painting to do, I can field approximately 4000 points of Ogre menace not including magical items but the amount of models involved equals by nearly 2000 points of dwarfs! Should the painting go that much faster was the first thing I asked myself and first impressions this was the case. Of course painting something new induces a new drive to paint and thus taking more time to paint, hence more output in painting! Still good, the ogre army expands rapidly and I got a couple of games already to play with them. I still have to develop a feel for how to play, but each game gave me some valuable learning points and rules I forgot about to play. Also this is an army with magic opposed to the dwarfs, also something new to consider and hell of a lot of fun. The ogres are fast, hard-hitting but can still be outmaneuvered. Magic is good, leadership is rubbish. Stuff to keep in mind :) On to the painting then, I started of with a tyrant just to get a feel for ogre models and to have something nice to paint. A set of leadbelchers followed and the Tibet style color scheme proved good and clean on the ogres (clean and ogres in one sentence?). Also in the set of Ogres I bought was the best model ever: the old scrap launcher. A big contraption pulled by a large beast. Loads of gnoblars everywhere on the model to give it the lively feel of chaos and mayhem. That was the next to paint. The wood was quickly done, however I kept touching up on the wood. It had to be more grainy, more red, more yellow, but in the end it got good enough. The wood was fairly quickly done and I got the idea that only painting some gnoblars was not that much of a work. It is when each individual needed to be picked out with its own set of colors and devices. There was also the amount of metal on the model. I wanted it to be a seemingly random mix of iron and copper with its corresponding corrosion. In the end not en easy task and took a while, but worth it. The cloth where the scrap launcher rests had to be some captured flag or something so I painted the imperial eagle on it that was also on one of the shields that is being loaded as scrap to be shot at the enemy, all in-keeping with the model. I myself am happy how it turned out, however I keep on seeing stuff that can be improved. I put it aside for now and I'm moving on to next models and ways to paint, since I got me a nice airbrush set and just started painting the skin of a...GIANT!

1.03.2013

Hell cannon insurance

Rattling noises reflected against the cliffs of the small pass as the demonic cannon was pulled by panting Dragon Ogres. Three small creatures were running around the troublesome carriage commanding and cursing in an old strange language.
'These terrible high hats better make sure the cannon will be safely transported to the fortress. We payed a high enough price for this machine.' Nurgly mumbled by himself. The chaos wizard and his warrior revenue had made the long travel into the Dark Lands to obtain the Hell Cannon. Negotiating with the Dawi'zharr was hard, but gold, wyrdstone and above all a group of captured dwarfs was a price the Chaos Dwarfs could not resist. 'The imposing war machine would be an important resource in his masters army' Nurgly observed, 'but this one looks even more menacing and tempestuous.'

The chosen path took the small detachment through a cramped mountain pass. Nurgly sent a group of scouts ahead. They took off on their horses towards the left flank and some time later their horns could be heard in the distance, raising the alarm. After a small curse Nurgly organised the battle line. He could feel the presence of magic forces nearby, even of a kind of magister he had not encountered before. Stretching out in the palanquin, he scanned the pass. There were some arcane ruins halfway, but the forces he felt were stronger... With a small kick he commanded the Nurgling mounts forward. The warriors followed, leaving the Dragon Ogres to guard the precious cannon and it's crew.


On both flanks forests hid the enemy, but in the centre a group of Ogres was spotted, carrying what seems to be barrels on their shoulders. 'Curses, those dumb brutes.. I would have been happy to recruit them' went through the mind of the wizard 'let's hope they're few in numbers...' Behind him the chaos cannon roared and fired, spitting a foul projectile towards the ogres. The shot missed and the demon inside the machine screamed and grumbled. 'Hopefully those high hats will keep it under control!' Nurgly crackled.

The Ogre unit marched nearer and from the woods on the left flank two giant tiger like creatures emerged, threatening the marauder scouts. 'Move a little closer to those' came from the mouth of the wizard before he descended in deep concentration. Dark energies were folded up into a powerful spell, hitting one of the sabre tusk, killing it instantly. Moments later the scouts hurled a volley of axes towards the second beast, with the same effect. The Hell cannon added to this by hitting the lead belcher's. The ogres only took one wound, but the impact of the shot made them panic.

However the Ogres did not give in that easily. The lead belchers rallied and with a agile move occupied the center position again, bringing Nurgly and his group within shooting range. Even worse, from the forest on the right flank a massive group of Ogres broke out, being led by a huge Ogre. In this unit Nurgly spotted his adverary, a Butcher. 'Fire at them' Nurgly had jumped up and screamed in the direction of the Hell cannon crew. The chaos dwarf tried to turn the warmachine toward the Ogre unit. But then the demon bound inside the cannon jumped at the change. The spirited machine broke loose and devoured the three chaos dwarfs!

Things went downhill for the Nurgle worshippers. Nurgly and his revenue took two salvo's of cannon fire from the ogre cannon carriers. And how hard the chaos wizard tried, his magic powers could not overwhelm thite raw forces of the ogre magic. The winds of magic caused more victims amongst his bodyguard (despite that the Butcher was one time lucky to escape with just a wound left). Manoeuvring hard to keep his revenue out of charge range of the big block of Ogres, Nurgly saw the Hell cannon stampeding towards them! The ogres took their change/bait and charged the broken free demonic warmachine. A terrible clash broke out. The hell cannon was damaged by impact hits and the attacks of the butcher and his ogres. But somehow it survived, the demon was still bound to the carcass of the machine, howling and twisting. With a final move it puked out the remains of its venomous ordnance, killing the butcher!

The stubborn and murderous fight of the hell cannon turned out to be the pivoting point of the battle. Not only did the Ogres lose their general, their main unit was stuck too long in battle with the war machine and was outmanoeuvred by the unit of dragon ogres. These creatures charged into the rear of the big block of ogres and despite losing a dragon ogre in the fight, wounded enough ogres to break them. Simultaneously Nurgly and the remains of his unit chaos warriors charged like they were blessed by Khorne (rolling 11 on their distance roll where a 9 or 10 was needed). The lead belchers were overwhelmed and broken. In one and half turn the battle had turned completely, even the late arrival of a Gorger could not change the outcome...
Nurgly sighed as he walked around the remains of the hell cannon. A bubbling puddle of reeking mud indicated the place where the Ogre general had been submerged by the spit of the demon. Some nurglings were paddling in it and swarming over the twisted and bruised metal barrel and parts that once formed a mighty cannon. With a sudden kick Nurgly send one flying into the mouth of the barrel and a swallowing noise could be heard, followed by a hiss of steam. 'Let those prisoners take the barrel and as many parts as they can carry' the wizard ordered. The warriors and dragon ogres forced the group of captured ogres to comply. The small caravan took off, back towards the Dark Lands. 'Hopefully those pesky high hats will be able to repair the cannon' Nurgly thought 'perhaps I could claim that this should be within insurance regulations?'

10.19.2012

My first Ogre

It's been a while since I last posted about painting. I got a good deal on an Ogre army that a friend had lying catching dust. Parts sparsely painted and all undercoated, it was a great painting project.
Ogre painting has started! The first I got to the painting table was this tyrant. Much trial and error on painting loads of skin. My first oxidation on copper painted, in short a lot of firsts and a lot of new techniques to be learnt. I have now something of a paint scheme: Tibetan style ogres on ice they are my working title. The ice\snow bases are somewhat under test still, but they will get there.
Be prepared to see more Ogre posts on the blog. More important, be prepared for my first Ogre battle! I have 3500 points of Ogre goodness and the first painted Ogre skirmish army should be finished soon.

My opponents be warned, one of these days I field my Ogreeeeees!