Showing posts with label scenario. Show all posts
Showing posts with label scenario. Show all posts

2.05.2012

Mass Mordheim scenario: Treachery

The regular war-games group that you find on this blog, each have contacts to other players. We decided it was time to get everyone Mordheim-enthusiast together for a big game! The turn out was very good with 6 players. Even when not intended to play you were forced a war band an join in.
The scenario was Treachery and suited a large battle the best. All warbands start with some members in reserve so the battle field is not completely crowded from the start and reinforcements are dosed through the next turns.

This post will not be a direct battle report but just an impression on the night of gaming. It was a good point all our new scenery was finished and ready for playing since we needed a large battle field. My game table seems to becoming too small for these kind of games!


All six war bands started out very carefully hiding behind all buildings. Sneaking about a bit here and there some shots were fired but nothing big happened. The first hits exchanged were from some witch hunters. On the far ends some orcs and goblins were lurking and also the feathery chaps Averlanders were starting to show up here and there. The sturdy dwarfs were walking into the battlefield with no real fear. Confidence is everything.

Eventually more shots from crossbows, longbows and the black powder weapons were fired all over the battlefield, causing enough wounded to halve the war band members present. Clashes here and there eventually lead to the routing of 2 war bands after each other. THe remaining war bands exchanged some blows and all of a sudden only 2 war bands were left: the dwarfs and the orcs and goblins. Since the treachery scenery is one with alliances based on a deck of cards: the remaining war bands turned out to have an alliance (how unlikely this may seem).


It was a cool battle with lots of fun scenes everywhere on the battlefield. A good evening with all war-game fanatics. The future holds a lot of promising new opponents for Mordheim, Warhammer, maybe even 40K, necromunda and all other games we all play! The first game of the year gave us a good setting for the rest of this year. It will be good (maybe we even have to start a club?!).

8.07.2011

BTB: Mordheim, The Siege

After playing the border town burning campaign for a while, it was time for it to come to an end. We wer playing regularly (once per 4-6 weeks), but to reach the 40 campaign points is taking just to long. The campaign was good while it lasted but it was time for the final battle. The three most regular players (in this case, dwarfs, chaos and halflings) got together for this epic battle.

The dwarfs took the defence and the halflings allied with the Nurglings. Fortifying themselves behind thick walls and a big gate, the dwarfs took position. The thunders (5 strong) took ther aim from the top walls along the gate and the rest (2 slayers, one hired slayer, 4 beardlings) stood behind the gate.

Outside a blizzard was blowing strong, visibility reduced to 10 inch the dwarfs couldn't see the Nurglys setting up and the row of halfling bowmen taking position. On the other hand the evil allied forces couldn't make out a dwarf as well so all was even.
The alied forces advanced at the gate. The Nurglys sending the cheep troops up front and letting the expensive hero's do a sneak climb at the far side of the wall. A warlock flew over the wall into one of the buildings in the castle. The dwarfs started to let loose volleys of led. Blackpowder smoke obscuring the gate even more in the blizzard. They did not that much damage in subsequent turns. This could also be said for the halflings. THey were shooting flights of arrows to the wall but failing to damage a single dwarf. Turn after turn the shooting continued and 2 dwarfs went down.

Meanwhile the warlock was trying to set fire to a building with some magic. Probably the flying consumed all his energy, because he fumbled and failed epically! The rest of the Nurgly heroes were scaling the wall and the dwarfs behind the wall were doing some patroling but were too far away. The Nurglys were setting fire to a building with the three of them and clever enough trapping themselves in the fire! They were pinned and taking damage here! Finally the warlock managed to set fire to a building and it burnt down to the bottom in minutes.

The dwarfs managed to kill a thieving halfling that had hidden within the Castle walls; one of the slayers that is. The rest of the dwarfs not shooting at the horde at the gate (that was having much difficulty with the gate since only 1 member of the warband was strong enough to damage the door: the pitfighter), were running to engage combat with the Nurgly heroes. The slayers were really going down on Ticky and ShyShy, in moments only pulp was left in the hallways of the castle. The warlock didn't stand long as well and the Nurglys were thinned down.

Outside the gate the Halflings wer sick of waiting and wasting arrows and started pumping arrows in their allied Nurglys in front of them. A massive onslaught continued. After a couple of turns the halflings and Nurglys were halved. All warbands were now taking route tests each turn and it was inevitable that one warband should leav the game. When some earthquakes started to shudder the castle and surrounding grounds it was too much for the Nurglys. They ran of the battlefield. The Dwarfs were taking this bad as well, the Noble could reroll a failed route test one time (he failed the roll with a double 6) and failed the reroll just as badly (again a double 6), leaving the few halflings that were left with the victory!
the evil smile of the winner
What an epic battle it was, this was no doubt the biggest onslaught for all warbands. All the saved fundings were put in to expand the warbands to full capacity, resulting in this epic fight. A worthy ending of the Border town burning campaign. Now only to start searching for the new campaign setting...

12.16.2010

A productive day

It was the day in december. The air was cold outside. A perfect day for...painting and scenery building! The last week I was casting a lot of bricks with our hirst arts molds. Starting the day it was sorting out the pile of bricks.

The table was set up for scenery building, bricks and everything were flying around and creative was flowing freely. The result is some 2 buildings and the arena tiles have now 4 more parts. Only an other half of the arena needs building and it is done. Even painting the stuff we were able to do before the end of the day. Here some snapshots on the setting of the day. The buildings and more details will follow when all painting has been done.

12.02.2010

BTB: Living treasure form the Orcs&Goblins point of view

We already played a new scenario: "The writing on the wall" but this warstory was somehow lost in the void by some rogue streaks of Waaaagh! Eventually the orc shaman beamed me his view on the Living treasure battle to be put on the blog. So for all you fellow readers, here it is! Thanks Ludo for coming up with the story!

Potential danger;check. Bad weather; check. Treasure; check. A lot of skull to crush; Ow hell yeah check!
Somehow this evening made perfectly sense to Captain Wortnak. 'Load 'em up boys, we've be going to town. Treasurehunting'. No response. 'Enjoying the bad weather?' Still no response. 'Bashing some sku....' and before Captain Wortnak could finish, his entire Grey Head Clan mob was packed and ready to ride out.
It was already pouring with rain and eyesight was pretty limited. Didn't matter to the grey heads at all. Hell, storms are their favourite weather, makes tornado-attacks (copyright WutWuzDat the Shaman) possible, which meant modifying more skulls in one attack. Arriving at the sceneof the supposed treasure Furrrrr the squig immidiately smelled some dwarfs. He was trained to recognize the stench and somehow make that clear. Hopping like the little furrball it is, Furrrr went straight for some slayers.
'This might not end that well' WutWuzDat said while he and the crew carefully positioned themselves near the hall-entrance of the long abandoned chambers. And for sure, upon impact and sinking it teeth in one of the dwarfs' feet, he met four axes. Not much was left of furrrr at that moment. 'Good thing they breed around here' Captain Wortnak replied.
Then, the hailstorm had set in. All of a sudden huge blocks of ice fell from the skies. WutWuzDat looked up and said 'hey gork, did wez piss you o.....', but never got to finish his sentence. Due to the limmited eyesight, WutWuzDat never saw the giant block of ice coming down on his head and he lost conciousness. Some others orcs and goblins were also hit, but they recovered quite quickly. Moveeee (the squig that held the goblins company was struck by a block of ice, bigger then Moveeee itself. Therefor, this was the end of Moveeee.
By the sound of a goblin hitting the ground, Captain Wortnak turned his head. Those pantsy slayers were trying to sneak attack us from behind! 'Good thing they smell so bad', Captain Wortnak said while he pushed some of his boys to the front. 'There you go, kill them and you might make it into being corporal, wutever that means'. What emerged was a real tiresome battle where the boss and his big 'un companions joined in to meet the massacre.
After the loss of one big 'un and the boys not being able to even see the dwarfs through all the rain, Captain Wortnak decided to call it quits. Enough bashing had been done and this dreaded weather made it no easier spotting the little walking critters of doom. Meanwhile snagging the goblin made reports of beastmen in the area. Another fine reason not to stay with these losses.
Waaaaaagh!

11.13.2010

BTB: Living Treasure

We're still playing the Border town burning campaign but with some other scenario's then the original rules describe. It is fun to use the BTB surroundings and play all kinds of scenario's in them. This time we've played the living treasure scenario. Some slight alterations to the scenario. We've put in the treasure counters and when a treasure attacks you, there is a chance you encounter The luggage!. We've used the rules for the luggage as described in the blogpost. In our case we've played the scenario multiplayer with 4 warbands, orcs&gobbos, beastmen, possessed and dwarfs.


The following is a first part of the battle report from the dwarf treasurehunters point of view. Other warbands have their stories to tell and if available they will be added just the same!

"Truckloads 'o treasure, truckloads" the drunk farmer was blabbering in the Crooked Tooth tavern. Bjorgir was listening intently to the drunken man's talk. He was gathering quite a crowd in this small border town. Not much happens in these surroundings and a chance of some action or good stories the villagers weren't letting slip away.
The farmer (or so he looked) stumbled in this evening in the tavern, where the dwarf treasurehunters found themselves on a particularly harsh evening. The season was turning to winter and these surroundings were already cold in summer let alone in winter. The story of the drunken man was worth pursuing before the warband travels more down south were the weather is less harsh.
The weather already sent a lot of warbands away and the sturdy dwarfs remained quite long in these surroundings.
The farmer mumbeled something about ...Gorgon's way... "Hmmm," Bjorgir was thinking, "that is something I found on the weird map I found a while ago."
"OK lads, we're heading up north once more" Bjorgir was telling his warband. The beardlings were grumbling under their breath on the harsh conditions already, but followed their leader regardless.

In a corner of the inn a very drunk slayer was quaffing his ale. The 2 slayers already within the warband cought up with him and were getting very drunk themselves. Eventually for a couple of gold coins the other slayer was willing to follow them as well.
With 3 slayers, an engineer, 3 beardlings and a thunderer Bjorgir was prizing himself lucky to have such a warband. They were starting to get some name in these borderlands and gathering some fortune as well.

The warband take up their packs and leave in the cold weather. "Hopefully an easy find, this treasure" the engineer was thinking while they were traveling with the old map to guide them. Eventually after some days travel they found a derilict set of houses and part of some tunnel uncovered. The tunnel was supposed to be named Gordon's way. The dwarfs set to uncouvering the treasure when the weather turned for the worse. Hail was falling from the sky and the hail stones were getting bigger and bigger. The dwarfs gritted their teeth and went on. Upon entering one part of the tunnel they first came upon a shrine or grave for one famous slayer. Loki was well renowned for his deeds and this honorary grave did him justice. The slayers Durri, Grk and Hari were paying tribute to their battle mate. "A good death he found." said Durri. The other (still hung over) slayers mummbeled their respect and were silent for a moment.
2 slayers went outside to inspect their surroundings while the others went in. In running around a part of the hallway all of a sudden they encounter a squig! The hired slayer went directly berserk and split open the squig with one blow of his mighty axe. With squigs around there are gobbo's around and with gobbo's around there was bound to be some orcs as well. Straining their ears nothing was heard by the dwarfs over the hails stones that were falling down, already the size of hens eggs. These stones were doing some serious damage, but not enough to get the dwarfs down.
Under the hail of hail stones some screams were heard nearby of other beings suffering greatly from the onslaught of the weather. According to Grach the engineer it were the possessed that were getting clobbered by the weather.

The two slayers outside all of sudden found themselves faced with a couple of orcs that came running out of the curtain of hail. In no time carnage was happening and the slayers were really hacking into the greenskins. They were no match to big axes the slayers were wielding.

The hail subsided only for a fraction and in no time the hail stones were big as...stones! The dwarfs were getting hit badly. The dwarfs proved to be very sturdy since only 1 beardling fell unconscious when a hail stone the size of an oathstone hit him square on the helmet. The ringing in his ears was to be heard for a while!

To the sounds in the battlefield the orcs were suffering more casualties to the big hail stones and the possessed as well. Some gutteral noises were heard during the monster hail. Apparantly some beastmen were also present and suffering from nature's ice rains.

In the curtain of ice some icy light was to be seen as well when some beastman shaman was using his ice crystal. "How appropriate in these conditions" Grach was thinking squaring his hammer up to run into the room where some misformed bodies were already moving along chests. "The treasure" he thought and with the rest of the warband they went in. A massacre was already going on here between the beastmen and the possessed.

Apparantly the orcs and gobbo's were also taken part, but no livin greenskin was to be seen here. From the sounds of the slayers outside the greenskins were already legging it from the battle field.
In no time the dwarfs were searching the chests for treasure while the possessed and beastmen were fighting each other. This was not long since the beastmen also ran away. After suffering heavy losses from the hail stones the fighting with the possessed proved too much.
All of a sudden the dwarfs were facing some very angry possessed.

Bjorgir and Grach squared up in a doorway fending of the inpoor of possessed in the room. The possessed were pushing hard and the rest of dwarfs took some treasure. The angry mob of possessed proved a bit too much for the already very cold dwarfs. Bjorgir was calling the retreat and the dwarfs ran off (with treasure!).

While traveling to warmer areas Grach and Bjorgir discussed how close they were to the treasure. Living treasure it was told to house, Gorgon's way. They were musing over some pints of ale in a quit border town. In the corner an apparant poor farmer was listening intently...

8.15.2010

BTB: Rat Race

It was in the dew of the morning that the slayers woke up hearing the skitter of little paws. Was it little paws ... or just paws running around they wondered. Bjorgir was a bit on edge because there was little to eat the last couple of days. In the blasted region of the city they were in now, nothing but derelict houses and a faint drizzle all day. You could get quite glum about this, especially with an empty belly. The skittering noises made him think of rats...rat-on-a-stick! A smile grew on the face of Bjorgir and poking his fellow warband members awake a plan formed in his head.

The Magister looked at the runes and smiled. Some days ago he had successfully summoned a lesser demon out of the warp to extend his warband. In exchange for this blessing of the Plaguefather a shibboleth had to be executed. And now the target was near...



The two slayers were very eager to get some rats and were out in no time. But they were not the only ones out there! Just around the corner some Possessed were slithering around with their mutated bodies also looking for food. Also hoof noises could be heard now so some beasties were about also. The beardlings were muttering amongst themselves that the undead wouldn't be far away either. Sarr said: "A perfect morning for a massive fight around some scrawny little rats". Dru and Crumble agreed and were getting ready to face a heavy day.



Locating the dwarf had not been very hard; obviously they were hunting for rats and not very secretive about their whereabouts. However, those pesky rats were hard to ignore, two of them were even attacking. On top of that a loose chaos hound had appeared and attacked Frogface, who (off course) was not up to the task of fighting a meager hound.

But now father Nurgle was really smiling at them! Their price was approching fast (for at dwarf that is)! The aberration, the false blackblood, the requested sacrifice was actually charging them!!

Then everything happened very fast. A rat darted by and the two slayers were loose! Charging into the rat and hacking it to pieces. The rest of the warband were huddling around the corner to check for more. There were more rats running around, a lot more rats you could say. They were so fast it was difficult to tell how big they really were. In the meantime, the rats as the beastmen, undead and possessed were running around and chasing rats.



One particular big rat was boring down on the necromancer of the undead pack! This was a rat of abominable size. The beastmen were charging into the graveyard for some rats with their rabid dogs leading the pack. One of the dogs strayed a bit and ran around one of the pillars of a ruined temple to find a big hammer of the possessed warband leader in its way. With a big squelching sound the dog found its end right there: Not only the rats were meeting their fate.



Nurgly the Magister had by now killed a rat and finished off the stunned chaos hound. Flyface was literally sniffing out the carcass of the abominable rat. He found a wyrdstone shard, yet another sign that the true Chaos God was smiling at them.

But not all was going well. The false blackblood dwarf was a formidable fighter and had more and more dwarfs were joining the fray. And it were the followers of Chaos that were suffering. Several henchies were taken out of action or laying knocked down and both the Possessed were down to their last wound.




Half of the rat pack were now getting nervous with so much mayhem around them and were sprinting of the table. Another two rats were caught in a fight, but the rest escaped. The necromancer was having some big trouble with the big rat facing him.
Meanwhile Loki the bigger slayer flattened the rat with one mighty sweep of his axe. Looking around in a battle craze he saw some movement around the corner and blindly charged into it. The possessed over there were caught by surprise and were getting slaughtered. This was one mean slayer! Everywhere the possessed hit the slayer the blood spraying around was even inflicting wounds. Some of the possessed had that same skill and in moments 5 possessed were surrounding the slayer and damage was dealt very hard. Luckily the rest of the dwarf warband was around to try to help out Loki. It could be questioned if this was, what a slayer would really want, especially since Loki was truly in his element. Some disgruntled shouts from Loki to Bjorgir were also getting the concentration away and the battle swung towards the possessed. Loki was paying too much attention to his fellow warband members not to take out HIS enemies, letting him die his much wanted heroic death, that the possessed landed some blows. Still the tough slayer did not go down, and it was becoming very close. Some of the possessed were chopped away only to be replaced by new foul plaguebearers and whatnot. Loki was doing his best but his mind was not completely to it. The possessed were actually looking to flee of the field or this entire battle to end. Their wishes were not being granted by a necromancer, who was still fighting that giant rat.



The Magister resisted the urge to flee; this task had to be completed or else... He felt chaos powers pour away as a Plabuebearer was sent back to the Chaos courts by the black blooded Slayer. The Magister grawled and rushed in himself, with him the rest of his minions too attacked the dwarfs.

Then it was too much for the big orange crested fellow, too much blows at once, not able to parry them all, Loki went down. The rest of warband wanting revenge, swung in this melee but the possessed although wrung through a grinder, were getting new vigor by slaying the slayer and were really bearing down on the dwarfs. It was soon that the dwarfs saw they were no match and ran of the battlefield with only one rat to share.

A green light lit up the ruins around the small square were some hours ago the dwarfs and possessed had met. Now the mutilated corpse of a slayer was surrounded by the strange shapes of his opponents. A dark liquid, much much darker than normal dwarven blood, was leaking on the ground. Floating above the body was a strange shining bulb, that grew into a crack, a passage toward the courts of chaos. For a moment a bellowing laughter could be heard accompanying a Plaguebearer striding through.

"Father Nurgle is very pleased with your deeds, master magister" Hissed the Plaguebearer. "He sends you this" The minor demon continued and handed over a putrefied, rusted axe. The Magister looked at the warped piece of metal and smiled, recognizing the axe as the one the slayer had barried in the killed Plaguebearer.


We player the Rat Race scenario found on the Wargame Weaver site. A very nice multi player scenario which really fits the Border Town Burning settings and is good fun to play (Thanx Jim!). Minor nitpicks/recommendations: Use random movement (or the Border Town Burning monster rules) instead of the 12" movement for the rats.

7.14.2010

BTB: The lost caravans

The late evening sun shines red on the few buildings in fore town of the borderland city Mohawa. The occasional grunt and murmur sound was heard from one of the buildings. Inside a group of dwarves known as the Alequaffers was tending their wounds.
Bjorgir was discussing with Grach that it was for the best that Grach would go to the mountains to report the latest findings and doings of the warband. Not speaking of the fact it would better to get better from the horrible wound he just suffered.
Meanwhile Durri and Loki were the no happy dwarves and quaffing some stale ale. They survived a battle where they faced enormous odds. Loki even got stuck in battle with 6 beastmen before he went down. He dealt some terrible carnage and was becoming a massive dwarf all together.
“It is a terrible loss” Grom muttered. “The beardlings go for fame and adventure, not for cold nights, little food and death.” One of the beardlings wasn’t with them anymore. That last fight was too much for him. One of the Ogre villains thumped him quite badly and the beastmen trampling over him afterwards were too much.

What happened with the warband today? In this small fore town, on the middle of the road they found a wagon being trashed by ogres. 5 Ogres in total were bashing into 5 guards the Merchant had hired.

The Merchant’s wagon was already smashed to bits, the horses run away and the crew was barely standing. In the middle of this fight the dwarfs saw a fellow merchant in trouble and dashed towards the fighting spree to help. At the same time at the other end of the road a massive group of beastmen saw the riches of the Merchant’s caravan and was not planning to leave that to the ogres.


Dwarves and Beastmen charged the Ogres who proved to be very sturdy indeed. Loki and Durri were hacking and slashing into one Ogre while one the 3 beardlings were watching from a distance. They were too afraid to come even near the battle.
From a distance Grach and two thunderers were shooting away with their handguns. Clouds of smoke were billowing everywhere with every volley they shot. Grach being the expert he made a big difference in how fast he could reload and shoot. “Keep practicing lads” he shouted with a mad grin as he shot another round of lead towards the ogres.

The clouds of smoke probably obscured their vision somewhat, because after rounds of lead no ogre suffered any wounds from the handgunners! Their aim was a bit off this fight.

Eventually the beastmen managed to get 3 ogres down and the slayers also hacked one to the ground. The remaining guards took care of the last ogre and now the dwarfs were standing opposing the beastmen. With some hesitation the beastmen charged the dwarfs. Now the real fighting was commencing. First rounds the dwarfs took heavy casualties.

When Durri went down, Loki was infuriated and started chomping away. He felled 4 beastmen himself. The beardlings were going down very fast and now the thunderers were being attacked. They were no match in hand to hand fighting. Grach was swinging his hammer for all he was worth but it was to no avail. All dwarfs went down in this massacre.


Hours after the battle Bjorgir was gathering his warband, he feared the worst. “How many would have survived the onslaught?” he thought. His head still ringing from the blows he received, the noble found out there quite some survivors. Actually he brightened up seeing his entire warband there…no wait…one of the beardlings was not present. This still was a dark day for the Alequaffers. Some new grudges would be written down and remembered the next fights they entered.

4.22.2010

West Gate House: Mordheim and chopping trees

Silence lay down in the city of Mordheim. During the day all creatures of the night are out of sight. At the west gate house a lumbering Oak tree is swaying in the wind. Or is it swaying to hit passersby to keep it from coming any closer. It is rumoured to hide a big treasure of some sort. how this tree became the protector and how a tree became a protector is all subject to the 2-tail comet striking down. This evening the slayers venture out to investigate this Oak tree and it's treasure. After a night quaffing ale this is just the activity to get out and about. While approaching the west gate house and the aquaduct, the tree is already visibible. It looks menacingly gnarly in this twilight (link to scenario)

.

In the disctance hoof sounds and some loud adventurers group can be heard. More are about this night to venture around this tree....

The slayers group up and make their way across the city slowly and carefully. You never want to miss out on a good fight somewhere to seek your doom (or find good treasure for that matter!). In the meantime the adventurers in the distance found some trouble to the sounds of it. The scraping and lurching noises of some foul undead have been encountered apparantly! A vampire is just the thing for the slayers! They have a record of getting rid of these suckers! It is too far of for now to start running towards the melee (maybe only some zombies, no glory in dying at a loose zombie bite there is).

It appears the tree is moving about lightly, but it could also be looks decieving. Was it moving towards the well to get some of that yellow foul smelling water? Upon approaching the big Oak, it is not alone over here! Some small saplings are in the way. Just the thing for some dwarf slayers with big axes! In no time they start chopping away at these no good in-the-way branches.
At the other side of the aquaduct beastmen arrive to also find some sapplings. In stead of lifting a hoof or nibbling these branches the beastmen find themselves attacked by these woods ad a fight starts here as well.

The adventurers and undead are more busy with each other then with trees and the slayers find a free way to the big Oak tree which is now swaying violantly with it's big branches. One hit from these will nock you right out of your Mohawk!
5 Slayers charge the big fellow and start chopping. Since this is a big old gnalry tree it can take some hits. The slayers get 2 big cuts in right away. The tree starts fighting back! This is nog little defensless tree mind! This is heavy stuff. From the other side beastmen pour in for a claim to chop down this piece of wood! The slayers are carved of better wood then these beasties since the beastmen get swatted away quite easily by the tree. The slayers dodge and parry with all axes and might they have. After a while they get some more chunks carved out of the tree and it starts to topple, but not just yet! It is still harrassing the dwarfs with big branches that can flatten a man! This is a glorious battle and all slayers want a piece of this, this could be a glorious death (although from a tree....).

After more rounds of hacking away one of the slayers with a monstrous double handed Gromril axe hits THE spot with all his might, this is the final blow and the Oak tree goes down. What a fight what a tension, but they did it.
In the background some noises of fights between adventurers and undead die down and the beasties also find this a good moment to look for trouble somewhere else in the city of Mordheim.
The night now really comes in and it is a good moment to end all this and find a good ale somewhere. The slayers are till somewhat in batlle frenzie but one of the clansman is clear of mind to remember this was all about some treasure.....what about this and some digging and rummaging begins....

12.11.2009

The Haunted Orphanage

A new day in Mordheim and the slayers are completely recovered from their previous battles and are hungry for their doom. If some gold was found in the process that would also be nice of course.

It was said that the there is an orphanage in Mordheim where all inhabitants were killed when the comet hit Mordheim. One of the ghosts haunting the orphanage is the wife of one of the inhabitants of Mordheim: herr von Donnersmarck. He wants his wife to find rest. Retrieving her weddingring to Von Donnersmarck would mean very much to the rich merchant. That is precisely the scenario the slayers are interested in.

They've also heard some hatefull greenskins are hunting for the ring as well as some foul undead. All those ghosts and other scum of the earth is a tempting melee to get stuck in as a slayer!

Indeed when entering the area where the orphanage is found other warbands are present and heading for the orphanage. From four sides the greenskins, some pirates, the slayers and the undead approach cautiously the battlefield. The slayers hurry towards the orphanage when on the far side one of the orcs is going ballistic and charges towards the orphanage...all alone...how brave...

The pirates take it slow and carefull while the undead again sneak onto the area of the orphanage. The slayers loud bragging and shouting are bounding towards the orphanage and quickly enter the orphanage terrain. The ghosts appear all together and crowd the somewhat startled dwarfs. Between all those dwarfs one of the sturdy clansman discovers the wife of von DOnnersmarck and quickly gets the ring. Could it be so easy and quickly be over?
Nothing is what it seems, while all the other warbands still strugle to get to orphanage the slayers start fighting the evil headmaster and other ghosts. Meanwhile the undead very swiftly and cunningly sweep towards the dwarfs to stop them from leaving the area. Two slayers intercept them with their axes. Incredible odds of 4 to one for dwarfs but it's the best thinkable situation for the slayers. THey are in thei element and start swinging their axes through undead zombies, ghouls and dregs.

Meanwhile from the other side gunshots were heard and large gunpowder clouds can be seen. The pirates are having a go at the greenskins. The greenskins do not advance that fast because they keep squabling amongst each other. When encountering some ghosts the orcs are terrified and run away in the opposite direction screaming and jibbering. Only after a very long run dare they look back to see that no ghost is chasing them. The pirates are not only gunning at the greenskins but also start for the dwarfs and on this side also a slayer runs towards these foes. Easily taking on 3 pirates single handedly the slayers keeps his ground. How many hits this dwarf parries and how many slices he gets in are uncountable (the dice were favoured by Grugni). This is truly a frenzied slayer in his element.

What is going on with the 2 slayers and all those undead? They are hacking away and getting their hits in. The vampire from the last battle again sweeps in to finish off them pesky dwarfs. No such luck, these are truly gritty dwarf slayers not to be messed with. They parry every blow and since one dwarf is now fully occupied with undead, the giant slayer leader takes on the vampire by himself. It is an incredible exchange of blows and this time the giant slayer gets his kill. Although he was seeking his doom, a vampire less in the world is a good thing.
There is the dwarf clansman who is heading for safety with the ring who is keeping out of the line of sight of the gunning pirates who are now very close. Will he be clear in a few steps or will he be shot at and stopped in the end? The slayers finnish of some more undead and pirates in the process while indeed the clansman heads for safety and delivers the ring to Von Donnersmarck.

What was going on with the greenskins this battle. They were on the field, they were crowding some pirates who got some heavy losses but further than that they weren't realy seen today. The slayers were keen to get some axes in but no such luck today.

The dwarfs leave the batllefield and go sharpen their axe blades for the next encounter, oh and they go counting their gold of course...gold, gold, gold, ..., gold, gold gold