Showing posts with label dwarf. Show all posts
Showing posts with label dwarf. Show all posts

7.25.2014

Painting OOP dwarves


Got me a set of OOP metal dwarfs from fellow #warmonger @Woutertje_l. It is nice to exchange some old models lying around now and then. I happen to find an old Rhino he was happy with. In this way these miniatures get some paint and playing time, who otherwise were left in the dark in some storage box waiting for better times.
Ok, back to the dwarfs, some very nice old marauder dwarfs, but also a set of metal Ironbreakers there! I love the models that were there before the new plastic kit and already had a set of 10 painted. When playing I mostly added dwarf warriors to the ironbreaker unit to proxy a larger unit but now I can really field big Ironbreaker units! Woohoo!
Started painting some dwarfs from the sit just one by one. When looking at the OOP dwarfs the models are characters in themselves although being for example just dwarf warriors. Therefore it is nice to just pick a model and start painting. One of the first ones is this piraty wooden legged dwarf with the crossbow strapped to his back. I found this the ideal model for playing in Mordheim warband but also at the front of a Dwarf warrior unit. Started painting him and actually quite quickly this lad was done only missing his shield and a matching base to the rest of my dwarfs (stone tiles cast with hirst arts moulds).
The finished result is something that looks like the following. 

4.17.2014

Battle report WHBF dwarfs vs Daemons 2000 pts

Note up front: pictures to be added!


With the new dwarf army book out, I was dying to play a game with the new rules. Recently I acquired some extra dwarfs as well and it was time to give them some action after playing lots of games with the Ogres. Also playing a lot of Mordheim and even Flames of War lately so WHFB was a while ago (I’m still trying to convince everyone to play a game of triumph and treachery, but no success to date).
We fielded 2000 pts against each other and my armylist was mostly shooting with an anvil of longbeards. War machine wise I fielde a cannon, grudgethrower and an organ gun. For the rest 3 blocks of 10 thunderers (because I love the models and the fluff over quarelers) and a block of 40 longbeards. This was topped of with a lord on shieldbearers, a thane BSB (strollaz rune) and a master engineer to help shooting with the war machines.
The scenario rolled was Dawn attack and with a lot of rolling it was defined where our units would land on the battlefield. Of course this was not a preferred scenario, but it was how the dice rolled. My block of longbeards ended all the way to my right side and the rest ended left or in the middle. Very nice, since my opponents daemons ended on his right side (my left) setting our main forces as far apart as possible. Very nice when you can vanguard with your big block of dwarfs en nothing is there to vanguard towards! Argl! Bad start deployment wise.
Start of the game, I shuffled here and there, mostly positioning my shooters and war machines (pivot here and there). Now my main phase: shooting! First shot with my cannon, direct to the great unclean one in order to knock off some wounds. A nice hit, a nice wound and now d6 for the amount of wounds: 6! BLAM! Not saved, great unclean one: DEAD! WOOHOO! What a start of the game for the dwarfs. The canon is known to be the ultimate sniper and I proved this to be very right indeed.
The rest of the game for my dwarfs was mostly trying to shoot off the oncoming plaguebearer squads. Thunderers doing some of the work but not that fast and a tower got in the way. The grudgethrower managed to do mostly nothing and the organ gun was somewhat useful (at least lots of shots were fired each turn). I also had a gyrocopter flying around but the brimstone gun I found not that good an investment and I didn’t get (forgot) to drop some bombs, better luck next time here. The warmachines got swarmed over and killed by loads of fury’s. That was one of the weak parts of my army, I didn’t get to protect the warmachines that good. Part of the scenario and setting up, but also some bad tactics on my side.
During the game my huge block of longbeards and characters managed to shuffle their way to the centre but when turn 6 arrived managed to NOT get into a single combat! How nice. By loosing all the warmachines to fury’s and not being able to shoot of enough plaguebearers the end of the game was a draw, VP wise. Still it was a good game, a fun game and it was nice to see the new dwarf rules in effect.

Overall I’d say the new dwarf army book gives a new feel for playing dwarfs. A tendancy with new armybooks is that new = overpowered compared to “old” other armybooks, this is not the case for us. Only played one game, sure, but I’d say the feel for the dwarfs is balanced and inkeeping with 8th ed WHFB. Furthermore I have 10 irondrakes waiting to be finished with paint and they must get some action soon. Very curious to see how these new guns play out.

4.10.2012

Victorious dwarfs!

It has been a while since we have been playing...well...any game really. It is a bit quiet at the gaming front so we decided to play a quick game of WHFB!
We are still learning the 8th ed. rules as we go along. We still play too little!
I investigated what I have painted in dwarf numbers and came up on around 1800 points. We decided to do a game of 1815 points as it is the year of the battle of battles: Waterloo.
With 1815 points I actually could start choosing what troops and what equipment and of course what runes! I went for the variety of troops with a big block of 30 dwarf warriors and small blocks of hammerers, iron breakers, thunderers, miners and even some slayers. A canon, a grudge thrower and a gyrocopter to top it off with some war machines.
Dwarfs are set up to go #warhammer  on Twitpic
My opponent had the warriors of chaos. He had a big block of chaos warriors and a large amount of flagellants to make up the core of the army in points. This time he went for a wizardy army with a level 4 warlock and level 1 wizard. Supported with two groups of 3 ogres and a group of dragon ogres this was a maneuverable army. Usually I got a hell cannon to take care of but not this time.
The battle field was the battle for the pass and a river split up the terrain in two. Some tower, buildings and stones made up the rest of the battle field. In the beginning the dwarfs laid back and started shooting. Only the warriors of chaos were within sight and with one canon shot a couple of the warriors were shot. Luckily the look out sir saved the chaos sorcerer this time! The dragon ogres crossed the river as the first troops and directly lost one! The rest sprinted towards the forest and a grudge thrower shot killed another one.
Hele unit #warriorsofchaos al bijna weg door rivier canon en ... on Twitpic
More movement of the warriors of chaos over the river was quite the disaster. The block of warriors was decimated with 5 of them dead. The ogres crossing the river, killed 2 and got a lot of wounds. The cannon and grudge thrower proved worthy killing more warriors. Two ogres charged but not quite made it. The thunderers let loose a volley of shots killing one outright. The remaining ogre was eventually finished by the hammerers.
#whfb batlefield set up.  on Twitpic
In between these physical battles magic flowed freely. My rune smith with a rune of balance and rune of spell breaking dispelled nicely. No real damage from all the spells chaos fired at me. And all that remained in play I could dispel in my own turn. No rune lord needed yet!
The dragon ogres were eventually in charge range of the slayers. The orange beards charged and battle commenced. THey didn't fare as well as I hoped. My dragon slayer was not that good or not that lucky this time. But they died a heroic death. The gyro was also harassing the ogres and mad quite the wounds but was finished of quite swiftly in the beginning of the battle.
My block of dwarfs, iron breakers and hammerers were still very inactive and threatening but no action seen. The chaos warriors were only with 2 left and the sorcerer was killed in action. No ogres left and only some marauders this was the end of the battle.
Solid victory for the dwarfs! Lots of ale commenced!
Only 1 chaos ogre left after shooting the rest to bits. Enter... on Twitpic
My learning points were to be ready for the magic. This time I was "lucky" I think. But with around 2000 points a rune smith with anti magic runes is definitely needed.
My grudge thrower had no runes and should have had a rune of accuracy and penetration to do a lot more damage. Now a lot of shots went wide and did no damage. More of that and maybe lose the iron breakers for now. They'd seen no action. The dwarf warriors also had no action with BSB in them but maybe because they were so imposing on the battle field!

3.19.2012

More slayers and miners in progress

After a couple of weeks having a good flow of painting and posting on the blog weekly, I skipped last week. Of course there was miniaturemonday last monday, but no related post. Was painting a little less as well last week therefore no real progress but now the finished product in detail. It is always good to have more slayers so here are another 2 of the guys.

We have greybrow greenpants to the left and his mate to the right. Been painting with more highlights now, so the texture becomes more explicit. Hairs and skin becomes more crisp, more comic-y.


And the miners are in progress. Been painting these old miniatures and they are fun. They have comic all over them, big nose, big head and big hands! I have 9 of the guys so my 10 miners regiment will be expanded to 19 in a while!

What you see in the middle is my miners unit filler. A great way to expand regiments quickly and give character to your army at the same time.

3.05.2012

WIP iso the finished product

Well well well, it's been a week. I've been posting a lot of finished products lately. Just a matter of a flow in painting them mini's. Eventually you end up with a lot of WIP's again because the rest is all finished. This is now the case. And in keeping with the weekly posting on this blog I'm bringing you all up to scratch.

First up is 2 dwarf slayers. Started with the black undercoat and skin. Skin is pretty much done, but I'm not really happy with it. Tried some stuff with my own washes (very thinned down paints). The end result is not really what I had in mind, but I'm continuing anyway with the hair for now. Maybe the finished product will look better. On the other hand it's just painting more slayers in order to get a decent size group on the battle field. Here I don't need prize winning mini's although I strive to of course.



Ahhh, the miners. Old school metal ones that is. They are great. Got me 3 sets of 3 miners to let the set of 10 grow bigger for my dwarf army. These guys have the big comic heads and large noses with the oversize candle on their helmet. These will be cool! Just base coat black and first dry brush of metal.


Hey this is no dwarf! Sneaked right into this post. Just to keep you up to date: dark elf assassin primed and ready for more paint. THinking about a color scheme here. Probably blues as the sorceress or greens in keeping with the magical theme. COme to think of it, I might do red here since it is an assassin!


Unit filler! First real unit filler I'm making. I have lots of small sets of goodies painted on small bases but this one is with mining theme in mind. It can count for 4 miners. Good stuff these miners plastic sprues have truckloads of extra mining goodies. My metal miners will also get an extra lantern, spring charge or whatnot on their base!


COLD ONE! watch it there! :) Can't resist, painting cold ones. THis one is getting a dark elf knight with the small dragon on its shoulder. The model is so cool! I haven't decided what arm to give him yet. If you have any idea's they are welcome!




Finally the last update is about the dwarf warriors. Primed them a while ago when they were put together. These guys are really slow going. 16 guys is a mountain to paint :) They provide the best distraction in between painting all other projects. I got 6 dwarf warriors the first metal highlight (10 more to go). Still when metal and skin is done, all is left is some small strips of cloth and brass and gold details. Should be easy going from there on.

12.11.2011

painting progress

Once in a while all parallel running painting projects are finished. At that point I start up new projects and maybe a little more then I can chew. On the other hand there is always time needed to dry or get more inspiration and then it is good to have a couple of projects running. For example painting a dark elf sorceress on a cold one next to a regiment of dwarf warriors. SOmetimes ideas from painting one follow up in the other painting scheme or whatnot. In the case of dwarfs and dark elfs it is maybe a bit hard to stomach but still.

Ok what is the status?! 16 dwarfs put together and have their base. THey are awaiting a black spray base coat. Next to that I am painting a dark elf sorceress on a cold one as already mentioned. The cold ones are a bit of a new "collection" so to say. I started painting my second and got the idea of painting only cold ones with dark elves on them. Maybe starting a Mordheim war band with them, maybe painting a couple more dark elfs and waddayaknow?! a dark elf army is born. :)

For some of the other games we bought some rules for at twohourwargames I'm painting a werewolf war band and related henchem. First up painted and done are two ladies that will join my werewolf gang. They are a bit dark gothic and just the style we want for Chaos in carpathia. Sort of a scifi victorian style setting and this will just fit the bill.

The werewolves are already undercoated and a couple of regular wolves were ordered and in. This war band will soon be born since the war band does not contain a lot of members.

They only need a base and they are done. Still looking for the right base. Maybe I'll just go with the bricks my dwarfs are set upon. Fits the scenery nicely for one.

11.30.2011

Mordheim still going strong

We are still playing the game. The blog might tell you otherwise but last weekend we had a good old fashioned game of Mordheim. Three war bands battling it out in the city of Mordheim searching for treasure.

Actually this was a scenario we already played a while ago. Then we had the Luggage (disc world) also attending. This time it was plain and simple searching the treasure and killing each other.
In the field were my trusty dwarfs, some halflings and a new kid on the block: Inquisitors!
The game started with the Dwarfs and the inquisitors squaring of in a narrow alleyway. Massacre commenced and in the meantime the halflings were prying open the treasure chests. That is not that easy when you are as small and a little weak.

The inquisitors were taking the upper hand at the start, but my sturdy dwarfs proved their hard heads worthy and they stood fast battling it out. The pesky Inquisitors were dropping like flies all of a sudden and the first route test took them running of the battlefield!
The halflings (cowards as they are!) were shooting their arrows at the dwarfs. This was no worthy foe to loose more men against in such a way and the dwarfs took of as well. They already had found some treasure and were happy as they are.

The 2 thunderers proved worthy of their guns this battle, shooting at very long range with one shot an inquisitor to death. What a marksmen they are!

11.02.2011

New dwarves here

Yep, I've been busy finishing some projects lately. A couple of dwarves were waiting the final stages of paint and matt varnish for protection. It's been done. They were already on the battle field but not in this finished state. Now they can shine in their own pictures in stead of in the fray on the battlefield.


First up are the hammerers. Command group and a couple of em. They blend in well with the theme of the rest of the army. The beige and red colors come back in all regiments making them fit together easy. A lot of metal and gold details on these boys to make em look good and hammery (if that's a word?)


Next up are there lads that form the command group for my thunderers. Good looking models, nice pose for the standard bearer, calling commands and the champion with his brace of pistols. He will also do good in my Mordheim war band I'm guessing. Purely as a character he fits there nicely (overprices because of the brace of pistols, but fluff is something you can't buy of course)

10.12.2011

Sigmarites Cleansing Mordheim campaign

This is the first scenario of a short series of our own Mordheim campaign. A couple of games lead to a big end game. Each of the preliminary games lets you earn benefits for the end game. Choose one side with your war band: good or evil.


First battle: Foresstad Goblins
Sigmar is gathering minions to cleanse Mordheim for once and for all of all the filth occupying the derelict and devastated city of Mordheim. We are speaking the imperial year 2025, more then 25 years after the comet crashed down in the city. It has been long enough according to all followers of Sigmar. The acolytes are gathering enough crowd and forces to rid the city of all evil.
These plans are widely known to all inhabitants in the city and in no time around the city as well. The woodland village Foresstadt is known to be gathering all sorts of greenskins to block the plans of the Sigmarites. A nearby trade village along the river: Kindwater is said to receive all kinds of goods concerning the cleansing of Mordheim. Also in the mountains in Oberstone some evil forces are gathering and said to protecting some holy relic needed for sweeping through Mordheim.
All these cities and villages around Mordheim have something to do with the cleansing plans of the Sigmarites. Good and evil forces are gathering and plotting for the big day: midsummer year at the start of the turning of the sun festival.
First threat is the orcs and goblins gathering at Foresstadt. The city is swarming with the greenskins. The little buildings there are have to be burnt down in order to rid the village of the evil threat. Villagers are seeking refuge in their homes and need to be rescued first of course.


Setup: Put d6+3 buildings as the Foresstad village. Warbands setup at the edges of the village

The village is infested with orcs and goblins to represent this the following rules apply:
1 goblin leader + d6 goblins are roaming through the streets: random movement and cannot move of the board, will charge when in range.


Each turn throw a d6 on a 1 or 2 the equavalent goblin warriors appear and on a 3 an orc appears near the goblin leader. They will move with the leader each turn. Up to a max of 1,5 times the warband members in the biggest warband present.
Each building can be entered to:
-rescue/slay a villager (cost 1 turn no movement)
-set the building on fire (1 turn no movement)
-always roll d6 on a 1 a random encounter happens (see BTB random encounter list)
XP can be earned by:
+1xp for a rescued/slayed villager
+1xp for a building set on fire
+1xp for killing the goblin leader/escort the goblin leader of the board
+1xp for the winning leader
+1xp for surviving

Surviving warband wins (multiple warbands may win if they are of the same allignment and all warbands of other allignment are off the battlefield).

If the forces of Good win: for the final cleansing battle they gain the use of trap doors during that battle
If the forces of Evil win: They get the help of a goblin shaman during the final battle.

The battle report
Three war bands are taking part in this battle (each of the scenario's is devised in a way always multiple war bands can take part): Dwarfs, Goblins and WitchHunters.



The dwarfs take the entry road into the village to see if they can free some villagers and take out a couple of green skins. The WitchHunters enter the city from a hill side and struggle to enter the city quickly. The Goblins on the other hand, found out a rivaling war band is taking over the town. Of course this Gobbo war band wants to have the riches and is out for a good reckoning with Goblin boss in Foresstad.
In no time the Goblins found each other. From all streets reinforcements arrive but the goblin boss is soon in combat.
In the meantime the dwarfs are still strolling along the road to enter the town and the witchHunters let loose a couple of rabid dogs!



The fighting between the Goblin war bands is well along the way when some Dwarf thunderers take aim to shoot at some gobbo's. Some WhitchHunters enter the fight but meanwhile the Goblin boss is already taken and the rivaling war band is running of with him. The Dwarfs and WhitchHunters have a small skirmish. The Dwarf slayers demonstrating their skill against 5 WhitchHunters the battle is already reaching its end.
The Goblin war band won the fight. The Goblin war boss was taken and one way or the other: Goblins won!

8.07.2011

BTB: Mordheim, The Siege

After playing the border town burning campaign for a while, it was time for it to come to an end. We wer playing regularly (once per 4-6 weeks), but to reach the 40 campaign points is taking just to long. The campaign was good while it lasted but it was time for the final battle. The three most regular players (in this case, dwarfs, chaos and halflings) got together for this epic battle.

The dwarfs took the defence and the halflings allied with the Nurglings. Fortifying themselves behind thick walls and a big gate, the dwarfs took position. The thunders (5 strong) took ther aim from the top walls along the gate and the rest (2 slayers, one hired slayer, 4 beardlings) stood behind the gate.

Outside a blizzard was blowing strong, visibility reduced to 10 inch the dwarfs couldn't see the Nurglys setting up and the row of halfling bowmen taking position. On the other hand the evil allied forces couldn't make out a dwarf as well so all was even.
The alied forces advanced at the gate. The Nurglys sending the cheep troops up front and letting the expensive hero's do a sneak climb at the far side of the wall. A warlock flew over the wall into one of the buildings in the castle. The dwarfs started to let loose volleys of led. Blackpowder smoke obscuring the gate even more in the blizzard. They did not that much damage in subsequent turns. This could also be said for the halflings. THey were shooting flights of arrows to the wall but failing to damage a single dwarf. Turn after turn the shooting continued and 2 dwarfs went down.

Meanwhile the warlock was trying to set fire to a building with some magic. Probably the flying consumed all his energy, because he fumbled and failed epically! The rest of the Nurgly heroes were scaling the wall and the dwarfs behind the wall were doing some patroling but were too far away. The Nurglys were setting fire to a building with the three of them and clever enough trapping themselves in the fire! They were pinned and taking damage here! Finally the warlock managed to set fire to a building and it burnt down to the bottom in minutes.

The dwarfs managed to kill a thieving halfling that had hidden within the Castle walls; one of the slayers that is. The rest of the dwarfs not shooting at the horde at the gate (that was having much difficulty with the gate since only 1 member of the warband was strong enough to damage the door: the pitfighter), were running to engage combat with the Nurgly heroes. The slayers were really going down on Ticky and ShyShy, in moments only pulp was left in the hallways of the castle. The warlock didn't stand long as well and the Nurglys were thinned down.

Outside the gate the Halflings wer sick of waiting and wasting arrows and started pumping arrows in their allied Nurglys in front of them. A massive onslaught continued. After a couple of turns the halflings and Nurglys were halved. All warbands were now taking route tests each turn and it was inevitable that one warband should leav the game. When some earthquakes started to shudder the castle and surrounding grounds it was too much for the Nurglys. They ran of the battlefield. The Dwarfs were taking this bad as well, the Noble could reroll a failed route test one time (he failed the roll with a double 6) and failed the reroll just as badly (again a double 6), leaving the few halflings that were left with the victory!
the evil smile of the winner
What an epic battle it was, this was no doubt the biggest onslaught for all warbands. All the saved fundings were put in to expand the warbands to full capacity, resulting in this epic fight. A worthy ending of the Border town burning campaign. Now only to start searching for the new campaign setting...

7.31.2011

dwarf cannon and crew painted

It featured already in a battle against slaanesh, but now it is ready and fully painted. All details on the canon done and the crew is done to the last detail. I also created two larger stone bases with all the accesories for the dwarf cannon. A large scope for spotting targets in the far distance and a set with a wheelbarrow containing some tools and a spare set of ammo on a small cart.

This is a nice set to put in my army and the two "scenery" pieces can also be good unit fillers for any regiment adding 2 places each. How universal, how great!

It was fun painting this set and it was quite quick actually. Or I'm becoming more skilled at painting the dwarfs. The lasat set of 10 dwarf thunderers took me a while but this cannon and crew was done in a couple of days. The cannon being mostly metal helps, but the crew are detailed little fellows, wrenches, looking classes and whatnot.

All these cool details really make the set and also makes it fun to paint. It really captures the look and feel of getting a canon loaded and shot at a large distance and hitting something. Now for the hitting part and doing damage I need a good game to practice this in!

2 Dwarf WHFBattles

Not one but two battle reports in one post. Since the battles took place a while ago and there are some notes, it will not be the best battle reports. Let me just tell you what happened to my dwarfs during these two battles. One battle is against warriors of chaos and one battle against deamons of chaos (slaanesh in particular).

First up a small skirmish Battle of Slaanesh deamons against Dwarfs. This is a small 750 point battle that we played the other day: Dwarfs against deamons and fast cavalry deamons that is.

#whfb #dwarfs vs #deamons #slaanesh  on Twitpic
My perception of the battle up front (and for choosing my army) was that some magic would be involved and some big creatures would show up. I invested in a big block of 20 dwarf warriors and a set of 10 thunderers. Backing up the army would be a cannon against the big creatures and a Gyrocopter for harassing the low toughness troops that would march against me. A runesmith leading the army should be there as anti-magic as well.

The following happened when the dwarfs marched to battle. The scenario was a full battlefield with a river of blood, the odd building and fences running along the middle. Also some nice hills obscuring the vision of my canon were present.

I set up as far away from the Slaanesh as possible. Small groups of riders and small groups of warriors were put against me. 2 Slaanesh beasts were put in and a named character: The Mask.

Straight forward the games started with a march move of the riders. Didn’t calculate that! Immediately the game gave me less opportunity to start shooting of the riders. The fact that all troops were small groups and only one or two ranks deep wasn’t helping as well. The canon is not your best friend there.

The fast cavalry was closing in very fast and within two turns my dwarf warriors were in close combat flanked on both sides and my thunderers after shooting once and hitting nothing, ran of the table. Meanwhile the cannon after killing one slaanesh rider, went unemployed after the crew was slain in no time. The gyro was all that was left besides the dwarf warriors. The steamgun was picking some single riders away, but also not the best of throws with the dice here.
The dwarf warriors were engaged in close combat on three sides and this was done quickly, leaving the gyro the only one standing.
That was quick, that was over in a jiffy!

The battle was sponsored with some dwarf ale, but to no avail, the dwarfs lost.
#dwarf #ale for inspiration. #whfb #dwarfs on Twitpic

Learning points here: no anti magic needed (costed me a rune of balance, could have more warriors!), canon was useless against single line units (do without, only gyro or maybe organ gun and more points for slayers!), evade being flanked (invest in BSB). Finally: throw better dice! :)


Second battle was against warriors of chaos and was 1000 points. Also a small game and I put in a variety of troops here: 4 slayers, dragon slayer, thane, 16 dwarf warriors, 10 ironbreakers, 10 thunderers, 10 miners, gyro. This was actually my first 8th ed. game and I just wanted to try out all units I have painted the past months en see how they do in the game. Of course I wanted to win!

The chaos warriors fielded a hell cannon! Woah! In one shot I lost half of my unit of dwarf warriors! This was going bad! THe miners didn't turn up to deal with the cannon for 3 turns (and that was with the steamdrill!), but eventually took care of itself by blowing up.
A hefty block of warriors of chaos was moving towards me, Some satelite troops like chaos warhounds and whatnot was also advancing by I could pick them out with the slayers, gyro and thunderers. Good work there. Only to be stuck with the chaos warriors and they were tough! Eventually only my gyro was left to pick at the chaos warriors. This could go a very long time trying to kill a chaos warrior one at the time. Not a good ending for the dwarfs, but closer as with the slaanesh battle.


Learning points here: have to have a cannon to pick on the large units, characters, other artilery. Also bigger unit of dwarf warriors, they were decimated in minutes this small a size. If taking slayers, take more! :)