Showing posts with label witch hunters. Show all posts
Showing posts with label witch hunters. Show all posts

10.12.2011

Sigmarites Cleansing Mordheim campaign

This is the first scenario of a short series of our own Mordheim campaign. A couple of games lead to a big end game. Each of the preliminary games lets you earn benefits for the end game. Choose one side with your war band: good or evil.


First battle: Foresstad Goblins
Sigmar is gathering minions to cleanse Mordheim for once and for all of all the filth occupying the derelict and devastated city of Mordheim. We are speaking the imperial year 2025, more then 25 years after the comet crashed down in the city. It has been long enough according to all followers of Sigmar. The acolytes are gathering enough crowd and forces to rid the city of all evil.
These plans are widely known to all inhabitants in the city and in no time around the city as well. The woodland village Foresstadt is known to be gathering all sorts of greenskins to block the plans of the Sigmarites. A nearby trade village along the river: Kindwater is said to receive all kinds of goods concerning the cleansing of Mordheim. Also in the mountains in Oberstone some evil forces are gathering and said to protecting some holy relic needed for sweeping through Mordheim.
All these cities and villages around Mordheim have something to do with the cleansing plans of the Sigmarites. Good and evil forces are gathering and plotting for the big day: midsummer year at the start of the turning of the sun festival.
First threat is the orcs and goblins gathering at Foresstadt. The city is swarming with the greenskins. The little buildings there are have to be burnt down in order to rid the village of the evil threat. Villagers are seeking refuge in their homes and need to be rescued first of course.


Setup: Put d6+3 buildings as the Foresstad village. Warbands setup at the edges of the village

The village is infested with orcs and goblins to represent this the following rules apply:
1 goblin leader + d6 goblins are roaming through the streets: random movement and cannot move of the board, will charge when in range.


Each turn throw a d6 on a 1 or 2 the equavalent goblin warriors appear and on a 3 an orc appears near the goblin leader. They will move with the leader each turn. Up to a max of 1,5 times the warband members in the biggest warband present.
Each building can be entered to:
-rescue/slay a villager (cost 1 turn no movement)
-set the building on fire (1 turn no movement)
-always roll d6 on a 1 a random encounter happens (see BTB random encounter list)
XP can be earned by:
+1xp for a rescued/slayed villager
+1xp for a building set on fire
+1xp for killing the goblin leader/escort the goblin leader of the board
+1xp for the winning leader
+1xp for surviving

Surviving warband wins (multiple warbands may win if they are of the same allignment and all warbands of other allignment are off the battlefield).

If the forces of Good win: for the final cleansing battle they gain the use of trap doors during that battle
If the forces of Evil win: They get the help of a goblin shaman during the final battle.

The battle report
Three war bands are taking part in this battle (each of the scenario's is devised in a way always multiple war bands can take part): Dwarfs, Goblins and WitchHunters.



The dwarfs take the entry road into the village to see if they can free some villagers and take out a couple of green skins. The WitchHunters enter the city from a hill side and struggle to enter the city quickly. The Goblins on the other hand, found out a rivaling war band is taking over the town. Of course this Gobbo war band wants to have the riches and is out for a good reckoning with Goblin boss in Foresstad.
In no time the Goblins found each other. From all streets reinforcements arrive but the goblin boss is soon in combat.
In the meantime the dwarfs are still strolling along the road to enter the town and the witchHunters let loose a couple of rabid dogs!



The fighting between the Goblin war bands is well along the way when some Dwarf thunderers take aim to shoot at some gobbo's. Some WhitchHunters enter the fight but meanwhile the Goblin boss is already taken and the rivaling war band is running of with him. The Dwarfs and WhitchHunters have a small skirmish. The Dwarf slayers demonstrating their skill against 5 WhitchHunters the battle is already reaching its end.
The Goblin war band won the fight. The Goblin war boss was taken and one way or the other: Goblins won!