Showing posts with label Border Town Burning. Show all posts
Showing posts with label Border Town Burning. Show all posts

6.23.2014

BTB: Avalanche

BTB: Avalanche
In previous posts on Mordheim I mentioned the fact that we started a new Border Town Burning campaign. In the posts it is not recognizable as such so we added the BTB prefix here. I believe the tagging is still correct. Next to posting on BTB campaign games the score board on this blog is restored and no w reflects the current status of all participating warbands for the new campaign.
This weekend we played with 5 participants and of course this situation was not accounted for. We already played 5 player multi battle for the campaign, but always multiplayer battles is not really in keeping with the BTB campaign set. We have to address the available scenario here and there. In order to this we split up in a 2- and a 3-player battle. I ended up with the 2-player battle and our scenario was rolled: Avalanche. The other 3 rolled the Manhunt(?) scenario that by chance can be played multiplayer quit easily.  We installed on 1 big table and split up the scenery and started playing.





With the table split in 2, this left us with a smaller playing area than usual. Not too bad and with a small adaption to the advancement of the avalanche (1D6 inch iso 2D6 inch) this was a really cool and enjoyable scenario. We built up scenery with a lot of snowcovered pine trees and some ruins to the side reflecting the mountainous area of the northern wastes. After a lot of city battles this was a nice change for once.
As said I played against only the 1 opponent and this was our much respected Carnival of Chaos player with “Papa Noigal's fingers”.  Both warbands are at the opposite ends of the spectrum for experience. Pappa Noigal and its followers only just started and my Marienburg Mercenaries were battle hardened for a long time. This resulted in a big underdog position for Carnivale. It’s good to see that system working for once. In the end it gained Pappa Noigal a lot of experience and a big step to catch up with some of the longer playing warbands in this campaign.
The scenery set up gave a good feeling of winter and the avalanche started to advance and the game commenced! My strategy was to delay some of the Carnivale members with a sacrificial ninja gnoblar to get them all covered under the avalanche. However the game thought otherwise . The avalanche only progressed relatively slowly and I got a lot more warband members cought up in hand2hand combat. The marksman in my band was trying to get a good position in the woods to start sniping of rival warband members, taking care not to come too close to an edge. With his blackpowder weapon he might trigger an extra avalanche or two and these are unpredictable! In the end the marksmen didn’t fire a shot the entire game: aarrgh! He moved and moved and moved out of the way of the moving avalanche and then saw all his targets move behind some snowcovered trees or buildings walls. His game was only to keep the Carnivale moving I suppose.
The dwarfs in my warband were moving slowly out of the range of the moving avalanche only just outrunning the thing. They didn’t get much fighting either.
The Ogre bodyguard however was getting caught up in huge fight and was only relieved from the pressure when the mercenary captain joined the fray with his brace of duelling pistols. Luckily no extra avalanche was triggered by shooting his guns and the Ogre finished the resulting fighters. OK, he had a little help from my witch that after some tries cast “The dust of the blind” on one of the Strongmans that are part of the Carnivale.
The ogre remained caught in battle with a small Nurgling that for 3 turns kept the Ogre busy. The rest of the Carnivale warband was now thinned down a bit an route tests started. Pappa Noigal was cold as ice and didn’t budge but in the saw a wall of snow and ice coming his way and thought better of the situation, fleeing the field, leaving the victory to the Marienburgers.
In the end I think both sides gained a lot from this battle result. The Carnivale gaining 4 extra experience points per surviving warband member (in the end all but one survived!) and progressed nicely with new skills and characteristics increases. My Marienburgers gained an extra campaign point, they tried poisoning some of Pappa Noigal’s fingers but these nurgle powers prevented poisoning just as easy. There was a chance of getting more CP’s but this is nice for now, increased some characteristics here and there as well so all in all the Marienburgers did good.
Actually the best of this Avalanche scenario was the scenario. We really had the feel of the setting in the snow with an avalanche approaching, getting out of the way of all the snow and ice and trying to trap the opponent in the mounds of snow with the occasional fight. The fact my marksman didn’t get a shot fired was due to the fact he had to move to keep in front of the snow and everyone else moving as well. He needed to be able to predict moves and find a good sniper spot but didn’t get a chance in all the fray. We really got a feel for the border town burning setting. Exploring in the end left us with all kinds of borderland equipment found.

Let me finish by saying it was a great game.

5.12.2014

6 player Mordheim


Our gaming Group consists of about 8 people playing several different gaming systems. We started with the border town burning campaign and most gaming nights a max. Of 4 people can attend the gaming session. No problem since the campaign system provides the right mechanism to cope with this. However the other night a total of 6 players applied and actually turned up for gaming night! Now what! Multiplayer scenario’s are cool but 6-player is taking long turns and how do they all interact? Headaches all over the places.
Fortunately mister Akrimpen and I were running our weekly km’s and during these runs we come up with the best game systems you can dream of. Usually we forget them when finished running (probably only during the runners high you can conceive these brilliant ideas) but now we noted them down and confused our fellow gamers with this system.
The system
The 6-way Mordheim system is loosely based on the Triumph&Treachery ruleset for WHFB. We came up with a turn system based on playing cards. Each turn the cards define an alliance and a turn sequence. A set of 6 cards is needed with the suits defining the alliance (2 of each) and the numbers define the turn sequence. Each suite has a high and a low number (for example: 6 Clubs and Ace Clubs, 5 harts and 2 harts, etc.). Highest number goes first and then along the numbers.
First turn:  the cards are dealt randomly. After the first turn the player who went last (the Ace) gets the 6 cards and may choose the first card, then the player before him, etc. Now you can choose/guess your alliance but also determine the order of play (when you want your warband to have its turn). At the start of the turn all cards are revealed and the alliances are shown. If for some reason you are in H2H combat with your alliance partner at the start of the H2H combat phase the members are set 1 inch apart.
Scenario
Our scenario was fairly simple: 1 artefact in the middle and all warbands equal distances from the centre in 12 inch bubbles at the edge of the field. A more or less city playing field with a big plaza in the centre (lots of room for the big battle. Preferable a plaza with 4 entry gates and further fenced off.
Goal of the scenario is to get the artefact off the table. Only a hero can pick up the artefact standing next to it for 1 turn. If multiple heroes stand next to the artefact for 1 turn and you want to make a move first do a strength check to see if you can take the artefact and run. If not, you remain standing.
The rest of the battlefield has 6 weirdstone shards to pick. Just moving aside a shard, you can pick it up and continue your move.
Win conditions the usual (winning leader +1XP, surviving hero + 1XP, +1 CP playing the scenario, etc.) but we added the following conditions:
+1 CP winning warband alliance (both allied warbands get this even if 1 warband member got the artefact, this makes working together more interesting)
+1XP for the hero who got the artefact of the table
Battlereport
So far the scenario! Now for the batllereport, did it all go as planned and how good was this system!??
The 6 warbands were: Marienburg mercenaries, Beastmen, Carnival of chaos, Marauder horsemen, Ogres and Witchhunters.
The game started of with the beastmen running towards the artefact and the beastman shaman actually flying its first turn and landing on the artefact. A quick start here! The other warbands moved tactically towards the middle. Immediately it was clear the Ogres were more going for the weirdstone and the Marauders leaving their spawn alone to hunt Mercenaries.
The next turn the beastmen were shot at heavily, taking some losses and the shaman was taken out, no direct retreat move with the artefact here. The mercenaries positioned themselves with shooters in a tower and they let a hired Ogre bodyguard make a run for the artefact. Meanwhile the beastmen were picked of by the carnival of chaos, while withchunters were stalking some Ogres.
Next turns made it clear that the Ogres were only leaving with weirdstone if they were lucky and in their haste of retreating one Ogre fell of a ledge tripping his foot and crashing down heavily taking it out of action. Marauder horsemen were not faring too greatly being heavily outnumbered here. Only 3 on horse entered the fray letting the Spawn take on a Dwarf warrior.
At this point route tests were taking its toll and the playing field rapidly became more empty. The Ogre stood its ground and was apparently scary enough to start walking with the artefact. By now turn 6 arrived and the scenario ended, letting the Marienburgers have the victory and the artefact.

Awesome game in retrospect. The game system with the cards worked like a charm and all players were busy scheming to go first or last and plotting alliances they (might) get each turn. This time we played without weather rules and random events (BTB ruleset) since with 6 players the turns were already long enough. We had good fun and a lot of game in games were played (some going for weirdstone, some fighting out personal vendettas and some going for the artefact). Good clean fun I’d say.

10.14.2013

Post battle report

Last friday our second Border Town Burning campaign started off with a four player battle..

Ogres, Witch Hunters, Marienburger mercenaries and my Possessed battled for treasures hidden in chests, spread around the ruins (sorry, forgot the name of the scenario :-). There was a small chance that a chest contained a 'deamonic dog' instead of gold... So, in line with the laws of logic and statistics, every chest that was opened during our battle contained such a creature...


A Ninja Gnoblar with one of the fearless doggies.


Can the Witchhunters crack open one the dog infested crates?

It was though a bit surprising that the only warband with a 'normal' mix of heroes and henchmen managed to snatch the victory. That in spite of the endeavours by well thought-out warbands lead by veteran Mordheim players as for example a one hero all hired swords Marienburg gang, a all hero a bit on the shore side for henchman (just one) bunch of Possessed and a Ogre quartet supplemented by a Halfling. What could go wrong?


Here the fearless Marienberg hirelings!


The Halfling looking for trouble, can he see that withchunter, can he be shot?


Not shot, but bitten by dogs he can!

In the post battle events Scorpio, my unlucky Possessed who met two Ogres and went out of action, had to fight for his freedom in the Rind (Entry 65 on the Border Town Burning injury table). Because of a lack of time I went home without finishing this event. Few days later I used PBE Game Dice Roller to play the fight between Scorpio and a nasty Chaos Warrior:

Roll One
Generating 1 rolls of D2, 1 per line.
Comment: 1: Chaos Warriors gets the charge, 2: ST charges in...

2 ==> Scorpion Tail gets the charge(YEAH!)
CW: Fear check: 2 (he's cool..)
ST: 2 bare handed attacks
ST: To hit (WS 4 vs WS5: 4+): 5, 6 (two hits)
ST: To wound (S4 vs T4: 4+): 5,5 (two wounds)
CW: Armour saves (3+ -> 4+): 3, 1 (two fails!)
ST: OutOfAction: 5, 5 (OUT OF ACTION!!)

Scorpion Tail kills the Chaos Warrior in the first round of combat .....
And by the Border Town Burning rulebook: "He gains the mutation blackblood (!!), +2 Experience, +1 campaign point and evades
detection to rejoin his warband with all his weapons and equipment."

In the end on of the hirelings left was of course the dwarf Trollslayer.



============ For accountants and wargame auditors only =======================

Results sent via email and displayed via web.
Summary: Scorpion Tail gets in the Ring (injury: 65) (genereer 30 dice rolls voor iedere kant, die ik op volgorde van rol zal interpreteren tot uitkomst...)

--------------------------------------------------
Roll One
Generating 1 rolls of D2, 1 per line.
Comment: 1: Chaos Warriors gets the charge, 2: ST charges in...

2

--------------------------------------------------
Roll Two
Generating 30 rolls of 1D6, 1 per line.
Comment: Attacks of Chaos Warrior (2a with Sword)

2
3
1
6
2
4
1
4
2
5
5
6
6
2
6
1
5
2
3
6
5
6
6
5
2
3
1
6
6
6

--------------------------------------------------
Roll Three
Generating 30 rolls of 1D6, 1 per line.
Comment: Attack of Scorpion Tail (2 barehanded, 1 tail)

5
6
5
5
5
5
5
2
6
5
6
3
4
1
5
5
1
4
5
3
4
4
3
3
2
3
5
2
2
6









8.07.2011

BTB: Mordheim, The Siege

After playing the border town burning campaign for a while, it was time for it to come to an end. We wer playing regularly (once per 4-6 weeks), but to reach the 40 campaign points is taking just to long. The campaign was good while it lasted but it was time for the final battle. The three most regular players (in this case, dwarfs, chaos and halflings) got together for this epic battle.

The dwarfs took the defence and the halflings allied with the Nurglings. Fortifying themselves behind thick walls and a big gate, the dwarfs took position. The thunders (5 strong) took ther aim from the top walls along the gate and the rest (2 slayers, one hired slayer, 4 beardlings) stood behind the gate.

Outside a blizzard was blowing strong, visibility reduced to 10 inch the dwarfs couldn't see the Nurglys setting up and the row of halfling bowmen taking position. On the other hand the evil allied forces couldn't make out a dwarf as well so all was even.
The alied forces advanced at the gate. The Nurglys sending the cheep troops up front and letting the expensive hero's do a sneak climb at the far side of the wall. A warlock flew over the wall into one of the buildings in the castle. The dwarfs started to let loose volleys of led. Blackpowder smoke obscuring the gate even more in the blizzard. They did not that much damage in subsequent turns. This could also be said for the halflings. THey were shooting flights of arrows to the wall but failing to damage a single dwarf. Turn after turn the shooting continued and 2 dwarfs went down.

Meanwhile the warlock was trying to set fire to a building with some magic. Probably the flying consumed all his energy, because he fumbled and failed epically! The rest of the Nurgly heroes were scaling the wall and the dwarfs behind the wall were doing some patroling but were too far away. The Nurglys were setting fire to a building with the three of them and clever enough trapping themselves in the fire! They were pinned and taking damage here! Finally the warlock managed to set fire to a building and it burnt down to the bottom in minutes.

The dwarfs managed to kill a thieving halfling that had hidden within the Castle walls; one of the slayers that is. The rest of the dwarfs not shooting at the horde at the gate (that was having much difficulty with the gate since only 1 member of the warband was strong enough to damage the door: the pitfighter), were running to engage combat with the Nurgly heroes. The slayers were really going down on Ticky and ShyShy, in moments only pulp was left in the hallways of the castle. The warlock didn't stand long as well and the Nurglys were thinned down.

Outside the gate the Halflings wer sick of waiting and wasting arrows and started pumping arrows in their allied Nurglys in front of them. A massive onslaught continued. After a couple of turns the halflings and Nurglys were halved. All warbands were now taking route tests each turn and it was inevitable that one warband should leav the game. When some earthquakes started to shudder the castle and surrounding grounds it was too much for the Nurglys. They ran of the battlefield. The Dwarfs were taking this bad as well, the Noble could reroll a failed route test one time (he failed the roll with a double 6) and failed the reroll just as badly (again a double 6), leaving the few halflings that were left with the victory!
the evil smile of the winner
What an epic battle it was, this was no doubt the biggest onslaught for all warbands. All the saved fundings were put in to expand the warbands to full capacity, resulting in this epic fight. A worthy ending of the Border town burning campaign. Now only to start searching for the new campaign setting...

6.21.2011

BTB: Horde approaches

lot of projects going on on this blog, but is there being played anything Mordheimy? The answer to that question is yet. There was a game played a while ago that did not have a battle report over here. Luckily I found my notes that made me able to reconstruct a bit of that big battle. There was a lot at stake here because if the posessed were to win a castle had to be built before playing the next BTB battle. Let's see what happened.


Some normal weather out there in the cathayan borderlands. A group of dwarfs and halflings are banding together to get a messenger to a nearby town to warn the inhabitants of the chaos threat. The chaos horde was bellowing in the distance behind the walling of the derelict town the defenders were in.

The dwarfs and halflings shooters were up in a tower and a bodyguard was maneuvering the messanger to a spot were it could get a clear run towards the neighbouring town. The possessed split up along the wall in order to be able to stop the runner. The division made them weaker but definitely not to be underestimated. It seemed they even hired an ogre to support them in this fight.

A lot of maneuvering is taking place inside the city with the possessed trying to scale the walls. This was not that easy since one of the plaguebearers jumping a gap fell and hurt his kneecap badly suffering a wound from a 2 inch drop! What a wussy!
All of a sudden one of the buildings burst into flames! Just as this setting was to be one of the more boring ones this unexpected event happens! Luckily it was a building well out of the way of the defenders and especially not the tower all the shooters were in.

The halflings were snipering away with their arrows and doing a good job. The elder shoots Frogface out of action with a great quick shot with a dark venom arrow. What a nice shot!
They had to show their skill since of the sniper thunderers killed the Ogre on turn one already. This was after all fire of the other thunderers softened him up a bit.

In the small fights that follow within the city walls the slayer that just followed the dwarfs went down but one of the beardlings killed "The drummer" possessed.
It wasn't for long that the messenger had an almost clear run and went for it. One of the possessed " The butcher" managed to grab a hold but the messenger killed him instantly while jumping the wall and working the spurs un his horse to create a big distance between him and the chaos horde.

What a good fight it was. The result being no castle to be built yet and a lot of experience to be had since the warband ratings were way apart! Dwarfs and Halflings claiming the victory for once!

5.12.2011

.. and in between are doors...



Last battle we introduced rules for securing, blocking and above all smashing through doors. In our case they worked out quite fine and resulted in some hectic (and hilarious) situations!

These door rules can be found here. If you do use them, please let us know how they worked out!

5.10.2011

BTB: Sewer Fighting

After a long drought the ground in the city of Mordheim was cracking and crumbling. Weeks of blazing sun did not much good for the dirt caked street. The river Stir was just a meager treacle through the city en the sewers were running dry. Because the ground was becoming more and more brittle some cave-ins happened in the centre part of the city. Just along one of the derelict watchtowers the grounds were split open to give entrance to the sewer system of Mordheim.
The sewers were rumored to have many a treasure but also to house hideous and dangerous creatures who eschew the light. This time of the year, the sewer system should contain many a wyrd-egg. The cave-in and the presence of the eggs was an ideal scenario for some warbands to get down there and start up a fight.
In this case four warbands flocked to sewers and got stuck in.
- A band of Halflings was making their debut in Mordheim. Roaming the countryside they were pulled towards Mordheim for fame and riches.
- A group of undead was slithering through the filthy sewers as well. Common place for these night dwellers and therefore no surprise they were present.
- Possessed are always present if a slimy egg or two can be found. If running through some sewers is what it takes, they don’t mind.
- Last but not least the dwarf treasurehunters found their way to a sewer entrance. Cave fighting and underground navigation being one of their specialties, this was going to be an easy job.

Before entering the sewers all warbands were equipping themselves with lanterns or trusting on night vision and familiarity with dark tunnels. Some of the Halflings were stumbling about a bit. The one with the lantern was having a lot of difficulty with the dark surroundings. He was blinding himself with his own lantern. The other Halflings were faring not a lot better. Shooting range was not something to trust on this battle.
The dwarfs however were running along the sewers as if it were the long underground passageways they are used to. Detecting some slimy possessed in the distance they moved stealthily in their direction. The cunning possessed however were just luring the dwarfs in their direction only to run around a corner through a massive oak door and slamming it shut.

Now it was a game of push and shove. The massive slayers readying their shoulders for smashing through the door, got little resistance of the tiny possessed. The door smashed in a and the onslaught began: shyshy and two plague bearers got the full taste of dwarf axes. The dwarfs already familiar with the possessed were wondering where flyface son of flyface was. Was he still suffering from the bellywound he took last battle?

While all this rummaging around was going on one side of the sewers, the other side was getting crowded with Halflings and undead. The Halflings found their way through one sewer only to encounter the beasts of the dark. Some zombies were blocking the way. Shooting is the thing of Halflings and in this case it was shooting at very close range at the mass of rotting flesh before them. A couple of ghouls went down eventually, the Halflings were holding their ground greatly against the undead.

The fighting between the dwarfs and the possessed was taking a gruesome turn when the dwarf engineer went down and the dwarf noble with 2 slayers had the greatest difficulty of getting shyshy out of the way. What luck that flyface son of flyface was not present due to his bellywound.
After fighting in the sewers the dwarfs went above ground in the watchtower to search for treasure. The cunning possessed that were not luring the dwarfs to closed doors were already above ground to search through the ruins. They employed an ogre for some brute force, not counting on the fearless slayers! Loki was hacking away at the ogre and after some heavy blows he split the ogre in two! What a massacre!

The rest of the possessed were weighing heavy on the bloodied dwarfs. It was time for the dwarfs to take their treasure and make for the tunnels again to shake of the pesky possessed.
It was a good evening for a good fight. If only flyface son of flyface could have been present, but he was suffering from a bellywound…


Did I mention that flyface son of flyface had bellywound and did not take part in this battle…?

3.31.2011

Battle at the market square

A blizzard had just reached the town when the possessed warband moved out, heading the old market square. Sight was limited and every now and then a hailstorm as big as a dragons eye hit the ruins through which they stalked. As the warriors reached the outskirts of the deserted plaza, moving figures could be seen in the distance.


"We're not alone, my lord" rattled Frogface pointing at a small couch that was entering the square. "over there, a dwarven baggage train". "I'm not surprised" hissed the leader riding his ragged chaos steed "papa Nurgle has lead us not only to some treasure, but has given us a way to show our gratitude as well. You two, come with me, we've got to forestall these dwarf heading for the tower!" Nurgly the possessed leader drove his steed towards the tower, both (true) possessed, Ticky and ShyShy, joining him. The other, slower part of the warband headed to the other corner of the square, keen to find treasures and trouble.


The blizzard worsened and one of the Plaguebearers got hit, knocking him down the floor. Cries in the distance indicated that other creatures were hit as well, not only dwarfs were contesting this market square, some Orcs were there as well... All of a sudden the fallen behind treasure seeking henchmen (the who?) spotted a dark shape closing in on them. A wandering champion of Tchar was approaching them. Flyface and Frogface did not hesitate and charged in, together with a group of Plaguebearers and henchmen.


Nurgly and his two bodyguard had followed a small group of dwarfs to the remains of a small tower. The dwarfs took some shots at them, but could not prevent that they reached the stairs. Nurgly dismounted and sent his steed towards the group fighting the chaos champion.



To make matters even worse for the thunderers, a diseased wolf disturbed by the sound of their guns, attacked them from the rear. As they were fighting this animal, Ticky, ShyShy and Nurgly charged into the fight. Though both dwarfs and wolf put up some strong resistance, they were eventually taken down by the worshippers of Nurgle.


However, when Nurgly looked up from the remains of his mutilated opponents, the view he got from the tower made him furious. The champion of Tchar was still standing, fighting off the group henchmen now led by Frogface, as Flyface was already taken out of action by the follower of a false god. In the middle the treasure rich market square was taken over by a large group of dwarfs. The orc warband was nowhere to be seen, but cut off goblin and orc heads carried by the slayers gave a hint to what had happened to that warband. The dwarfs were now heading for a small group of Darksouls scouting carrying chests found in the ruins. They would not be able to outrun the dwarfs!




Nurgly wasted no time and ran off the stairs towards his threatened minions. He rushed Ticky to join the struggle between the Darksouls and the Slayers. Nevertheless they were outnumbered and the number of casualties was rising fast. All hope was not lost though, as a Plaguebearer finally managed to finish off the champion of Tchar. The survivors of that skirmish could reinforce the warriors fighting the dwarfs. If only they would make it in time...


While the central clash on the market square raged on, the dwarf leader and a minion were using a wagon to carry off their finds to safety. The wagon was rolling along the former carriage road right below the tower on top of which ShyShy was still lurking. The possessed dived down, charging the wagon only to scratch the side. The dwarfish driver looked back, bewildered, but the wagon could not be stopped and managed to get through.


As the possessed was still looking at the leaving wagon, it was charged by the leader of the dwarven warband himself. A brutal fight broke out, and both warriors were soon down to their last wound. However, this time it was the dwarf who got the best of it and the possessed was struck down by his hammer.


The battle at the square on the other hand was not going that well for the dwarfs. The tide had turned now more and more chaos worshipers were joining the skirmish and Nurgly and Ticky were still holding on. Slayers and rank and file were knocked down and taken out and the square was swept free of the persistent warriors.


After the last dwarf had fallen, Nurgly glanced around, noticing only a small core of his warriors was standing around him. The toll for this victory was high! Suddenly he heard a strange hymn and he turned his head towards it. The dwarven leader stood on the edge of the square, chanting a spontaneous dwarven song of loss, blood, honor and above all, curses and the oath to revenge. He finished this song by spitting on the street and withdrawing into the darkness.


A fire war burning in the centre of the square. Unnatural green fumes were rising from it and devilish figures could be seen dancing around or hovering above. Nurgly sat at the center of the festival; his warband sitting around the fire, feasting off a dwarfish and orcish dish. He smiled as a he watched a group of nurglings fought for the head of a former slayer. "That battle was too close for comfort" he thought by himself. "But victory tastes so good...".

2.19.2011

BTB: Chaos Dragon Hunt

Our BTB campaign is now approaching a point where the special scenarios can be played and that we can actually survive them. This night it was time to play the Chaos Dragon Hunt scenario. Three warbands on the move to get their hands on a huge treasure. But first there was the Beast to kill.
The scenario plays in the Northern wastes and we made a setup with a lot of open space in the middle of derelict border town. A long abandoned arena added to the dusty atmosphere and was used as the 'zoomed in' setting for fighting the dragon in its lair.


Three warbands: Dwarfs, Orcs&Gobbo's and the Posessed found out about the location of this hideous dragon. Actually it was the Possessed who found out and the dwarfs following close since they got a nose for wealth and riches to be had. Staying close to the possessed might lead them to some treasure and this was now definitely the case. The orcs and goblins were in the neighbourhood since there was fighting to be done, meat to be had and some scraps and spoils to be found after a massacre. All good reasons to enter the fray.


It was biting cold in this derelict town and the snow covered grounds made movement near impossible. Luckily no additional weather conditions were present, otherwise no searching for dragons would be done. The beast was said to be in the centre tower of this part of the small town. From three directions the warbands were approaching. The dwarfs actually purchased a wagon with some draft horses. 6 dwarfs were in the coach for a quick ride to the beasts lair. The rest were to take up position and give cover. The snow was proving difficulty even driving along the road and applying the leash gave little effect.


While driving towards the tower some arrows were sent loose at the coach from some sneaky goblins. The thunderers and beardlings providing the cover where still taking up position and could not provide the necessary cover they needed. The coach was attacked by some squigs bouncing from the side alleys. One splattering against the wagon rocking it on its wheels but doing no damage. The second clung to the wagon only to be swatted aside by the thunderer riding shotgun. The third squig was also quickly over with, since the beardlings got their first piece of combat in the real world.


In the meantime the possessed where ... moving actually and ... moving, moving still. The snow gave them much trouble heading towards the tower. Even the Ogre could not make wake in the snow, giving the rest some quicker movement. The possessed warband was now so big, they were spread out widely and approaching slowly.



The coach skidded to a halt and out poured some slayers and the noble and engineer. Blasting away with their guns the dwarfs let loose a lot of lead and smoke, hitting ... well ... nothing really.


One of the thunderers found a great position on a nearby tower. The ideal sniper position and he was blasting away with his masterly crafted handgun. Meanwhile some more orcs were pouring out the dark side alleys and a lot of small fights broke out. The beardlings having a go at some orcs, where the battle was in balance. The slayers were a sort of whirling ball of axes slicing through the orc ranks with not much difficulty. The dwarven engineer however was a bit too confident and in a moments notice two lowlife orcs chopped him down, taking him out of action. Another orc was swinging his weapons at one of the horses bring it down shrieking and thrashing. It was only moments that the slayers were upon him, killing the orc an a few fast strokes of a massive blade.


The beardlings were having difficulty with the orcs but after some more volleys of the thunderer on the tower it was enough for the orcs. This was too much damage and they were going down fast now. The best tactical moment for a smart retrace of their steps.
The dwarfs now a bit bewildered and still a bit in the rush of fighting the orcs and goblins now found an empty street in front of them ... or was it?


The possessed made their way with some difficulty to the entrance of the tower and taking up a deamonic steed in their ranks (the deamonic steeds are aplenty in our fights, for some weird reason it always gets rolled as a random event). The dwarfs were a bit battered and were now reforming taking a good look at the possessed pouring around the tower. This was no small group of filthy mutations, it was a somewhat organized very big crew of evil pouring into the monsters lair. Maybe it was best for the dwarfs to see how they fare against the chaos dragon and maybe afterwards see some of that treasure.


The big fighters of the possessed went into the tower to fight the monster and outside the rest stood guard. The dwarfs taking up position just out of charge range but just within shooting range. The dwarfs shooting at the possessed guard gave not much casualties. The cold was getting at the dwarfs apparantly. Chattering teeth gave no steady shots here.


The possessed where in a massacre with the chaos dragon. The dragon snapping two heads at them and slashing with claws like swords was giving the possessed much trouble. The leader of the possessed went down in moments leaving the ogre and some big mutations to do the dirty work. The ogre doing some heavy damage also took a lot of damage. Swaying on his feet the ogre went down! At this moment the dragon also suffered a lot of damage and with their last strength the possessed took out the dragon. That was no easy kill!
In the meantime also some lavatunnels undermining this part of the city were caving in and one of the dwarfs only narrowly escaped a flow of lava, nimble on their feet as they are!



Only now outside some possessed were down due to the shooting of the dwarfs and a line of big slayers were waiting for the rest to come out. The Possessed-slayer-standoff was putting both warbands in a negotiating position. Although hating each other they came to solution where the possessed took of with their much sought after artifact: the dragon scale armor and some of the hoard. But leaving the dwarfs enough riches to look the other way for a few seconds.