Showing posts with label BTB. Show all posts
Showing posts with label BTB. Show all posts

9.08.2014

Mordheim: Battle for the temple

It was Friday night Mordheim Night. 6 players were initially lined up to visit my place and play a hefty game of Mordheim. We’re playing once every 4-6 weeks now regularly for a couple of years. A couple of months ago we decided to pick up the Border Town Burning campaign again and have been playing it with loads of fun. A list of 6+ war bands entered the competition and more often than not the Mordheim nights are visited by these 6 players! We’ve split up game play so 2 or 3 player games were run simultaneously but also 6-player games have been seen on the gaming table with loads of fun.

Large multiplayer Mordheim game interaction
I think 6 player Mordheim (or 4+ player for that matter) Works really well because you can all set your own agenda and try and work towards it. Since everyone has its own agenda you tend to bother each other less than in a 2 player game. In a 2 player you of course have your own agenda but it becomes clear quickly what your opponent is going to do.  Therefore it is easy not only to work towards your own agenda but is also easy to work against your opponents goal. Always fun to block plans and wreak havoc  at the same time to see your opponents frustration grow.
With more than 4 players it is more difficult to spot all other goals and even more difficult to work against all these goals. You cannot split up that much with your war band. In large multi player battles you see that opponents quit quickly find each other and multiple battles within the large battle occur. All in all a large multi player field is not much different than separate parallel game sessions.


The battle report
Ah well, enough for introduction ranting, on with the battle report of the Battle for the temple. We ended up with 5 war bands playing since one fell asleep at home! J

We decided to line up the table with the temple at one end and the starting position of the war bands all at the long end of the table lined up next to each other. A sort of sprint starting line! All war bands lifted their ladders, ready for the starting queue and started running! A set of hedges and bushes were in the way (dangerous terrain test!) and then it should be climbing up the temple as fast as possible. For each war band this should be the basic plan and with 3 ladders in each unit movement was somewhat challenging. All kinds of different movement rates made the distribution of ladders a science in itself! Does the big Ogre get to carry the big ladder or should 2 dwarfs carry it since their movement was reduced to begin with.  Maybe just average your movement out and have the fast moving models as bodyguards around it? Maybe use the Ogre bodyguard actually as a bodyguard or would that be silly?
All kinds of tactics could be followed here, in the end you need your ladders to get up to the 3rd level of the pyramid and claim the prize, if no war band routs in the mean time of course! So there we have it, a starting line with war bands, a temple at the far end, a bunch of ladders and some difficult terrain in the middle
J GO!
For me the tactic was to let my Ogre bodyguard not act as one and let him run with the big ladder towards the temple. He should outrun pretty much everyone, except for the other Ogre war band of course. The rest of my war band (Marienburg mercenaries) were there only to wreak havoc amongst the other war bands in order to delay everyone in getting to the temple.
 
I started shooting at the nearest target being some Nurgle dudes. My marksman shot at point blank range right through one of these fellows killing him instantly. The slayer in my war band was not to be restrained and charged the nearest group of undead. He was in such a rage! Swinging his axe around it inspired the dwarf treasure hunter to  get into close combat as well as the rest of the war band to get into combat with one of the nearest enemies.


Other war band tactics
The other war bands (undead, Carnival of chaos (Nurgle), Ogres, Witch hunters and Marienburg mercenaries to be complete) were starting to run (or limp or crawl or lurch) towards the temple as well. Some small skirmishes broke out here and there. The Ogres were running towards the temple just as my bodyguard did. They were running along the other table edge out of reach of my Ogre. I got over the hedges with no problems but the other Ogres turned out to be more engaged with ladders and each other instead of jumping the hedge.
The Carnival of chaos started to take revenge for killing their fellow war band member and with a nice aimed barf attack my marksman went down and out. I started fighting amongst the undead some more, taking down more and more of those rattling bones. The ogre bodyguard reached the temple and was making up his mind for climbing the first level. At the same time at the other end of the pyramid the other ogres reached the base as well. The other war bands were still struggling to get their ladders in one piece forward and more undead fell down.

View from the Carnival of Chaos (Sacha)
Scenario 62 – Ladder chase
Since we were with 5 players and there was no way to divide the rectangular table in equal parts with the temple in the middle. So we decided to start from one table end and race to the other side of the table where the three story temple and treasure was.
One other change we made to the rules was that you could still run if an opponent was within 8”, it was a chase after all. That and we had to deploy within 2” to 4” of each other.
We started out from 30” and rolled for the starting positions. I rolled a 3 which landed me dead smack in the middle. Flacked on one side by Arjan’s Undead and further away Ludo’s Ogres, and on the other side Tom’s mercenary crew and on the far side Ruud’s witch hunters of chaos.
My ladder teams looked like this: Two tainted ones with the sprint skill with the biggest ladder up front. Two plaguebearers and two Brutes with the small ladders behind them.
Nurglings on the flanks to run interference and my movement 3 carnival master at the back as support.  
I badly wanted to win a scenario for once, so my whole focus was on getting to the temple as fast as possible. That strategy got shot immediately when Tom won first turn and killed one of my big ladder carrying tainted ones with a point blank range head shot.
In my turn my other tainted one exacted revenge by killing Tom’s engineer with a vomit attack in the face.
From that point on my strategy consisted of running to the temple and catching whomever would arrive there to try and steal their large ladder. Most likely candidate were Ludo’s ogres, so my nurglings chased after them.  My brutes, plaguebearers and single tainted one raced to the front of the temple.
However by the time the nurglings were delaying Ludo’s support ogres and the bulk of my force were trying to climb over the hedge the game ended.
I ended up with a single experience point for killing the engineer during the game. My surviving heroes got an experience point, 1 campaign point for participating and 3 wyrdstone shards.
In hindsight it would have been better to adopt Tom’s strategy of going for experience points by killing then trying to win a single treasure. I guess that shows my newness to the game.

The end of the battle
At this time the undead war band took so much casualties, they routed the battlefield finishing the game. So actually nothing happened, no one reached the top to claim the chaos artefact, not too much casualties (aside from the undead), almost everyone survived in the end. Safe to say that my ogre bodyguard won the ladder handicap sprint for the temple but other than that it was lots of experience war all. The battle was fun however. Tactics were formed and a tactic of running towards the end goal was definitely something new in all the battles we played.


An evening of miniature nerding
The battle time was not too long especially when looking at 5 player multi Mordheim. On the other hand this Mordheim game night was ideal for discussing miniatures, painting, war games and whatnot. Everyone was discussing newly acquired games and mini’s, painting and scenery building techniques. It was maybe more of a miniature nerd evening with a beer on the side that game evening itself. And that is a good thing in my opinion, it is the one time your amongst fellow enthusiasts and you get to share stuff and as a bonus everyone understands what you’re talking about J

3.02.2014

Eminem of my eminem

Last friday we played a 2 vs 2 battle, the third round in our Border Town Border campaign (which keeps on creeping like a ancient turtle on the Galapagos). We chose the 'enemy of my enemy' scenario that after some beers soon was called the 'eminem' scenario. Sides were chosen according to alliances, with a 'good side' (Ogres and Marienburger) and an evil (or even better) side (Beastmen and Possesed).

The battle turned out rather one sided, caused by some brilliant tactical manoeuvres from my side: First I rolled fully intentionally and controlled a 'blizzard' result on the BtB weather table (chagne of 1 in 12, can't go wrong) nullifying the shooting weaponry of the Marienburger warband. Secondly I moved my warband away from Tom's on rushing warriors and marched toward the other flank, creating a supremacy of Chaos on that side. (Brilliant, despite some people interpreting this as 'cowering Nurglies').

By the time my warband arrived on the left flank, Hans' beastmen had already caused mayhem and victims within Ludo's Ogre warband. My excellent warrior Scorpio managed to add some more damage to the Ogres by spilling some black blood on his opponent (after having missed all his attacks, once again, brilliant tactics). Seeing that my commitment was not longer needed on that flank, I commanded my warband to turn against the Marienburger. This warband was a bit stretched out because of the diversity in race and tempo of their warriors. A marksman presented a tempting offer, manageable even for the elite forces of Nurgle. Off course, brilliant tactics once again payed off as the charges were intercepted by a big mercenary Ogre.

However after a few rounds of fighting, the Marienburger warband got surrounded and walked over fighting two warbands and decided to call it a day. This decision was made easier for Tom by Greatclaw, who single handedly smashed some of his warriors, including his captain. Did I mention the brilliant tactical plan that was behind this all?

Post battle income and experience rolls went quite nice. Once more the brilliant tactical plan was rewarded, when a meager henchman who had almost sneaked up behind enemy lines and almost had attacked a lone witch and by doing all this almost made an impact on the battle got the 'lad got talent' result. A fine hero indeed!

Mind the pig

Unfortunately my loyal fighter 'Flyhead, son of Flyhead, son of Flyhead' was, despite the tactical masterplan, taken out of action, rolled a 'dead' result on the injury table. So next battle his son 'Flyhead, son of Flyhead, son of Flyhead, son of Flyhead' will replace him, looking for revenge.

11.13.2010

BTB: Living Treasure

We're still playing the Border town burning campaign but with some other scenario's then the original rules describe. It is fun to use the BTB surroundings and play all kinds of scenario's in them. This time we've played the living treasure scenario. Some slight alterations to the scenario. We've put in the treasure counters and when a treasure attacks you, there is a chance you encounter The luggage!. We've used the rules for the luggage as described in the blogpost. In our case we've played the scenario multiplayer with 4 warbands, orcs&gobbos, beastmen, possessed and dwarfs.


The following is a first part of the battle report from the dwarf treasurehunters point of view. Other warbands have their stories to tell and if available they will be added just the same!

"Truckloads 'o treasure, truckloads" the drunk farmer was blabbering in the Crooked Tooth tavern. Bjorgir was listening intently to the drunken man's talk. He was gathering quite a crowd in this small border town. Not much happens in these surroundings and a chance of some action or good stories the villagers weren't letting slip away.
The farmer (or so he looked) stumbled in this evening in the tavern, where the dwarf treasurehunters found themselves on a particularly harsh evening. The season was turning to winter and these surroundings were already cold in summer let alone in winter. The story of the drunken man was worth pursuing before the warband travels more down south were the weather is less harsh.
The weather already sent a lot of warbands away and the sturdy dwarfs remained quite long in these surroundings.
The farmer mumbeled something about ...Gorgon's way... "Hmmm," Bjorgir was thinking, "that is something I found on the weird map I found a while ago."
"OK lads, we're heading up north once more" Bjorgir was telling his warband. The beardlings were grumbling under their breath on the harsh conditions already, but followed their leader regardless.

In a corner of the inn a very drunk slayer was quaffing his ale. The 2 slayers already within the warband cought up with him and were getting very drunk themselves. Eventually for a couple of gold coins the other slayer was willing to follow them as well.
With 3 slayers, an engineer, 3 beardlings and a thunderer Bjorgir was prizing himself lucky to have such a warband. They were starting to get some name in these borderlands and gathering some fortune as well.

The warband take up their packs and leave in the cold weather. "Hopefully an easy find, this treasure" the engineer was thinking while they were traveling with the old map to guide them. Eventually after some days travel they found a derilict set of houses and part of some tunnel uncovered. The tunnel was supposed to be named Gordon's way. The dwarfs set to uncouvering the treasure when the weather turned for the worse. Hail was falling from the sky and the hail stones were getting bigger and bigger. The dwarfs gritted their teeth and went on. Upon entering one part of the tunnel they first came upon a shrine or grave for one famous slayer. Loki was well renowned for his deeds and this honorary grave did him justice. The slayers Durri, Grk and Hari were paying tribute to their battle mate. "A good death he found." said Durri. The other (still hung over) slayers mummbeled their respect and were silent for a moment.
2 slayers went outside to inspect their surroundings while the others went in. In running around a part of the hallway all of a sudden they encounter a squig! The hired slayer went directly berserk and split open the squig with one blow of his mighty axe. With squigs around there are gobbo's around and with gobbo's around there was bound to be some orcs as well. Straining their ears nothing was heard by the dwarfs over the hails stones that were falling down, already the size of hens eggs. These stones were doing some serious damage, but not enough to get the dwarfs down.
Under the hail of hail stones some screams were heard nearby of other beings suffering greatly from the onslaught of the weather. According to Grach the engineer it were the possessed that were getting clobbered by the weather.

The two slayers outside all of sudden found themselves faced with a couple of orcs that came running out of the curtain of hail. In no time carnage was happening and the slayers were really hacking into the greenskins. They were no match to big axes the slayers were wielding.

The hail subsided only for a fraction and in no time the hail stones were big as...stones! The dwarfs were getting hit badly. The dwarfs proved to be very sturdy since only 1 beardling fell unconscious when a hail stone the size of an oathstone hit him square on the helmet. The ringing in his ears was to be heard for a while!

To the sounds in the battlefield the orcs were suffering more casualties to the big hail stones and the possessed as well. Some gutteral noises were heard during the monster hail. Apparantly some beastmen were also present and suffering from nature's ice rains.

In the curtain of ice some icy light was to be seen as well when some beastman shaman was using his ice crystal. "How appropriate in these conditions" Grach was thinking squaring his hammer up to run into the room where some misformed bodies were already moving along chests. "The treasure" he thought and with the rest of the warband they went in. A massacre was already going on here between the beastmen and the possessed.

Apparantly the orcs and gobbo's were also taken part, but no livin greenskin was to be seen here. From the sounds of the slayers outside the greenskins were already legging it from the battle field.
In no time the dwarfs were searching the chests for treasure while the possessed and beastmen were fighting each other. This was not long since the beastmen also ran away. After suffering heavy losses from the hail stones the fighting with the possessed proved too much.
All of a sudden the dwarfs were facing some very angry possessed.

Bjorgir and Grach squared up in a doorway fending of the inpoor of possessed in the room. The possessed were pushing hard and the rest of dwarfs took some treasure. The angry mob of possessed proved a bit too much for the already very cold dwarfs. Bjorgir was calling the retreat and the dwarfs ran off (with treasure!).

While traveling to warmer areas Grach and Bjorgir discussed how close they were to the treasure. Living treasure it was told to house, Gorgon's way. They were musing over some pints of ale in a quit border town. In the corner an apparant poor farmer was listening intently...