Note up front: pictures to be added!
With the
new dwarf army book out, I was dying to play a game with the new rules.
Recently I acquired some extra dwarfs as well and it was time to give them some
action after playing lots of games with the Ogres. Also playing a lot of
Mordheim and even Flames of War lately so WHFB was a while ago (I’m still
trying to convince everyone to play a game of triumph and treachery, but no
success to date).
We fielded
2000 pts against each other and my armylist was mostly shooting with an anvil
of longbeards. War machine wise I fielde a cannon, grudgethrower and an organ
gun. For the rest 3 blocks of 10 thunderers (because I love the models and the
fluff over quarelers) and a block of 40 longbeards. This was topped of with a
lord on shieldbearers, a thane BSB (strollaz rune) and a master engineer to
help shooting with the war machines.
The
scenario rolled was Dawn attack and with a lot of rolling it was defined where
our units would land on the battlefield. Of course this was not a preferred
scenario, but it was how the dice rolled. My block of longbeards ended all the
way to my right side and the rest ended left or in the middle. Very nice, since
my opponents daemons ended on his right side (my left) setting our main forces
as far apart as possible. Very nice when you can vanguard with your big block
of dwarfs en nothing is there to vanguard towards! Argl! Bad start deployment
wise.
Start of
the game, I shuffled here and there, mostly positioning my shooters and war
machines (pivot here and there). Now my main phase: shooting! First shot with
my cannon, direct to the great unclean one in order to knock off some wounds. A
nice hit, a nice wound and now d6 for the amount of wounds: 6! BLAM! Not saved,
great unclean one: DEAD! WOOHOO! What a start of the game for the dwarfs. The
canon is known to be the ultimate sniper and I proved this to be very right
indeed.
The rest of
the game for my dwarfs was mostly trying to shoot off the oncoming plaguebearer
squads. Thunderers doing some of the work but not that fast and a tower got in
the way. The grudgethrower managed to do mostly nothing and the organ gun was
somewhat useful (at least lots of shots were fired each turn). I also had a
gyrocopter flying around but the brimstone gun I found not that good an
investment and I didn’t get (forgot) to drop some bombs, better luck next time
here. The warmachines got swarmed over and killed by loads of fury’s. That was
one of the weak parts of my army, I didn’t get to protect the warmachines that
good. Part of the scenario and setting up, but also some bad tactics on my
side.
During the
game my huge block of longbeards and characters managed to shuffle their way to
the centre but when turn 6 arrived managed to NOT get into a single combat! How
nice. By loosing all the warmachines to fury’s and not being able to shoot of
enough plaguebearers the end of the game was a draw, VP wise. Still it was a
good game, a fun game and it was nice to see the new dwarf rules in effect.
Overall I’d
say the new dwarf army book gives a new feel for playing dwarfs. A tendancy
with new armybooks is that new = overpowered compared to “old” other armybooks,
this is not the case for us. Only played one game, sure, but I’d say the feel
for the dwarfs is balanced and inkeeping with 8th ed WHFB.
Furthermore I have 10 irondrakes waiting to be finished with paint and they
must get some action soon. Very curious to see how these new guns play out.