20160602

Not another game...


I miss working with plastic…I really, really miss working with plastic. I don’t miss Games Workshop, not at all, but I miss what it used to represent to me. I don’t want to get into a Games Workshop discussion; the rules system, pricing or miniature aesthetics are no longer for me. I dislike that it is that way, but in the end it is what it is. In leaving GW behind I’ve gained and lost something. A world has opened up since stopping with Warhammer. There are a lot of really cool games and miniatures out there. Since the coming of AoS we (meaning me) have started up Frostgrave, X-wing and Infinity.

Frostgrave came and went in our group. It was great working on a warband and the ruleset was very good. But in the end it didn’t get the traction in our group like previously Mordheim and Warhammer got and we’ve moved on. A shame, but again it is what it is.

I love X-wing, this is one of the best games I’ve ever played. Not being a huge Star Wars fan is not a problem, the way this game plays has gotten me enthusiastic like nothing before it. I don’t think I’ve ever played wargames as regularly as nowadays. However, it does have a downside: it doesn’t require much hobbying. Everything is build and prepainted, though we have repainted some of the ships it is mostly a gaming-game (?). So that allows to have a game on the side and that game became Infinity. Infinity miniatures are all metal. They look great, but the fact that they are metal and pricy means that I’m less inclined to take up a saw and start cutting into them. And this is finally where we get to the point that I feel I’ve lost something.

What I miss is how in Warhammer you could immerse yourself in the background of an army and make it yours. I was a beastmen player and especially in the 6th edition when chaos was one big army you could basically do anything miniature-wise. I made all types of centigors, mountain beastmen, swamp beastmen etc.  




The different plastic kits allowed you to mix and match and the only limit was your imagination. Or sometimes skill; I’ve ruined a good amount of miniatures before my conversions succeeded. :D

Anyways this is what I’m starting to miss. Just sit down with a couple of sprues of plastic and stuff from your bitz box and figure out what you can do to make your warband or army visually interesting.

So what’s the answer you ask? Why start another game off course and an historical one at that!

Since the fall of Warhammer everyone in our group is looking around for what is out there. Sometimes we discuss the different rulesets, such as Dragon rampant or Saga! Now I’ve never considered Saga before, but because I’m a huge fan of the TV show “Vikings” I started looking into the ruleset. And to my surprise I found that I really liked the system. But what army to take?

I looked at Normans, Franks and Irish, but in the end I settled on Norse-Gael. I visited Dublin a couple of years ago and liked it a lot. The old centre of the city was build by vikings and the image of vikings in a city trying to keep the Irish out always stuck with me. Since these are in essence the Norse-Gael I decided one them.
With a box of Gripping Beast dark age warriors and a box of Viking hirdmen I have enough to make 88 warriors. So there is enough room to start kit bashing. With greenstuff I can add Gaelic elements to the minis. All in all I have high hopes for this game and my hobby spending hours.

Stay tuned for a SAGA blog on these pages.

20151103

Trial game of Frostgrave

Last weekend for the first time in over half a year my beastmen saw some action again, not in a GW-game but in my first game of Frostgrave (the whole AoS-thing had really put a downer on my desire to game and/or hobby but now Frostgrave has sparked my enthousiasm again)!

I used my Beastmen as a Witch warband with my Shamans as wizard and apprentice, Ungor raiders as archers, Gor as thugs, Beastlord as a knight and my Razorgor as a War hound. One of the great things of the game is the liberty in using mini's from other systems and from different races in your warband (basically race etc. don't matter as long as it's clear what hireling type your miniature represents).

We played with 7 people at Arjan's house and here are the two tables that he laid out in his living room using terrain that we normally use for Mordheim:

I played Ludo and Arjan on the table with the trees (Sigilist and Thaumaturge warbands), the other 4 guys played on the more open table. One observation we made is that the game plays better on a table with more terrain. 'Cause on the open table ALL 4 mages got magic missiled/shot out of the game(!) while on 'our' table you had to work to get line of sight.

The scenario we played was 'The Silent Tower' in which you can find a special treasure on top of a 3-story tower that is surrounded by a magic null-field: no spells can be used by or aimed at anyone that is inside the tower. Also magic items don't work in the tower. There were 4 other 'normal' treasures placed on the table as well.

As for the game itself, I'm happy to report that the Beastmen Witch-band won with claiming 2 normal treasures besides the treasure in the tower! :-) Key to my victory were 2 utility spells, Telekineses (that allows you to 'pull' treasure towards you) and Teleport (that allowed my Wizard to quickly escape to the edge of the board with the scenario treasure).

Here are some piccies of the battle:

Overview of the table with my ungor archer climbing on top of a tower to get a good overview of the city:

Members of the Sigilist warband advancing:

A Gor thug running off the board with a treasure:

My wizard claiming 'the bounty' (harhar) on top of the silent tower:

Getting out of the tower's null-field before Teleporting to safety:

To summarize: I had a lot of fun with Frostgrave, the D20 system makes for fast paced and often brutal combats. And even though it's Wizard-centric it isn't all about blasting your opponents off the board but also about utility spells to win the scenario objectives. Finally the fact that you only need ~10 mini's for a warband that can be of any system/race makes it very accessable to existing and new players. I've already gone through my old pile of lead miniatures to put together new warbands, probably going for something Viking-themed next!

20150819

Half tracked, half tricked

Finally, after a long production run, I finished eight (8!) Sd. Kfz. 251 half tracks. These iconic transporters were needed for my Tsecho-Sovjet army(!). Captured two or three of them will be used by a spetsnaz unit, leading a spearhead attack into enemy territory. Two 251's are for this purpose 'masked'' with canvases (of Heer46 make). Serious trickery!

Spetsnaz under the canvas?

A while back I was at the receiving end of such an attack at a tournament. My opponent used a spetsnaz unit to lead a group of nine (9!) T-34's. That meant that after turn one they were in assault range, threatening a objective defended by a lone group of panzergrenadiers. Only a ambush of Pak 40's saved my day...

Command group

Besides the two 251's with the canvases there are two ridden by commanders, one with the characteristic framework antenna and one with a 3.7 cm Pak cannon, to annoy Russian tankers.

Crowded, must be rush hour

One thing that I found out when placing miniatures in the vehicles is how crammed they are. Having been a passenger aboard a real 251 once, I had not remembered that. At maximum I managed to place six soldiers on the benches; this were the smaller plastic soldier passengers, battle front soldiers are a bit more bulkier.

Top view: Spot the differences between PSC and Battlefront 251's

The unit consists of five Plastic Soldier Company and three Battlefront vehicles. They mix well, and I used the stowage of both kits on 251's of both builds. The canvases of Heer46 fitted the battlefront vehicles better, so they were used on that ones. Machine guns were standardized by using the Battlefront ones, a matter of taste.

Assembly line: Half tracks in half...

All in all a very nice, but as usual more time consuming than planned, project. In a few weeks the captured ones will been seen in battle at a tournament in The Hague. And a few weeks later the whole group will probably join my german force in the next tournament.

Hopefully they will do a good job (if only they had a commander who knows what he's doing...) And now: Time to paint my Frostgrave wizard!!