7.08.2013

The watchtower

A game of my Ogres vs the Nurgle warriors of chaos. For the first time my army list contained the mournfang cavalry! Yesterday I actually finished painting them but they were good to go on Friday. The rest of my army was a set of 7 Ogres, 5 ironfists a bruiser (BSB) and a butcher (lvl2). I added a scraplauncher, 3 maneaters with pistols (and swiftstride and poison attacks) and 3 leadbelchers for some shootyness and 2 sabretusks to harass where needed.
What was I up against: a hellcanon (of course), some low level spawn, a block of warriors of chaos (not to mess with), a chariot, a wizard, a hero with palanquin and it was topped off with some 3 dragon ogres.

The scenario I rolled was the watchtower and Chaos was assigned to guard it. Of course the warriors were put in the tower (maybe the single most difficult unit to defeat without any charge bonuses). The game for me started of with my first mistake: not charging the tower directly with the strongest unit I had. For some reason I sought out the my chaos opponents first to ensure a safe battle for the watch tower. This is somewhat odd since I had more troops than the chaos ones. An immediate charge and fight for the tower would have been a better plan. Start the conquest of the tower as soon as possible is a lesson learnt here.

My Chaos opponent did will by putting his warriors inside the tower. They are a tough nut to crack. I charged with my ironfists eventually but even with my big block of attacks it was not enough. The one time I won combat, the warriors stayed inside the tower and I had to start all over again. Subsequent attacks proved some losses on my side as well and in the end I couldn’t swing it before the game was ended.

While this should have been the centrepoint of the battle, I put my focus first on the dragon ogres and the chariot for I thought they would mess with my plans. Of course my chaos opponent manoeuvred in such a way charges in turn 3 were only succesfull. I had to charge the spawns in the end with my mournfang (completely wiping them out, mournfang are gooodd!!) before I could get to grips with more interesting units. The maneaters got to grips with dragon ogres (which should have been my mournfang with their impact hits) and got stuck the rest of the game. Luckily the hellcanon played no major part in the game as well as the magic users. I would have gotten stuck in sooner with some charges but it was not to be.


The watchtower scenario with Warriors of chaos inside was too tough a nut to crack with the mistakes I made. Fun game, good mournfangs, better luck next time!

1 comment:

  1. The Nurgle marked Chaos Warriors were certainly my 'men of the match' standing firm and holding the tower! For Ogres they're quite hard to hit and additionally they come with a good armour save. As a bonus they have a very decent leadership (for a core unit) which came in very handy the one round of combat that the Ogres managed to win..
    The 'little spawns' as Tom called them were a unit Forsaken, which died horribly in the hands of the Mournfangs. Good thing about this was that the Mournfangs were 'out of the combat' after this, charged by my Chaos Lord and tied for several rounds till the end of the battle.
    All in all a very tight and highly fun game; first time we played this scenario which is rather different. And it the end the 'german objective' did stand the heat!

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