6.03.2010

BTB: Blockade

Note: Pictures to be added.

The evening was still young and playing scenario's parallel is quite a good feat. Very effective playing compared to the massive time consuming multi player battles we usually play. There is still time to set up a new scenario and start playing. Winner against winner for me this time. Since the Posessed won the other battle and getting a slimy egg, I got to go against them for a change. Already my opponent was dreading my dwarves and of course my dicerolls. That started right out good since I got to choose being a defender or the attacker. My dwarfs are typical defender material so that was not a hard choice to make. The groaning of my opponent made it more clear how good a choice this was for me.

The watchtower in the middle and some forest to one side, the 2 handgunners I have took their high position and the slayers were ready to charge out when the enemy comes near. For some reason the Possessed thought it a good idea to split up and attack the watchtower from 2 sides. The game started easy enough with the posessed approaching and the dwarfs trying to shoot them. For some reason in turn 2 already the supplies wagon entered the table with 5 guards. From experience after the battle these guards are good fighters! The wagon moved on to the field and towards half of the posessed from the back. In no time they were fighting!

From the other side the Posessed tried to make it through the woods. Sinces these are the borderlands and these are howling woods, the Possessed where so scared it took them literaly 4 turns to get through a bit and then still one Possessed was to scared and stayed behind. All the while they get shot every other turn and this diminished the Possessed significantly. Almost my expert Dwarf engineer managed to shoot the Possessed leader in 1 shot at the first turn of the game (as with the necromancer in the previous battle) but it was not meant to be this time.
The half the possessed getting slaughtered by the guardsmen (who also were having trouble of course), and upon seeing this carnage the slayers leaped out the watchtower and charged into the melee, making a definite mess of the left Posessed. The other half was now in hiding under the shadow of the watchtower. Some shooting there in in no time the Possessed were routed of the table, making the dwarfs victors again. Having the cart in the watchtower earned them some campaign points and again the dwarfs found considerable weirdstone and treasure ready to equip them better for scenario's to come. There might even be enough money to buy a pony cart for starters. This to carry all the wealth they have and are about to accumulate.

BTB: Avalanche

Note: pictures to be added!

The first real scenario's are going to be played for our Border Town Durning Scenario. The beastmen and the the Blackbloods are entering the dungeons with the Horrors of the Underground. Myself put my Dwarf Treasurehunters against Ludo's new Undead warband in the Avalanche scenario.

The avalanche scenario is a quite scary one for the dwarfs. you don't know from what table edge the giant avalanche will come. Dwarfs are fable for their adventure skills but running away from an avalanche is not their cup of Bugmans (or stein for that matter)!

The scenario we put out had some sparse terrain items like rotten trees, a graveyard a small road and one abandoned inn. Not much room to hide against gale force winds, blizzard conditions and the bitter cold. Sturdy dwarfs as they are, the treasurehunters pushed through the snow towards the abandoned building with the rumble of an avalanche from one side! They directly started moving away from the deafening roar of the avalanche. The engineer all of a sudden spotted a foul undead necromancer approaching fast from out of the graveyard. He takes his perfectly engineered handgun and from a large distance with the first shot kills the necromancer instantly.

The echoe of the shot is reverberating through the valley and after some seconds a new rumble can be heard over the already present avalanche noise....a new avalanche is triggered. Now it comes from the other side closing in the warbands in a very narrow funnel.
The giant avalanche is suddenly approaching rapidly towards the building in the center of the field encapsulating the Undead Vampire. The last thing he heard and saw was a dark rumble and lot of white. The dwarves start hacking away at the remaining undead who are now in a very tight spot. The next turn the undead route with their vampire and necromancer of the field. The dwarfs narrowly escape the avalanches of snow and actually take home a lot of weirdstone. These mountains are a good trove for dwarfs "mining" for weirdstone.

5.21.2010

Border Town Burning: The campain starts

After playing lot's of multi player Mordheim games, that were a lot of fun, it is time to start something even more organised. What more logic then to start a campagn! And what more logic then to start with a campagn that is already thought out: Border Town Burning. Something different then the scrirmishes we did in the town of Mordheim but something new that requires some new tactics, new choices, new models. All new elements to spice up our Mordheim evenings to come.
The start of the campagn is al about the new warbands. What choices did everyone make and will it work in the campaign. lot's of opportunity to start with an experimental warband or just start with existing ones that are well thought out, so focus can be more on tactica? Choices, choices, what to choose?

The warbands that the now four of us start with are:
Beastmen
Posessed
Dwarf Treasurehunters
Dark Elves

The first battle to get a bit used to this campaining is a bar room brawl. No weapons or armour, just a freindly night in the pub ... until someone spilled the beer of one the dwarfs, and all hell broke loose! In all floors of the inn fights break out and it was not long until only one was left standing. The dwarfs and dark elves get stuck in right away during which the possessed take care of some darke elves too. The beastmen are apparantly more resilliant and around the fountain at the front of the inn they remain standing until the end of the game. Apparantly these strange hoofs are good for one thing: enough grip to stay upright.

All warbands but the dark elves have no real casualties to speak of. The dark elves were not made to hang about a rowdy inn and get stuck in this brawling. They are already too weakened to really start this campaining. I always thought these fragile elves were no use for real adventuring. This proves 'em right :)
Next time the first 1 on 1 games will be played and the warbands will be working for their campaing points.

A small note: this was the first game in the Mordheim Attick, which was just converted. A great playing area if I may say so.

5.15.2010

And so it comes to be alive....

After the last massacre with the dark elves I decide to go back to the roots once more. Skipping the pirates, adventurers and other sort of elves, I went straight for the dead. No tomb kings/guardians for me. No lich lords and creepy scorpions, but plain old dead. A vampire, necromancer, zombies, ghouls and dregs!

As I gave my last mordheim-vampire away to Arjan,Ihad to find an alternative. Somehow I stumbled upon a charging banshee, and so an idea was born.

I took out my green stuff and started cutting and modelling away. This banshee was flat-handed, so could not hold any weapons at all. Time to model some thumbs! That wasn't easy at all, but somehow I do like the end-result. I also gave her a nose and filled some holes in the skin (that sounds dirtier than it actually was ...). Result:


More pictures will of course follow soon.



4.28.2010

Add some water, place a skeleton on top...

Here are some pix of the fountain which I finished last weekend (big thanks to Anke) :





4.25.2010

New Slayers

After some time on my worktop these two slayers only needed their final finishing touches. Of course this takes as much time as painting the first steps, but in the end they are done now! Based and ready to fight.


Actually they already starred many a fight in their almost finished state, but now it is al for real. I even took time to take proper pictures to show of these bulging biceps and very orange mohawks. I think a good adition to my Mordheim slayer warband for now!

Of course, more slayers can join, so more will be painted (or else they will be part of the new to form Warhammer Fantasy batlle army of dwarves that is about to form (in the next coming months that is).

4.22.2010

West Gate House: Mordheim and chopping trees

Silence lay down in the city of Mordheim. During the day all creatures of the night are out of sight. At the west gate house a lumbering Oak tree is swaying in the wind. Or is it swaying to hit passersby to keep it from coming any closer. It is rumoured to hide a big treasure of some sort. how this tree became the protector and how a tree became a protector is all subject to the 2-tail comet striking down. This evening the slayers venture out to investigate this Oak tree and it's treasure. After a night quaffing ale this is just the activity to get out and about. While approaching the west gate house and the aquaduct, the tree is already visibible. It looks menacingly gnarly in this twilight (link to scenario)

.

In the disctance hoof sounds and some loud adventurers group can be heard. More are about this night to venture around this tree....

The slayers group up and make their way across the city slowly and carefully. You never want to miss out on a good fight somewhere to seek your doom (or find good treasure for that matter!). In the meantime the adventurers in the distance found some trouble to the sounds of it. The scraping and lurching noises of some foul undead have been encountered apparantly! A vampire is just the thing for the slayers! They have a record of getting rid of these suckers! It is too far of for now to start running towards the melee (maybe only some zombies, no glory in dying at a loose zombie bite there is).

It appears the tree is moving about lightly, but it could also be looks decieving. Was it moving towards the well to get some of that yellow foul smelling water? Upon approaching the big Oak, it is not alone over here! Some small saplings are in the way. Just the thing for some dwarf slayers with big axes! In no time they start chopping away at these no good in-the-way branches.
At the other side of the aquaduct beastmen arrive to also find some sapplings. In stead of lifting a hoof or nibbling these branches the beastmen find themselves attacked by these woods ad a fight starts here as well.

The adventurers and undead are more busy with each other then with trees and the slayers find a free way to the big Oak tree which is now swaying violantly with it's big branches. One hit from these will nock you right out of your Mohawk!
5 Slayers charge the big fellow and start chopping. Since this is a big old gnalry tree it can take some hits. The slayers get 2 big cuts in right away. The tree starts fighting back! This is nog little defensless tree mind! This is heavy stuff. From the other side beastmen pour in for a claim to chop down this piece of wood! The slayers are carved of better wood then these beasties since the beastmen get swatted away quite easily by the tree. The slayers dodge and parry with all axes and might they have. After a while they get some more chunks carved out of the tree and it starts to topple, but not just yet! It is still harrassing the dwarfs with big branches that can flatten a man! This is a glorious battle and all slayers want a piece of this, this could be a glorious death (although from a tree....).

After more rounds of hacking away one of the slayers with a monstrous double handed Gromril axe hits THE spot with all his might, this is the final blow and the Oak tree goes down. What a fight what a tension, but they did it.
In the background some noises of fights between adventurers and undead die down and the beasties also find this a good moment to look for trouble somewhere else in the city of Mordheim.
The night now really comes in and it is a good moment to end all this and find a good ale somewhere. The slayers are till somewhat in batlle frenzie but one of the clansman is clear of mind to remember this was all about some treasure.....what about this and some digging and rummaging begins....